Limiting the S/O shotgun to only one Sawnoff instead of two

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Limit the S/O shotgun to 1 Sawnoff instead of 2?

56%
Yes
35
43%
No
27
2%
Other (specify what you meant by "Other" in a reply to this topic)
1

Total votes: 63

Shady

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Post by Shady » June 21, 2016, 5:33 pm
CriticaL wrote:
I personally feel that S/O ruins the gameplay generally. :D
It doesn't ruin the gameplay since it adds a challenge to the game however it just narrows the gameplay down. Not everyone wants / like to learn how to duel especially when it involves a bug. GTA:San Andreas especially a Roleplay Cops and Robbers shouldn't be played like this (with 2 shot)

Anyway i wrote what i wanted to say here + i added this suggestion there too - viewtopic.php?f=386&t=72599&start=110#p734409

My opinion stands
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Kaosx234

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Post by Kaosx234 » June 21, 2016, 5:59 pm
Shaco wrote:
CriticaL wrote:
I personally feel that S/O ruins the gameplay generally. :D
It doesn't ruin the gameplay since it adds a challenge to the game however it just narrows the gameplay down. Not everyone wants / like to learn how to duel especially when it involves a bug. GTA:San Andreas especially a Roleplay Cops and Robbers shouldn't be played like this (with 2 shot)

Anyway i wrote what i wanted to say here + i added this suggestion there too - viewtopic.php?f=386&t=72599&start=110#p734409

My opinion stands
wow i didnt see ur post on that suggestion, nice points
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Post by Mr.McCoy » June 22, 2016, 12:09 am
CriticaL wrote:
Mr.McCoy wrote:
It ruins Ls-rcr whole Gameplay, as you know What Actually i am talking about, The Dulers...
Nothing personal -1,
I personally feel that S/O ruins the gameplay generally. :D
Actually, Someone Suggest to Remove /taze it ruins more Gameplay, because Robber can protect himself by Just 2-shots if he knows, If you're Not *GOOD* in Dueling so, avoid to post these type of suggestions ^_^ Or, We could suggest remove /taze, /cuff, etc because, We don't have any problem for your SOCs, Actually ;) :mrgreen:
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Post by Kevin » June 22, 2016, 1:57 am
Mr.McCoy wrote:
CriticaL wrote:
Mr.McCoy wrote:
It ruins Ls-rcr whole Gameplay, as you know What Actually i am talking about, The Dulers...
Nothing personal -1,
I personally feel that S/O ruins the gameplay generally. :D
Actually, Someone Suggest to Remove /taze it ruins more Gameplay, because Robber can protect himself by Just 2-shots if he knows, If you're Not *GOOD* in Dueling so, avoid to post these type of suggestions ^_^ Or, We could suggest remove /taze, /cuff, etc because, We don't have any problem for your SOCs, Actually ;) :mrgreen:
You see the problem here is that you're comparing a server feature to an abuseable bug. Why can't we c-bug when we can 2-shot? If you're going to allow 2-shots then you should allow c-bug, but then again, c-bug isn't allowed. Therefore, 2-shot aswell should not be allowed.

PoLaT_alemdar

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Post by PoLaT_alemdar » June 22, 2016, 6:34 am
-1
Take off everything and all fun will go
i rofl alot when the robber aims with colt or m4 and the cop suddenly shows his sawn off booommm booom
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[MOB]ibrar.123

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Post by [MOB]ibrar.123 » June 22, 2016, 8:38 am
-1 Two shots are okay why do we need to reduce them.
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Kaosx234

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Post by Kaosx234 » June 22, 2016, 9:53 am
[MOB]ibrar.123 wrote:
-1 Two shots are okay why do we need to reduce them.
There are plenty of "why's", but since you are ignorant enough, you do not feel like reading everyone's post.
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CriticaL

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Post by CriticaL » June 22, 2016, 9:27 pm
Shaco wrote:
CriticaL wrote:
I personally feel that S/O ruins the gameplay generally. :D
It doesn't ruin the gameplay since it adds a challenge to the game however it just narrows the gameplay down. Not everyone wants / like to learn how to duel especially when it involves a bug. GTA:San Andreas especially a Roleplay Cops and Robbers shouldn't be played like this (with 2 shot)

Anyway i wrote what i wanted to say here + i added this suggestion there too - viewtopic.php?f=386&t=72599&start=110#p734409

My opinion stands
I didn't mean a complete removal. I meant -2shot should be forbidden. Since it's a Rp-CnR server, having S/O with no 2-shot would be fair enough. Would also limit the usage of S/O hacks and will make it obvious like I said on Geri's topic.

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Post by Tolis. » June 22, 2016, 10:27 pm
+1 post
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Post by Carl_J » June 25, 2016, 5:03 pm
every1 spamming the s/o removal topic and this one gets no attention and you're like

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