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BeaTen. wrote:criminals are now able to shock whilst cuffed, developers rolling out secret updatesThe only secret updates are admin-related updates.
edit: this is not supposed to happen, and is most probably a bug since no one implemented this
BeaTen. wrote:criminals are now able to shock whilst cuffed, developers rolling out secret updatesThis is a bug, true, and it will be fixed very soon. Chances are the cop changes will remain as they are.
edit: this is not supposed to happen, and is most probably a bug since no one implemented this

Ducati. wrote:I would now suggest to remove bm and rest of criminal perks. Will it make it equal for both sides? According to yes.Okay here you are trying to turn Mastro's point in another direction again, He's not comparing past but he's is telling that This is Cops and Robbers and not Team Deathmatch server(TDM)
Because it is just not good that you start comparing it with past situations. Swat also don't have the feature of shock bomb, climb etc. Police vip, etc.
By saying that there was no such complaints when there was no bm and these things, you just want to convince that earlier gameplay was better. So why not bring that again?
I really was not in favour of writing this all. But when I see such comparison everytime in such suggestions it makes me think this.

Ducati. wrote:I would now suggest to remove bm and rest of criminal perks. Will it make it equal for both sides? According to yes.SWAT didn't have shock bomb, it had an explosive bomb, which was ironically replaced with the shock bomb because criminals told that it was not 'fitting' with the SWAT team since SWAT is supposed to arrest and not kill. So they replaced it with something not lethal at all, and now still everyone complains.
Because it is just not good that you start comparing it with past situations. Swat also don't have the feature of shock bomb, climb etc. Police vip, etc.
By saying that there was no such complaints when there was no bm and these things, you just want to convince that earlier gameplay was better. So why not bring that again?
I really was not in favour of writing this all. But when I see such comparison everytime in such suggestions it makes me think this.
Uzzwal. wrote:Oh really brother?Ducati. wrote:I would now suggest to remove bm and rest of criminal perks. Will it make it equal for both sides? According to yes.Okay here you are trying to turn Mastro's point in another direction again, He's not comparing past but he's is telling that This is Cops and Robbers and not Team Deathmatch server(TDM)
Because it is just not good that you start comparing it with past situations. Swat also don't have the feature of shock bomb, climb etc. Police vip, etc.
By saying that there was no such complaints when there was no bm and these things, you just want to convince that earlier gameplay was better. So why not bring that again?
I really was not in favour of writing this all. But when I see such comparison everytime in such suggestions it makes me think this.
but nowadays suggestions and replies are more related to TDM features. Mastro also explained what is Cops and Robbers server and how this category of gameplay works. Game offers CNR not TDM, so he's trying to say do not try to promote TDM in CNR server.
If you talk about past there were Roadblocks, climb etc except few things for SWAT.
He explained very clearly everything about Cops and Robbers gameplay.
I will not tag him as I expect these types of comparisons everytime.
To the ones who claim how cops are really powerful now, I would like to remind you how things used to be back in 2015. Keep in mind there were very few complaints about 'balance', and criminal activity was way higher than now (in case one claims now it's low because of the recent updates):
- Cuff range was way longer (now you have to be fairly close)
- There was no Blackmarket
- No taze reflector
- No ability to move whilst cuffed
- Unlimited cuffs for cops
- No shock vs taze balance (cops could taze 3 times whether shocked or not, and if shocked then they could taze 3+1 per shock)
- No weapon/item/drug racks and super vehicles (which is a big plus, cops don’t even have all that upon spawn and it's their job)
Now going back even further, in 2014:
- Cophunting was not allowed (you could only fire back if a LEO shot you first)
Do you see the difference between now and then? Taking into consideration there were no complaints, criminal activity was high, same as playercount, how can one claim the reason players do not commit crimes anymore is because of the recent updates? Is it maybe because a certain group of people is highly against it?
.
Ducati. wrote:I would now suggest to remove bm and rest of criminal perks. Will it make it equal for both sides? According to yes.I never said it was equal, it wasn't, that's why things are not like that anymore of course. However, the reason why I made this comparison is to show you guys how weak criminals used to be, yet there were very few complaints and a high criminal activity. Saying it since I have seen a couple claiming again and again that all of the recent updates have caused issues. That simply shows we are not willing to put significant effort and only shock-kill every cop who approaches, hence why this strong distaste by a certain group of people when we make such minor tweaks.
Because it is just not good that you start comparing it with past situations. Swat also don't have the feature of shock bomb, climb etc. Police vip, etc.
By saying that there was no such complaints when there was no bm and these things, you just want to convince that earlier gameplay was better. So why not bring that again?
I really was not in favour of writing this all. But when I see such comparison everytime in such suggestions it makes me think this.



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