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Lsrcr Forum • Limit the Chainsaw - Page 4

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Limit the Chainsaw

https://ls-rcr.com/forum/viewtopic.php?t=125460

Page 4 of 5

Re: Limit the Chainsaw

Posted: November 2, 2024, 3:53 am
by Karu_Tepes
November 2, 2024, 1:28 amRichano wrote:
The chainsaw will be nerfed in one of the next updates. It will not be completely removed.

After reading some solutions you guys came up with, I formed the following combined solution:

Chainsaws will only be available at Blackmarket, Army & Swat (will also be removed from groups if there). You will have a 30 second timer when entering an interior (shops, buildings, group interiors), before getting kicked out when you have a hit. Chainsaws will be unselected immediately when selecting it close to a interior checkpoint.

Please do give your feedback on this solution.

As for Criminal's suggestion, it sounds fine, but I would have to figure out something with the chainsaw damage first before I can make sure that we can use the cooldown to combat the chainsaw abuse. I'm currently thinking that it will be tricky and introduce new complications to other parts of the server. If you guys value this solution, I will look at it deeper though, so please mention it if you want the chainsaw cooldown instead of unselecting it near any interior checkpoint.
Sounds great! Only question is will it be removed from Pagati and /dweap too?

Re: Limit the Chainsaw

Posted: November 2, 2024, 7:59 am
by Panda
November 2, 2024, 1:28 amRichano wrote:

Chainsaws will only be available at Blackmarket, Army & Swat (will also be removed from groups if there). You will have a 30 second timer when entering an interior (shops, buildings, group interiors), before getting kicked out when you have a hit. Chainsaws will be unselected immediately when selecting it close to a interior checkpoint.

Please do give your feedback on this solution.

I'm all in for this one since Criminal's suggestion has a loophole. Imagine this, all those abusers have to do is wait a little away from the entrance and when the hitman/leo enters all they have to do is sprint a bit while pressing LMB with chainsaw on their hands. So cooldown can also be avoided.

Re: Limit the Chainsaw

Posted: November 3, 2024, 1:09 am
by Richano
November 2, 2024, 2:13 amRitz wrote:
This should be perfect, but does the timer counts too even there is no hitman nearby , or even no hitman online?
The timer will always count to 30 seconds if you have a hit, but it will only check at the 30th second if there is a hitman online. If so, and only then will they be kicked out.
November 2, 2024, 3:53 amKaru_Tepes wrote:
Sounds great! Only question is will it be removed from Pagati and /dweap too?
No, the general idea is factions, donation assets and blackmarket only.

Re: Limit the Chainsaw

Posted: November 8, 2024, 1:56 pm
by Richano
Seeing no one really has any objections to the solution provided, I will go ahead and confirm this for the next update with your feedback. I will keep this topic open.

Re: Limit the Chainsaw

Posted: December 5, 2024, 7:59 pm
by Commander
November 8, 2024, 1:56 pmRichano wrote:
Seeing no one really has any objections to the solution provided, I will go ahead and confirm this for the next update with your feedback. I will keep this topic open.

It looks good and not bad at all, so it gives cops others a chance to escape from the chainsaw etc

Re: Limit the Chainsaw

Posted: December 6, 2024, 10:44 am
by PhantomAssasin
+1 this suggest

Re: Limit the Chainsaw

Posted: December 7, 2024, 9:22 am
by BeaTen.
In my opinion, making the chainsaw exclusive to blackmarket will not fix your problem.
it's like saying that you can use aimbot, but only for 10 seconds. You do not address the root of the problem, rather you delay it by making minor changes. The chainsaw damage is broken beyond explanation. If you count, it has been broken for almost 2 years or more by now, I have no clue how this even went past the testing phase. If somehow limiting chainsaw to blackmarket will fix it, then we might as-well add minigun exclusive to blackmarket.
If you want to really "FIX" the chainsaw, you have to nerf it's damage by 10x (ATLEAST) of what it currently is. Ofcourse there are tons of other broken damage values that needs fixing, but I have already made a post like 2 years ago now, I was told the damage values were being tested, yet there has been no change whatsoever in the past 2 years. I can only hope that the testing gets over someday and fixes are implemented

Re: Limit the Chainsaw

Posted: December 7, 2024, 9:34 am
by Thursday
+1 for chainsaw removal like vortex.

