Possible future updates - Need opinions [ACCEPTED]

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Berlin

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Post by Berlin » July 21, 2018, 9:32 am
Robin wrote:
Mastro wrote:
1. Should criminals be able/allowed to run (not sprint) whilst cuffed? Currently they are not able to, but we might allow it in the future.
Yes, bit with limitation of not being able to jump and being unable to enter ANY vehicle.



Reduced jailtime would be good, higher rewards will just screw up the economy even further.
+1
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Robin

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Post by Robin » July 21, 2018, 10:22 am
People are still aiming to buff the cophunters, while we forget what being criminal is all about: crime.

The black market is good, yeah, but the large majority of it's usage is by cophunters. We should aim to bring more things to the average criminal.
As I said previously in the topic: shorten the jailtime.
Another good idea posted somewhere earlier in the topic: more JCs per DP, this way they will be used a LOT more.
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dotexe007

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Post by dotexe007 » July 21, 2018, 6:15 pm
Yeah it'd be fine to let the crimnals walk while cuffed, but not sprint.
Also, Add more businesses, like casinos as there is only one in LS and one in LV. (The one that can be robbed by c4) and increase rewards. Like 70-80k for a successfully robbed casino (increase the bomb price to like 5k?), and also add a bomb shop in LV. Add a casino in SF too and add rob-able banks in LV and SF (Well not a bad idea i guess because it'd increase cop activity in LV and SF and also the bag delivering point should be at east beach, so if there are no cops in LV or SF the LS cops can arrest the criminals by going to claude.) Idk if it is fine, give opinions please.
And also make ATM robbable again, like it used to be in 11-12's. /robatm command should be used.
Also, add more rob-able businesses in LV and SF. SF is currently short of businesses with like 15 or 20 shops and LV has a great number of shops, but imo the number of shops should be reduced by 5-7 and they should be replaced by some shops that give a high reward (maybe casino or pipe-bomb businesses.)
Also imo decrease the requirement(number of score) needed for entering the black market. 1000 score should be enough imo because currently the black market is only used by players who cophunt (using taze refs and shit) while the average criminal who likes robbing (mostly players with 500-600 score) isn't able to take advantage of black market.
Also make more robbable places which require delivering something to a specific location, like bank. (Maybe the regular players club or something like that? Or jizzys club at SF or some other place? Please give opinions, thanks.
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tamika

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Post by tamika » July 21, 2018, 6:41 pm
I've been around for few months and I did go through both factions - criminal/cop perspective. This is my thought on this. If you decide to be criminal, it's really difficult to make decent 'session' before you get arrested or killed. What I mean by that, is that you are very likely going to get arrested within short period because entering interiors makes you very vunerable where there's literally no chances of escaping if you're being camped outside. When I played as a criminal, I always went for the rob streaks for double score and sometimes I managed to rob over 30 to 50 shops, rarely, where mostly I got 5 to 10 top because there's simply no counter play when someone camps you from the outside and arrest immediately. I'd like to mention again, i've taken every precaution before deciding what to do as a criminal, and it's literally impossible to last anywhere close to long if you choose to rob shops for example, cause you'll eventually get caught when leaving shops. I can say that I managed to farm a lot of score within a week or so while being a criminal yet I can say it wasn't worth the time I spent being prisoned because it's clearly too high. It takes too long to be released after every arrest. This is obviously discouraging people to commit crime activities yet there's still a lot of players doing this either for fun or not having anything else to do. We can now compare this to new players who join server and want to be criminals, they'll rob shops for minimal amount of time where majority of time will be behind prison cells where logically no one wants to be but actually enjoy the game features. If I'd be criminal today and I go robbing shops and what not, I could definetely have some use of all of it (score, money) where being very experienced in this game has a lot of advantages but I would eventually get prisoned on a very silly way cause there's literally no chances in some situations where it shouldn't be like that. CONSIDERING ALL OF THIS, imagine now how long would a new player last as a criminal where then he spends majority being prisoned. Yes, I absolutely agree that prison timers need tweaking down. I also don't understand how handcuffed criminals are in position to shock other leo players? It doesn't make too much sense. To your topic now, it's just too simple to arrest people, let's say, when they're already on foot and you're inside the vehicle going toward them. I can without trouble pretype the command and cuff players when heading into them. It's not 'simple' to arrest them where you obviously have to trouble yourself with let's say shocking and what not but the way you can have people handcuffed where they stand no chance or minimal chances of escaping since they no longer cannot move anymore where it becomes minimal effort to arrest them. I agree that criminals should be in position to move their characters when handcuffed without being able to enter vehicle or interior. I believe you could hand out rewards to wanted players who achieve greater wanted levels, I don't know what rewards or how, but it makes no sense that, let's say 500 star criminal benefits the same as 8 star criminal. Thank you!

