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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Remove safe zone - Page 7

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Remove safe zone

https://ls-rcr.com/forum/viewtopic.php?t=69295

Page 7 of 7

Re: Remove safe zone

Posted: April 14, 2016, 7:07 am
by [MOB]ibrar.123
+1 yes i would agree with [Lsrcr]car as this shouldn't be there because when we hit the cops they get benefit by not getting any damage . If this want to continue please make sure even the criminals don't get damage when a cop shoots while being in a safe zone . I think so that would be much fair

Re: Remove safe zone

Posted: April 14, 2016, 9:39 am
by David
Kaosx234 wrote:
If cophunt gets disbanded, +1. Otherwise, if cophunt stays, -1
This

If they remove safe zone and cophunt stays, criminals will spawn kill noob cops.

Re: Remove safe zone

Posted: April 14, 2016, 1:43 pm
by Thursday
[Lsrcr]Robin wrote:
Skillzz wrote:
Kaosx234 wrote:
If cophunt gets disbanded, +1. Otherwise, if cophunt stays, -1
Or have a timer for things such as wanteds killing police on spawn etc, I agree that PD shouldn't be a place for cops to run away.

Also I think the army zone should shrink to just the boat as the road is kinda op. As they can shoot you there but you can't damage them can you? Not personally tried this just I assumed this is how it works.
The Army zone is not a save zone and you can take damage when inside it.
Don't ever try to enter,you enter you die.

Re: Remove safe zone

Posted: April 14, 2016, 1:58 pm
by Immortal
davidscorp13 wrote:
Kaosx234 wrote:
If cophunt gets disbanded, +1. Otherwise, if cophunt stays, -1
This

If they remove safe zone and cophunt stays, criminals will spawn kill noob cops.
Spawn-kill is reportable.

At least allow Hitmans to kill players for Hit Contracts inside the Safe Zone.

Re: Remove safe zone

Posted: April 14, 2016, 2:20 pm
by Kaosx234
Immortall2 wrote:
davidscorp13 wrote:
Kaosx234 wrote:
If cophunt gets disbanded, +1. Otherwise, if cophunt stays, -1
This

If they remove safe zone and cophunt stays, criminals will spawn kill noob cops.
Spawn-kill is reportable.

At least allow Hitmans to kill players for Hit Contracts inside the Safe Zone.
How can you spawn kill if cophunt wasn't allowed?

Spawn kill was never a rule, therefore, don't say it is not allowed.

Re: Remove safe zone

Posted: April 14, 2016, 5:35 pm
by City.
BoSS wrote:
Let's remove all LEOs fron Lsrcr and have an all criminal server.

It's like you post a suggestion every time you get arrested.

Re: Remove safe zone

Posted: April 14, 2016, 6:00 pm
by Jace_kahn
I legitimately don't get it. More and more everyday I hear from people saying that LEOs are overpowered, how exactly are they overpowered? For the fact they can taze you unlimitedly and arrest you? Congratulations my friend, you logged into a cops and robbers server, but when you sit here and mention balance you don't take into account every other aspect of the game. It's a roleplay server and things have meaning here, money, all of that. You know, the big things before cophunting started to be a thing and all anarchy broke on the streets of ls-rcr and pampered jailcard babies can't stand spending 3 seconds in jail. The whole point of ls-rcr has been to rob as many people stores, and things while not getting arrested. So when you get arrested after raping someone to get a wanted level and run head into a 1v5 against 5 other cops to try and show off how big of a man you are you're the one who made the decision to do that. Criminals have the advantage in money, and money has always been a big thing in ls-rcr, criminals have the advantage in drugs, I mean, I could go on and on, but there's a lot of stuff crims have the advantage in. Due to a lot of things, the safezone is extremely necessary, be it crims deciding to rob every job of their measly 20k paycheck that a crim can make in about 1 minute, or DMing that used to happen all the time there. Helikilling literally for days, and the amount of noobs trying to DM and kill each other without leaving PD? Happened more then enough.

Now, with that said. There are 3 things that still highly upset me about the balance of cops/crims and that isn't the safe zone.

1. For the love of god let people escape jail a lot sooner now like it used to be then the huge percentage of failing and not being able to. You've made it to where criminals would rather stay in jail the entirety of the time then escape, and a good amount of wanted people on the server always came from escapees in jail, and that same thing gave bounty hunters a bigger purpose then just free guns, and if you guys keep regular jail like it is where criminals just think it isn't even worth it to escape jail then just remove bountyhunter because it's a class where its actual purpose has been made useless by jailcards and the buffing of the jail system due to wanting to make people buy jailcards so business gets good. SO now the entire point of bountyhunter is so people can abuse it and get free guns.

2. Bring back some kind of terrorist skillset that allows people to do a few missions, inbetween 5-6, doesn't even have to be a terrorist, could be any kind and have the missions take about 4-5 minutes to get done and let them blow up Alcatraz alone, without needing a partner to let everyone out of Alcatraz at once like in the old days. I get it, if we had that power it doesn't make jailcards sell but ultimately it A. produced more crims on the server giving cops more to do, B. added another fun and unique element which was how the players had fun, and C. it makes bounty hunter a little less useless.

Now I get it, you guys love your new alcatraz system you worked really hard on and spent forever on but in all legitimate honesty the entire way Jail is set up now just feels like a way to make players want to buy jailcards in how everytime something happened with the Jail it was just a harder way to escape, and these updates only happened after jailcards became a thing.

and finally.

3. Now I understand this seems stupid "IT ISN'T A ROLEPLAY THING PEOPLE CAN'T LOCK THEIR BIKES" and the main purpose was to get people to stop using those bikes in idlewood, and I suppose now add the Vortex ontop of it, but bike chases were one of the best parts of ls-rcr back in the day and now it's used so, so much less because you can't lock them and people want to Ar. the bike being lockable added a bit of balance between the two skillsets and honestly would bring back more fun on the chase part of the game.

Now I understand the reason why people might not like that 3rd one is "HURR CANT LOCK A BIKE IN REAL LIFE" but when a criminal is sitting there taking 100 grams of whatever within 2 hours, criminals hunt cops, and anarchy is all around, whose to say you can't find a way to lock a bike.

Re: Remove safe zone

Posted: May 10, 2016, 4:04 pm
by Absynth
Safe zones have been added for a reason. Denied.

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