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Milyn wrote:Milyn is right!Coolguy wrote:So your limiting us from staffs suppose a player wants to rob a staff member when he should be able to do so in these cases a staff member can rob a civilian but civilian would fail in return because of the packet they getAndroangel12 wrote:There are other players to rob other than admins btw.
Agreed to eternity

Hazzard wrote:That's it you admins doesn't need to wake up/get up from the bed when resting.Androangel12 wrote: What is the point of getting so much admins each country if just someone(Admin) who need to rest and go up to deal with those cheaters there are so many admins to deal with that!Maybe because we need to cover up all the gmt's?

Androangel12 wrote:This is all about why i've asked thatHazzard wrote:That's it you admins doesn't need to wake up/get up from the bed when resting.Androangel12 wrote: What is the point of getting so much admins each country if just someone(Admin) who need to rest and go up to deal with those cheaters there are so many admins to deal with that!Maybe because we need to cover up all the gmt's?
dougDemuro wrote:Milyn wrote:Just gonna put my input here as an adminGuntimer wrote:Its not just about wallet staffs have access to /text /neons everything which for a regular player costs a lot of money would you still disagree with this?
Why not just buy a wallet? Why are you robbing people on spawn anyway? It sounds like you're upset you can't rob them when they're busy and stuff.
You see, there's just too many holes in this. Imagine if I said "Milyn, I want to recommend you to be an administrator." You wouldn't even be mad about having these perks. What you've basically just said is that you're mad someone has a wallet and you don't. It's not hard to get a wallet! Plus, maybe don't carry so much cash on you?
This is too easily disputable. My -1 stays.
We have these perks because we dont get paid as admins we sometimes spend days even weeks just handling one ban, we deal with lots of reports and even come ingame at 2am to help you guys with getting rid of cheaters or simply deal with a simple rulebreak, to this I think it's fair besides the current packet does not have ALL the benefits that the real VIP packet has

Milyn wrote:What if admin was dealing with a report and a wild newbie jumped on admin to rob or rape?Coolguy wrote:So your limiting us from staffs suppose a player wants to rob a staff member but he would fail to do so why? The wallet the cork razor all free items which makes regular platers gameplay a bit hard.lets consider a case where a staff member can rob a civilian but civilian would fail in return because of the packet they get same goes when a staff member is kidnapped they will be having a razor already chances of getting a ransom is low.Androangel12 wrote:There are other players to rob other than admins btw.
Agreed to eternity
Sowhat wrote:Milyn wrote:What if admin was dealing with a report and a wild newbie jumped on admin to rob or rape?Coolguy wrote: There are other players to rob other than admins btw.So your limiting us from staffs suppose a player wants to rob a staff member but he would fail to do so why? The wallet the cork razor all free items which makes regular platers gameplay a bit hard.lets consider a case where a staff member can rob a civilian but civilian would fail in return because of the packet they get same goes when a staff member is kidnapped they will be having a razor already chances of getting a ransom is low.
What if admin ended spectating someone due a report and gets robbed?
What if, what if, what if
Why you're simple minded?
Why would admin go to 24/7 to purchase items that they will be gone after spectating a report?
Why would admin have the same gameplay as a normal player that the admin can't actually enjoy their gameplay while there are people who just play to rule break from /q abuse to cheat that the admins have to deal with such?
Rationalization is not good for health
Suggestion dismissed as the main topic is unacceptable from beginning, wanted to lock it with the first post but you'll go and whine that Sowhat dismissed the report instantly without having reviews on it.

Androangel12 wrote:Sowhat wrote:Milyn wrote: So your limiting us from staffs suppose a player wants to rob a staff member but he would fail to do so why? The wallet the cork razor all free items which makes regular platers gameplay a bit hard.lets consider a case where a staff member can rob a civilian but civilian would fail in return because of the packet they get same goes when a staff member is kidnapped they will be having a razor already chances of getting a ransom is low.What if admin was dealing with a report and a wild newbie jumped on admin to rob or rape?
What if admin ended spectating someone due a report and gets robbed?
What if, what if, what if
Why you're simple minded?
Why would admin go to 24/7 to purchase items that they will be gone after spectating a report?
Why would admin have the same gameplay as a normal player that the admin can't actually enjoy their gameplay while there are people who just play to rule break from /q abuse to cheat that the admins have to deal with such?
Rationalization is not good for health
Suggestion dismissed as the main topic is unacceptable from beginning, wanted to lock it with the first post but you'll go and whine that Sowhat dismissed the report instantly without having reviews on it.
You have an admin command so you're able to come on admin mode so we can't rob you

Sowhat wrote:If admin goes to admin mode, players complain and it happened a while ago, heck it even happened today too.It will be good but it's not the issue and we need the permissions of the group's leader.
Now, since you guys brought it upon yourselves, I'd say that the issue not actually so much related to a staff issue. It's more about the fact that a lot of players have wallets nowadays (due to group item houses mostly, admins are a minority), and the fact that players are not interested in robbing their friends or someone from their own group.
As a start, we'll be removing the items stocks from groups to minimize the amount of wallets players can have when spawning.
Wouldn't that be good?

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