Army, police officers and wanted suspects [DENIED]

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38 posts Page 4 of 4
Do you want this suggestion to be implemented?

68%
Yes
27
28%
No
11
5%
Neutral
2

Total votes: 40

Sowhat

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Post by Sowhat » September 20, 2018, 9:09 pm
Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.

Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.

Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
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Robin

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Post by Robin » September 20, 2018, 9:19 pm
Sowhat wrote:
Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.

Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.

Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.

In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
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Overdose

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Post by Overdose » September 21, 2018, 2:45 pm
Robin wrote:
Sowhat wrote:
Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.

Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.

Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.

In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
atleast disable the shocks and the tazer between armys and criminals that would be great for both sides
even tho arresting isn't a good idea for army members since they're based on shooting skills
Sowhat wrote:
Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
No one will do that if he is invulnerable from shocks , on the contrary army members activity will increase
let's just make an action about it and if there is further complains its simple you can cancel this suggestion!
and i request all army members to give more opinions ! cops too.

Robin

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Post by Robin » September 21, 2018, 3:29 pm
Overdose wrote:
Robin wrote:
Sowhat wrote:
Suggestion lacks different point to explain, by doing so then the cop skin will be more favored for their special /ar command.

Maybe just nerf the tazer with army that it run out fast of chargers and takes more time to charge while at same moment nerf the effect of shocks against army members.

Anyways, removal of /ar from army is not a bad idea at the other hand, though like I said now that players will just keep playing as cop to favor /ar and kill.
The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.

In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
atleast disable the shocks and the tazer between armys and criminals that would be great for both sides
even tho arresting isn't a good idea for army members since they're based on shooting skills
Then why not remove killing from Swat also? They're based on dragging.
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Overdose

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Post by Overdose » September 21, 2018, 4:12 pm
Robin wrote:
Overdose wrote:
Robin wrote:
The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.

In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
atleast disable the shocks and the tazer between armys and criminals that would be great for both sides
even tho arresting isn't a good idea for army members since they're based on shooting skills
Then why not remove killing from Swat also? They're based on dragging.
it doesn't make any sense ! the same for arresting in army skin ! Swat is a faction based on dragging true , even tho they don't kill that often , only in needed situations ! and this is an army related suggestion.
let's keep it in these lines with some gathered opinions below:
Army cannot taze /arrest a criminal (OP Vehicles) (however they can cuff / search / uncuff since cuffed players can walk)
Criminals cannot shock army members (OP BM items)
Swat remain the same (Decent Shock Bomb+Team Work)
Cops remain the same (Perfect)
Last edited by Overdose on September 21, 2018, 7:53 pm, edited 1 time in total.

ackman

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Post by ackman » September 21, 2018, 7:41 pm
Robin wrote:
Overdose wrote:
Robin wrote:
The amount of cuffs already got limited, but if people still want to nerf it even more, do it from both sides.

In my eyes, Army should be allowed to arrest when they feel it's necessary, like when someone is bugged and refuses to reconnect. Perhaps nerfing the tazer is a good idea, but do the same on the other side, nerfing shocks against Army.
I mean, Armies don't wear normal clothes, they wear Army fatigues which are, certainly, more resistant than normal clothes.
atleast disable the shocks and the tazer between armys and criminals that would be great for both sides
even tho arresting isn't a good idea for army members since they're based on shooting skills
Then why not remove killing from Swat also? They're based on dragging.
SWAT does not recieve any score on killing suspects, fair enough I think so.
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Overdose

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Post by Overdose » September 22, 2018, 5:23 pm
so ??

CXdur

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Post by CXdur » September 22, 2018, 8:19 pm
Rejected.

We will not remove the army ability to cuff unless this is requested by army itself. This should be an army suggestion. Also, I don't think it's fair to remove the ability to shock army members. Of course, we could consider that assuming we also remove their ability to taze, cuff and arrest.

This should be an army suggestion anyway. We do not generally make faction changes unless it's requested by the faction or deemed necessary.
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