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Lsrcr Forum • Swat Bomb [DENIED] - Page 5

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Swat Bomb [DENIED]

https://ls-rcr.com/forum/viewtopic.php?t=99416

Page 5 of 10

Re: Swat Bomb

Posted: April 1, 2019, 3:17 am
by Wayne
Faraon78910 wrote:
Basic rules should be added, as ducati said it's shouldn't be allowed to use in situations 1v1, 2v2. Another good idea would be to allow it only against highly wanted and most wanted suspects and medium who are teaming with highly wanted or most wanted suspect.
Agreed with Ducati n Faraon there should be some limitations added for swat bomb because many times i saw swat use swat bomb to catch only 1 criminal. It means 2 or 3 swat members can’t take 1 criminal without using swat bomb?
Some limitations should be like:
1) Swat can use swat bomb if there is 2 red wanted player teaming with orange or red wanted player.
2) If there are more then 4-5 orange players are teaming.
Faraon78910 wrote:
Another good idea would be to allow it only againts highly wanted.

Re: Swat Bomb

Posted: April 1, 2019, 4:36 am
by Eternnnnnity
The only reason swat gets hate not army is because of the shock bomb which is so op that we cannot tackle it since we are freezed and till we get unfreezed 3-4 swat members jumps on to us and searches us to get all bm items. We dont get any time to do something. They even bomb us even when we are playing solo and they are on a team. Swat is based on tactics not on a fkin bomb. If you cannot play without it then im sorry you cannot be a part of it. Implement some rules or reduce the area which gets affected by it.

Re: Swat Bomb

Posted: April 1, 2019, 6:48 am
by Crazymix
Implement a rule on which swat may not use it against a solo suspect. Ackmans idea can be good as well.

Re: Swat Bomb

Posted: April 1, 2019, 9:32 am
by KinG_MahathiR
Nikola wrote:
So how would you propose this problem be fixed?

You didn't like it when bomb could kill everyone, you don't like it now that it doesn't kill anyone, but rather kills your engine, and freezes you for a few seconds.

I mean not like Criminals have something to stun LEOs, or the ability to shock them more times than LEOs can taze, or anything like that.

What would make you feel like we are at equal fields here, please do share it, I am very interested?
Make the Rank a bit higher to unlock the bomb?

Re: Swat Bomb

Posted: April 1, 2019, 10:05 am
by Mr.DollarMan
I could think of these only for the time being, If I got any better ideas I will share it.

1: Increase the amount of carrying Swat bomb jammer. A Player should be able to take 3 Swat bomb Jammers at a time.

2: Increase the processing/working time of Swat bomb jammer. Currently it works only for 30 seconds. I suggest it should work for 90 or 80 seconds.

3: Reduce the range of Swat bomb and make it equal to the range of Swat bomb jammer. If the range is already equal then reduce the range of both the things.

4: Equalize the speed for planting the Swat bomb jammer and Swat bomb (Animation). I have observed that Swat members can plant the swat bomb faster and make it work compared to criminals planting the swat bomb jammer.

5: Remove the system of getting auto ejected from a Mountain bike or a normal bike. The reason for suggesting this is that a player on mountain bike can easily be killed if a Swat member teams with another Leo on a Mountain Bike and chase the suspect. It will either kill the suspect or the chances are that the suspect will fall down from his bike through an accident or a ram. If he fells from bike he can be taken into custody and if he doesn’t falls then he can be killed.

6: Reduce the time for being unable to use shock guns against swat members when a swat bomb is used. I am not sure what the time duration currently is but it is high. Swat members have a good speed of command and with this skill it becomes a piece of cake for them to taze, cuff and drag us. If we will be able to shock them after the Swat bomb is used it can help us to fight them back and escape.

Re: Swat Bomb

Posted: April 1, 2019, 10:10 am
by loverboy111
ackman wrote:
Just disallow bomb to be used against solo orange/red wanted suspect.
Exception: Most Wanted.

Re: Swat Bomb

Posted: April 2, 2019, 2:38 pm
by Lumix
delete swat

Re: Swat Bomb

Posted: April 2, 2019, 2:41 pm
by Crazymix
Lumix wrote:
delete swat
Agreed

Re: Swat Bomb

Posted: April 2, 2019, 7:27 pm
by Sowhat
Until now, all listed suggestions are related to nerfing SWAT shock bomb abilities without proper explanation.
Like, when you want to minimize the range of the SSB, what would happen if the bomb is used against while the suspects driving a vehicle? if it is minimized and due lag / delay, the effect of the bomb will be useless.

If we reduce the amount of the anti-shock then until the SWAT member uses it and goes forward into catching the suspect (assuming that they are a team) then I am pretty much sure there is no enough time to handle the situation.

Regarding solo situations, the suspect should be overwhelmed and outnumbered against SWAT without using advanced items (blackmarket items).

For engine killing, I've already listed the reason.

In short, I can nerf the bomb but I need a legit reason that it doesn't ruin the faction gameplay and make it a farm for criminals to increase their KDR, knowing that the survivability for SWAT member reduced with the current bomb as in mean while increased for criminals.

Re: Swat Bomb

Posted: April 2, 2019, 9:48 pm
by HITMAN_CONTRACT
As Ackman already mentionned,add some rules regarding swat bomb like:
-If you are the only swat member in skin you can use the bomb after using /su.(On solo playing criminals and team playing criminals)
-If you are 2 members in skin or more and you are chasing a criminal who is playing solo you are not allowed to use the bomb. (what ever his wanted lvl is and the vehicule he is driving)
-If you are 2 members in skin or more and you are chasing a criminal who is teaming with another criminal (or with many other suspects,Wanted Lvl doesn't matter)you are allowed to use the bomb.

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