Re: Suggestion to improve SWAT
Posted: February 20, 2019, 12:44 pm
Mastro wrote:Before I got kicked from the team Mason was stealing our suspects all the day, Me and some other members reported him with clear evidence and he wasn't punished.Zeyad_Mafia wrote:That is not a good idea in my opinion.Sowhat wrote:Can you kindly suggest something more proper? brainstorm for ideasAdd a /allowar command for in-skin SWAT members. They will be able to activate/deactivate it anytime.
If activated, Cops will not be able to /ar, /uncuff Suspects cuffed by any in-skin SWAT member if they are close to the suspect by same distance /gc or /fine commands works.
I hope that was understandable.
I have played as a cop many times (UC cop aswell) and SWAT are engaging suspects that were initially chased by cops as often as cops do. Maybe not to the same extent, yes, but they still do. Let's be realistic. It's just that most of those cops are either newbies or future SWAT members so they don't complain. I don't blame SWAT at all though. But it's the truth and there is nothing wrong with it, hence why 'stealing' is and will always be allowed.
Adding a command like this now would be completely unfair. I don't consider anything 'stealing' and I don't really mind if one arrests/kills a suspect I was chasing. Not only the command favors SWAT but it also divides both classes. They are LEOs and they have the same goals; to arrest/kill criminals. They work together.
It shouldn't bother us who gets the kill or arrest unless it happens repeatedly. And that's when you can & should report them to an admin.
I suggest to put a rule prevents cops with 500+ score from stealing SWAT/Army suspects.
