We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • Regarding SWAT Shock Bomb - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Regarding SWAT Shock Bomb

https://ls-rcr.com/forum/viewtopic.php?t=99712

Page 3 of 3

Re: Regarding SWAT Shock Bomb

Posted: April 18, 2019, 3:05 pm
by ackman
CXdur wrote:
If 0 criminal:
- Do not detonate bomb, inform SWAT
If 1 criminal:
- No eject
- No shock disable
- 0.5 taze
If 2 criminals:
- Normal effects, Taze time = (0,5*targets)
What do you guys think about this? So far, auto taze seems to be one of the biggest concerns, as well as using it on solo suspects.
I'll again say the same thing, auto taze should be removed. It should only be activated if there is only ONE member playing in skin.

Agreed with other things

Re: Regarding SWAT Shock Bomb

Posted: April 18, 2019, 4:01 pm
by Faraon78910
If 0 criminal:
- Do not detonate bomb, inform SWAT
If 1 criminal:
- No eject
- No shock disable
- 0.5 taze
If 2 criminals
>swat = 2, if swat = 1 > same as normal effect
-no eject
-no shock disable
-0.5 taze
If 3 criminals:
- Normal effects, Taze time = (0,5*targets)
this would be perfect
edit: made it a lil better

Re: Regarding SWAT Shock Bomb

Posted: April 18, 2019, 4:34 pm
by Sowhat
We've received good amount of replies about the issue, however, to make sure we are going into the correct path into changing the perks of the SSB, we would like to see more opinions.

I also would be glad if we simply stick to the main post only and not go off topic.

Re: Regarding SWAT Shock Bomb

Posted: April 20, 2019, 9:37 am
by Mr.DollarMan
It would be better if you tell the community about the final changes for SSB before implementing it in game.
Make a topic in which you would state the changes and ask for players vote on it. See if the majority of the community will be okay with the changes or not.

Re: Regarding SWAT Shock Bomb

Posted: April 21, 2019, 3:16 am
by BoSS
Honestly remove the bomb completely. People will always find something 'overpowered' with any nerf or change.

Re: Regarding SWAT Shock Bomb

Posted: April 27, 2019, 8:39 pm
by Accursed
BoSS wrote:
Honestly remove the bomb completely. People will always find something 'overpowered' with any nerf or change.
You’re right BossSpeed but nerfing the bomb doesn’t make any changes at all if they will implement a new bomb.

They will keep complain again and again lol

Re: Regarding SWAT Shock Bomb

Posted: April 29, 2019, 7:24 pm
by Overdose
- What is the over-powered part about the SSB?

Auto taze + Shock immunity

- Which perk of the SSB should be completely removed?

Autotaze / Shock immunity

it would be fine and its a bit logical that a bomb can eject riders from their MTBikes but its OP with Autotaze

- Which perk of the SSB should be nerfed?

*Just disable Autotaze because some swat members are using SSB on 1 criminal just to not fail to type /taze (id)
*At least nerf shocks immunity time if it will be not removed

- Which perk of the SSB should be boosted?

50 damage + Engine stalling with the eject of MTB Riders would be fair enough and it is atleast less OP

Re: Regarding SWAT Shock Bomb

Posted: April 30, 2019, 12:40 pm
by Coolguy
- What is the over-powered part about the SSB?
When a team full of S.W.A.Ts come and use it against a solo criminal, he is defenseless,especially if he is not skilled.

- Which perk of the SSB should be completely removed?
Auto taze.

- Which perk of the SSB should be nerfed?
Shock immunity, reduce it to like 5-10 seconds.

- Which perk of the SSB should be boosted?
None.

Re: Regarding SWAT Shock Bomb

Posted: May 13, 2019, 5:01 pm
by Sowhat
Most of the replies were focused on how the bomb was used against solo suspects and how it was overpowered in such situation. In response to your complaint we've changed the concept of the auto-taze part that is now dynamically detects the amount of SWAT members and criminals in the specific radius of use for the effect to be casted.

I'll leave this topic open to see how the update will go during the gameplay if you have any additional notes.

All times are UTC
Page 3 of 3
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/