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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • [Server - Criminal Skin] Criminal Skin = More Balance - Page 8

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

[Server - Criminal Skin] Criminal Skin = More Balance

https://ls-rcr.com/forum/viewtopic.php?t=58173

Page 8 of 10

Re: Criminal skin = more balance

Posted: June 18, 2016, 11:03 am
by David
This is Robbers / Cops / Roleplay
We have two main cop groups - S.W.A.T. / Army
We have one main roleplay group - Pagati
All we need is one criminal main group :)
+1

Re: Criminal skin = more balance

Posted: June 18, 2016, 1:47 pm
by Jed
If this gets added,I'll start playing again

Re: Criminal skin = more balance

Posted: June 18, 2016, 2:00 pm
by Jaker
+1

Re: Criminal skin = more balance

Posted: June 19, 2016, 9:26 am
by YiKazy
+1
Everything i want is wat u said.This will be more benifitting to server too.
But u should add this too that The Cops wouldnt be able to kill him in his base since he will be criminal with just spawning.

Supporting points:
1. A challenging group for cops to fight with.
2.It will assure More number of criminals in the Los santos.
3.Even with less players .....More criminals( point 2) so the server wont be boring even with less players.

Re: Criminal skin = more balance

Posted: June 24, 2016, 9:21 pm
by TripleH
+1 for this & alcatraz bombing would be great!

Re: Criminal skin = more balance

Posted: June 24, 2016, 11:32 pm
by Gangsta4EVER
+1 this is great idea

Re: Criminal skin = more balance

Posted: June 26, 2016, 4:53 am
by Cyanide
sorry but are you mean when you get score you will get FBI skin - and more score will get swat/army/etc. see i like this server because he have a system doesn't in any server please guys don't change it :/ i don't have anything to say my vote

Re: Criminal skin = more balance

Posted: July 14, 2016, 2:19 pm
by TititMonyet
Mastro wrote:
Regarding the base suggestion, why? Cops, army-swat members have a base because that is their job. They ought to kill/arrest suspects, while innocents aren't forced in any way to do that.
[Lsrcr]JohnCarer wrote:
I suggest a small base: One open house with weapons checkpoint (no sawnoff) (wooden cabin) and one tower near it

Re: Criminal skin = more balance

Posted: July 14, 2016, 2:45 pm
by Mastro
TititMonyet wrote:
Mastro wrote:
Regarding the base suggestion, why? Cops, army-swat members have a base because that is their job. They ought to kill/arrest suspects, while innocents aren't forced in any way to do that.
[Lsrcr]JohnCarer wrote:
I suggest a small base: One open house with weapons checkpoint (no sawnoff) (wooden cabin) and one tower near it
I can't understand how is this quote answering to my question. Maybe because it's suggested to be a small and not a big one? Or what?

Repeating things all over again, Cops/Army/Swat members have a base because that is their job (that's why also 20k paycheck every 24ig hours). They ought to kill/arrest criminals while civilians are not. Why would civilians be allowed to get free weps etc just for something they aren't forced and also, supposed to do?

And in addition, by adding the option to get score just for killing a cop as a criminal, you are indirectly promoting cop-hunting. Is a CnR server intended to be like that?

Re: Criminal skin = more balance

Posted: July 16, 2016, 11:32 am
by SkBoY
davidscorp13 wrote:
This is Robbers / Cops / Roleplay
We have two main cop groups - S.W.A.T. / Army
We have one main roleplay group - Pagati
All we need is one criminal main group :)
+1

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