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Lsrcr Forum • Removal of Swan Off - Page 7

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Removal of Swan Off

https://ls-rcr.com/forum/viewtopic.php?t=72599

Page 7 of 24

Re: Removal of Swan Off

Posted: June 17, 2016, 7:19 am
by Kaosx234
Can I know which are "already stated reasons"?

Re: Removal of Swan Off

Posted: June 17, 2016, 7:43 am
by P.A
richirich wrote:
City. wrote:
I would agree if geri got removed like sawnoff at the same time. So -1

Re: Removal of Swan Off

Posted: June 17, 2016, 9:16 am
by ShItBrIx
It's a complex issue. I myself do not like Sawnoffs with how overpowered they are compared to every other weapon in the game. It basically has zero counters whatsoever, apart from trying to stay as far away as possible and trying to snipe. It has extreme damage, decent range/spread, and quickswapping lets you skip the long ass reload.

Removing (or nerfing it to Single Sawnoff) would make every other weapon in the game viable. Desert Eagle, Combat Shotgun, Tec-9, Micro Uzi, MP5, M4, and even the regular Pump Shotgun and AK-47 would be usable again.

But then, you will end up pissing off anyone who likes doing Dual Sawnoff duels. Even if it makes criminals somewhat slightly less capable to go up against cops, you can always compensate for it with other server mechanics. Remove, or lower the /free or /parole delay for Lawyers/Police officers, so that criminals can get out of jail easier. Or nerf the /cuff /taze range to compensate for the loss of Sawnoffs.

That, or bump up the damage of all the other weapons? A quick google shows that modifying weapon damage is possible in SAMP. I thought such a thing wasn't possible because nobody was ever doing it, until I just recently googled it. I don't understand why any servers don't do any weapon damage modifications to balance out the weapons. Maybe it's buggy? I don't know. All I've ever seen is Sniper Rifles being 1 shot headshots (though I haven't played any other servers apart from LSRCR in a long time)
http://forum.sa-mp.com/showthread.php?t=330005
http://wiki.sa-mp.com/wiki/OnPlayerTakeDamage

Something should be done, and there's plenty of ways to do it. +1

Re: Removal of Swan Off

Posted: June 17, 2016, 9:43 am
by Crossbones
Fuck this shit I chosed "no" by accident in poll

I fully support on this cause I don't know how to duel with s/o and it's very annoying

Re: Removal of Swan Off

Posted: June 17, 2016, 10:00 am
by Geri
Mr.NiceGuy wrote:
Fuck this shit I chosed "no" by accident in poll

I fully support on this cause I don't know how to duel with s/o and it's very annoying
Can you revote?

Re: Removal of Swan Off

Posted: June 17, 2016, 10:03 am
by Jaker
ShItBrIx wrote:
It's a complex issue. I myself do not like Sawnoffs with how overpowered they are compared to every other weapon in the game. It basically has zero counters whatsoever, apart from trying to stay as far away as possible and trying to snipe. It has extreme damage, decent range/spread, and quickswapping lets you skip the long ass reload.

Removing (or nerfing it to Single Sawnoff) would make every other weapon in the game viable. Desert Eagle, Combat Shotgun, Tec-9, Micro Uzi, MP5, M4, and even the regular Pump Shotgun and AK-47 would be usable again.

But then, you will end up pissing off anyone who likes doing Dual Sawnoff duels. Even if it makes criminals somewhat slightly less capable to go up against cops, you can always compensate for it with other server mechanics. Remove, or lower the /free or /parole delay for Lawyers/Police officers, so that criminals can get out of jail easier. Or nerf the /cuff /taze range to compensate for the loss of Sawnoffs.

That, or bump up the damage of all the other weapons? A quick google shows that modifying weapon damage is possible in SAMP. I thought such a thing wasn't possible because nobody was ever doing it, until I just recently googled it. I don't understand why any servers don't do any weapon damage modifications to balance out the weapons. Maybe it's buggy? I don't know. All I've ever seen is Sniper Rifles being 1 shot headshots (though I haven't played any other servers apart from LSRCR in a long time)
http://forum.sa-mp.com/showthread.php?t=330005
http://wiki.sa-mp.com/wiki/OnPlayerTakeDamage

Something should be done, and there's plenty of ways to do it. +1
Completely agree with you. Really good thoughts.

Re: Removal of Swan Off

Posted: June 17, 2016, 10:04 am
by Kaosx234
Actually, since people very like sawn off (some of them), why not keeping them only in FC? I am also up for removing 1 sawnoff, it will make other guns, as you said, more viable.

Re: Removal of Swan Off

Posted: June 17, 2016, 10:12 am
by [MOB]ibrar.123
sorry -111 but never this is the only thing and a powerful weapon which every single user uses . I think so there wouldn't be that fun we use to have with sawn-off .

Re: Removal of Swan Off

Posted: June 17, 2016, 10:13 am
by Kaosx234
[MOB]ibrar.123 wrote:
sorry -111 but never this is the only thing and a powerful weapon which everyone single user uses . I think so there wouldn't be that fun we use to have with sawn-off .
If we added minigun, minigun will be the only powerful weapon which everyone single user uses. And by your logic, we should be able to get miniguns

Re: Removal of Swan Off

Posted: June 17, 2016, 10:18 am
by [MOB]ibrar.123
Kaosx234 wrote:
[MOB]ibrar.123 wrote:
sorry -111 but never this is the only thing and a powerful weapon which everyone single user uses . I think so there wouldn't be that fun we use to have with sawn-off .
If we added minigun, minigun will be the only powerful weapon which everyone single user uses. And by your logic, we should be able to get miniguns
Miniguns? this is not a dm or fun server sir its ls-rcr roleplay ! It's not only the powerful weapon its also best for dueling .

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