Re: Limit the Chainsaw

Posted: December 7, 2024, 6:26 pm
by Richano
December 7, 2024, 9:22 amBeaTen. wrote:
In my opinion, making the chainsaw exclusive to blackmarket will not fix your problem.
it's like saying that you can use aimbot, but only for 10 seconds. You do not address the root of the problem, rather you delay it by making minor changes. The chainsaw damage is broken beyond explanation. If you count, it has been broken for almost 2 years or more by now, I have no clue how this even went past the testing phase. If somehow limiting chainsaw to blackmarket will fix it, then we might as-well add minigun exclusive to blackmarket.
If you want to really "FIX" the chainsaw, you have to nerf it's damage by 10x (ATLEAST) of what it currently is. Ofcourse there are tons of other broken damage values that needs fixing, but I have already made a post like 2 years ago now, I was told the damage values were being tested, yet there has been no change whatsoever in the past 2 years. I can only hope that the testing gets over someday and fixes are implemented
That change is meant to make the chainsaw less accessible to new players. They are able to just create new accounts and buy it from 24/7's. I am thinking about allowing it for groups again, but we'll see if there's any complaints about it when this change is live.

The chainsaw was meant to be nerfed by damage when this problem initially occured, but no-one was available to properly make those changes and test them afterwards, that's why it took 2 years. I have some new values set along with this change (tec9 and uzi too), so I'll also be hearing about those changes whenever they're live ( and adapt those values depending on this ).

I aim to keep the chainsaw in ls-rcr and not remove stuff completely, but I'll put up a poll for this if the majority of the players want it. Please do cast your vote. I will keep the poll open after the updates (re-cast your votes if needed).

Re: Limit the Chainsaw

Posted: December 12, 2024, 11:12 am
by BeaTen.
December 7, 2024, 6:26 pmRichano wrote:
December 7, 2024, 9:22 amBeaTen. wrote:
In my opinion, making the chainsaw exclusive to blackmarket will not fix your problem.
it's like saying that you can use aimbot, but only for 10 seconds. You do not address the root of the problem, rather you delay it by making minor changes. The chainsaw damage is broken beyond explanation. If you count, it has been broken for almost 2 years or more by now, I have no clue how this even went past the testing phase. If somehow limiting chainsaw to blackmarket will fix it, then we might as-well add minigun exclusive to blackmarket.
If you want to really "FIX" the chainsaw, you have to nerf it's damage by 10x (ATLEAST) of what it currently is. Ofcourse there are tons of other broken damage values that needs fixing, but I have already made a post like 2 years ago now, I was told the damage values were being tested, yet there has been no change whatsoever in the past 2 years. I can only hope that the testing gets over someday and fixes are implemented
That change is meant to make the chainsaw less accessible to new players. They are able to just create new accounts and buy it from 24/7's. I am thinking about allowing it for groups again, but we'll see if there's any complaints about it when this change is live.

The chainsaw was meant to be nerfed by damage when this problem initially occured, but no-one was available to properly make those changes and test them afterwards, that's why it took 2 years. I have some new values set along with this change (tec9 and uzi too), so I'll also be hearing about those changes whenever they're live ( and adapt those values depending on this ).

I aim to keep the chainsaw in ls-rcr and not remove stuff completely, but I'll put up a poll for this if the majority of the players want it. Please do cast your vote. I will keep the poll open after the updates (re-cast your votes if needed).
It shouldn't be removed but like I said, the damage needs to me nerfed to 10x than what it is currently. I think that should fix it hopefully

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