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Post by tamika » July 22, 2018, 3:27 pm
This thread was made to give out an idea and our thoughts regarding your topic and as I was thinking about rewards some what deeper this is what i'd like to propose in case you do actually intend to implement any of this in future.

Obviously, the double score is really nice feature. This is probably the main reason that I decided to go into criminal waters just because it was really efficient way to boost your own score, if you of course do clever decisions and manage to rob lots of shops. If you consider the amount of shops you had to rob in order to get 100 score was sort of 'exhausting and long journey' if you don't make it to double score boost, though as soon as you got into the streak everything changes since you no longer need a hundred shops but 45 instead. This is a drastic change that I really loved and which made me do criminal activies as I aimed to get 10,000 score. Let me tell you this, the day I retrieved my game account, thanks to the staff team, my account was having at about 4,600 score. Yes, 4,600. Do you know how long it took to 10,000? At about two weeks, yeah - two toward third week and if you ask me, 5,500 score in 15 days is incredible grind as it is quite a task to actually make score on the server. All of this wouldn't have taken so little time if I wasn't receiving double score most of the time. This is exactly what made me want to login back every day because it felt awarding at some point, when I lasted longer as a criminal.

If I were adding new rewards, it would be something that would make players feel appreciated for what they're doing and of course awarding. It might have to do something with achieving high wanted levels which would eventually spread players into different cities and locations as of right now, areas other than los santos aren't any populated most of the time.

I really don't think rewards only have to be made and specific about robbing shops but overall criminal activities and their achievements since it is already very difficult to only rob shops. Thank you!

Mastro

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Post by Mastro » July 23, 2018, 3:27 pm
Some of your suggestions have been taken into consideration, big thanks to all of you for spending some time in order to help.

Currently some of them are being discussed. Expect major changes in the future.

If you have any other suggestions feel free to leave a reply.
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StephenKelly

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Post by StephenKelly » July 31, 2018, 12:42 pm
ShadowNinja wrote:
Add a robable Jewish people store (I don't know if this is possible)
The fuck is a Jewish people store
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ShadowNinja

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Post by ShadowNinja » July 31, 2018, 12:50 pm
StephenKelly wrote:
ShadowNinja wrote:
Add a robable Jewish people people store (I don't know if this is possible)
The fuck is a Jewish people people store
its fucking censored. that's why
it's "j e w e l r y s t o r e"

Luka

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Post by Luka » July 31, 2018, 3:18 pm
CezPlayer wrote:
Criminals should be allowed to run (obviously without sprint) whilst being cuffed. It's more realistic.

I think that rewards for robbing groceries/gyms etc. should be increased about some 10% and fix the chances for a succesfuly robbery. Once I failed to rob 4 shops in a row. I know that Con Artist exists for some reason, but if I fail to rob shops all times I will get bored so fast with robbing.
I disagree on increasing rewards from robbery, it's already easy as fuck to earn the cash and it's unnecessary to make it more easier.

As some said, one of the good option for now to increase criminal activity is to reduce the jailtime, it will noticeably increase the criminal activity for sure.

CezPlayer

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Post by CezPlayer » July 31, 2018, 3:32 pm
Luka wrote:
CezPlayer wrote:
Criminals should be allowed to run (obviously without sprint) whilst being cuffed. It's more realistic.

I think that rewards for robbing groceries/gyms etc. should be increased about some 10% and fix the chances for a succesfuly robbery. Once I failed to rob 4 shops in a row. I know that Con Artist exists for some reason, but if I fail to rob shops all times I will get bored so fast with robbing.
I disagree on increasing rewards from robbery, it's already easy as fuck to earn the cash and it's unnecessary to make it more easier.

As some said, one of the good option for now to increase criminal activity is to reduce the jailtime, it will noticeably increase the criminal activity for sure.
Alright, maybe it's easy to make money.

But as I said, you should increase the chances of succesful robbery of the shop. I know there is a Con Artist but it's exaggeration that I fail to rob shop a few times in a row. Also an exaggeration are chances to break the cuffs. I need to make an attempt to try them more than 12 times before I succesfuly escape from the handcuffs.

And I agree. Who wants to wait more than 5 minutes in a jail in order to get released? I suggest to decrease the jail time to 3 minutes.
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