Re: Criminal skin = more balance
Posted: December 21, 2015, 4:25 pm
I'm all up for the idea except this part:
Now, you might be thinking 'oh great, here's the old times talk again', but listen to me first.
From what I can see, the community's gradually adjusting to the idea of letting the criminals fight back the cops, and to be honest; that basically botched the whole concept of a CnR server. You might as well have made two factions, named them 'cops' and 'criminals', and let them wipe each other out. To elaborate it any further here would probably lead us off-topic, so I'll leave it at this (might continue in the General Discussion forum, if any of you are interested).
Anyway, that's just my 0.02.
JohnCarer wrote:You gain score and $ by killing cops/army/swatTo explain, this is a server with a cops and robbers genre. For me, that means cops chase the robbers, and the robbers... well, they rob. And evade the cops. That used to be the thing back in 2010 or so, probably because straight /ar was still allowed at that time.
Now, you might be thinking 'oh great, here's the old times talk again', but listen to me first.
From what I can see, the community's gradually adjusting to the idea of letting the criminals fight back the cops, and to be honest; that basically botched the whole concept of a CnR server. You might as well have made two factions, named them 'cops' and 'criminals', and let them wipe each other out. To elaborate it any further here would probably lead us off-topic, so I'll leave it at this (might continue in the General Discussion forum, if any of you are interested).
Anyway, that's just my 0.02.
