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Joseph wrote:-1 why auto jail when we could implement a system where the player remains wanted on rejoin that seems to make sense more than an auto jail-1 On this suggestion - see my notes below.
Skillzz wrote:Sounds fairJoseph wrote:-1 why auto jail when we could implement a system where the player remains wanted on rejoin that seems to make sense more than an auto jail-1 On this suggestion - see my notes below.
- Player uses /escape
- Player has to wait 30 seconds before they are allowed to use /q otherwise they will be jailed automatically when they rejoin the server.
- If they /q within the 30 second timer, they must wait 30 minutes [like the taze / cuff jail evade rule] to rejoin the server otherwise they will be automatically jailed.
What do you guys think of that?
Don't really see a problem with /escape and /q as it's been there since the start and isn't against the rules so...
CezPlayer wrote:By the way, I want add something.Cezplayer,i disagree with you.i saw many suspects who /escape and when i get inside lspd(if was near) they /q.+1.
Let's say I will /escape from the jail and I will do /q. However, no one even tried arrest me.
In this situation, /q after /escape does not bother to anyone.
In situation, when you will make /q right after /taze or /cuff should be punishable (and it is). But /q after /escape hurts anyone. So why you need auto-jail after leaving the server after /escape?

Skillzz wrote:I like the idea, but don't you think 30sec is a bit too much? I mean, you can probably make it 15-20sec, to balance things upJoseph wrote:-1 why auto jail when we could implement a system where the player remains wanted on rejoin that seems to make sense more than an auto jail-1 On this suggestion - see my notes below.
- Player uses /escape
- Player has to wait 30 seconds before they are allowed to use /q otherwise they will be jailed automatically when they rejoin the server.
- If they /q within the 30 second timer, they must wait 30 minutes [like the taze / cuff jail evade rule] to rejoin the server otherwise they will be automatically jailed.
What do you guys think of that?
Don't really see a problem with /escape and /q as it's been there since the start and isn't against the rules so...
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Skillzz wrote:I have no problem with that either.Joseph wrote:-1 why auto jail when we could implement a system where the player remains wanted on rejoin that seems to make sense more than an auto jail-1 On this suggestion - see my notes below.
- Player uses /escape
- Player has to wait 30 seconds before they are allowed to use /q otherwise they will be jailed automatically when they rejoin the server.
- If they /q within the 30 second timer, they must wait 30 minutes [like the taze / cuff jail evade rule] to rejoin the server otherwise they will be automatically jailed.
What do you guys think of that?
Don't really see a problem with /escape and /q as it's been there since the start and isn't against the rules so...
Mr.Nightmare wrote:Why don't you make like this:
Anyone who quits the game after escaping from jail in under 20 seconds would get auto-jailed if he logs in in under 30 minutes. It's basically like the swat thing, as far as I known. If you break swat cuffs and /q in under 20 seconds you'll be auto-jailed if you log in in under 30 minutes.
Skillzz wrote:- Player uses /escapeJust like what I said previously, yes?
- Player has to wait 30 seconds before they are allowed to use /q otherwise they will be jailed automatically when they rejoin the server.
- If they /q within the 30 second timer, they must wait 30 minutes [like the taze / cuff jail evade rule] to rejoin the server otherwise they will be automatically jailed.
What do you guys think of that?
Don't really see a problem with /escape and /q as it's been there since the start and isn't against the rules so...
Skillzz wrote:It looks pretty much the same, sorry I didn't read the previous replies, and yeah I agree with you (but still the period should be 20 seconds imo since 30 is too much)Mr.Nightmare wrote:Why don't you make like this:
Anyone who quits the game after escaping from jail in under 20 seconds would get auto-jailed if he logs in in under 30 minutes. It's basically like the swat thing, as far as I known. If you break swat cuffs and /q in under 20 seconds you'll be auto-jailed if you log in in under 30 minutes.Skillzz wrote:- Player uses /escapeJust like what I said previously, yes?
- Player has to wait 30 seconds before they are allowed to use /q otherwise they will be jailed automatically when they rejoin the server.
- If they /q within the 30 second timer, they must wait 30 minutes [like the taze / cuff jail evade rule] to rejoin the server otherwise they will be automatically jailed.
What do you guys think of that?
Don't really see a problem with /escape and /q as it's been there since the start and isn't against the rules so...
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