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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Re- Allow to shock cop while Cuffed [DENIED] - Page 8

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Re- Allow to shock cop while Cuffed [DENIED]

https://ls-rcr.com/forum/viewtopic.php?t=102021

Page 8 of 8

Re: Re- Allow to shock cop while Cuffed

Posted: August 18, 2019, 7:27 pm
by BoSS
Zoroark wrote:
-1 you took eternity seriously LOL all he does is dm, bug abuse and rule break and has no interest in balance
:D

Re: Re- Allow to shock cop while Cuffed

Posted: August 19, 2019, 12:18 pm
by Ducati.
Zoroark wrote:
For me the best way to balance all of this to make all LEOs drag. (Because TP arrest gives almost no chance to get away)
You all say roleplayish thing in each suggestion then this is also realistic that zoro suggested. Lets try it?

Re: Re- Allow to shock cop while Cuffed

Posted: August 19, 2019, 3:09 pm
by Uzzwal.
Ducati. wrote:
Zoroark wrote:
For me the best way to balance all of this to make all LEOs drag. (Because TP arrest gives almost no chance to get away)
You all say roleplayish thing in each suggestion then this is also realistic that zoro suggested. Lets try it?
Wtf why you are turning this into argument now
Come and be active in game first

Re: Re- Allow to shock cop while Cuffed

Posted: August 26, 2019, 1:46 pm
by Mastro
Mastro wrote:
Chances are the cop changes will remain as they are.

To the ones who claim how cops are really powerful now, I would like to remind you how things used to be back in 2015. Keep in mind there were very few complaints about 'balance', and criminal activity was way higher than now (in case one claims now it's low because of the recent updates):

- Cuff range was way longer (now you have to be fairly close)
- There was no Blackmarket
- No taze reflector
- No ability to move whilst cuffed
- Unlimited cuffs for cops
- No shock vs taze balance (cops could taze 3 times whether shocked or not, and if shocked then they could taze 3+1 per shock)
- No weapon/item/drug racks and super vehicles (which is a big plus, cops don’t even have all that upon spawn and it's their job)

Now going back even further, in 2014:
- Cophunting was not allowed (you could only fire back if a LEO shot you first)

Do you see the difference between now and then? Taking into consideration there were no complaints, criminal activity was high, same as playercount, how can one claim the reason players do not commit crimes anymore is because of the recent updates? Is it maybe because a certain group of people is highly against it?

After this implementation a player came to me and told me:

''Those updates are so bad. I was trying to kill three cops alone and they managed to arrest me.''

This only showed to me how over-powered criminals used to be before this minor update.

I think some of us don't really understand what a CnR server really is. We have started believing it's more of a TDM, and we (staff team) take the blame for that as I have said multiple times. In a CnR server cop-hunting does not exist, your goal is to escape from cops, not hunt them. In a CnR server you don't get items, weapons and drugs for free upon spawn, you buy them from others. In a CnR server you don't type a command to get wanted. And many other things. Just because you, I or they like doing and having all those above it doesn't mean that's how it should be. Now I am not claiming we should bring all that back, however saying ''I want this server to start becoming more of what it used to be be'' yet still supporting all of the mentioned is an ironic thing to say. It's just one person contradicting himself.

We should all step out from our comfort zone and start realising that this is a Cops and Robbers and not a Team Deathmatch server. We have got used to having everything upon spawn with minimal to zero effort, that's why a slight nerf causes such distaste. You shouldn't expect to win a 1v2 fight. Let alone a 1v3. Those updates were purely cop-related and they were fairly insignificant. Most cops are not even skilled enough because they are new to the game. They used to get shock-killed and later on leave the server. If you don't want to commit a crime anymore just because now you need to be better equipped and actually put effort then I am sorry but you don't want to play in a actual CnR server.

From what we can see there is a diversity of opinions in this topic, and it's normal the ones who are against it to post in this thread rather than the ones who are fine with it. I can assure you there are many more players who are happy with this update yet decided not to write here. The cops vs criminals arguement has been on-going since 2017 or so and it has come to a point where some will just be unsatisfied no matter what we do.
Everyone has expressed their opinion and as you can see there is a diversity of opinions, so whether we bring it back or not there is going to be some dissatisfaction nonetheless. For the record, the criminal activity has been pretty much the same, if not higher than it was.

What led to those minor changes were major complaints prior to this update, where more than 70% were requesting it.

This shall stay as it is for now for the reasons mentioned above.

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