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Sowhat wrote:Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.
Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.
Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
Robin wrote:atleast disable the shocks and the tazer between armys and criminals that would be great for both sidesSowhat wrote:Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.
Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.
Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
Sowhat wrote:Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.No one will do that if he is invulnerable from shocks , on the contrary army members activity will increase
Overdose wrote:Then why not remove killing from Swat also? They're based on dragging.Robin wrote:atleast disable the shocks and the tazer between armys and criminals that would be great for both sidesSowhat wrote:Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.
Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.
Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
even tho arresting isn't a good idea for army members since they're based on shooting skills
Robin wrote:it doesn't make any sense ! the same for arresting in army skin ! Swat is a faction based on dragging true , even tho they don't kill that often , only in needed situations ! and this is an army related suggestion.Overdose wrote:Then why not remove killing from Swat also? They're based on dragging.Robin wrote: The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.atleast disable the shocks and the tazer between armys and criminals that would be great for both sides
In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
even tho arresting isn't a good idea for army members since they're based on shooting skills
Robin wrote:SWAT does not recieve any score on killing suspects, fair enough I think so.Overdose wrote:Then why not remove killing from Swat also? They're based on dragging.Robin wrote: The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.atleast disable the shocks and the tazer between armys and criminals that would be great for both sides
In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
even tho arresting isn't a good idea for army members since they're based on shooting skills



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