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Lsrcr Forum • Swat Bomb [DENIED] - Page 8

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Swat Bomb [DENIED]

https://ls-rcr.com/forum/viewtopic.php?t=99416

Page 8 of 10

Re: Swat Bomb

Posted: April 11, 2019, 12:19 pm
by BeaTen.
But what's wrong using bomb in a 1v1 lol?? Before you all were saying 4v1 now its down to 1v1?? Many people that posted here can already escape from bomb 1v1. Let's remove usage of shocks in 1v1 too lol guys whatever you are saying it doesn't make sense

Re: Swat Bomb

Posted: April 11, 2019, 1:12 pm
by AK33L
Swat bomb freezes us and make us to fall from bikes and to get out from car simply allow us to use the shocks to defend ourselves as we dont have any option than getting drag and arrested but if shocks is allowed it will grant us some chances to escape at least

Re: Swat Bomb

Posted: April 11, 2019, 4:49 pm
by Sowhat
Akeel007 wrote:
Swat bomb freezes us and make us to fall from bikes and to get out from car simply allow us to use the shocks to defend ourselves as we dont have any option than getting drag and arrested but if shocks is allowed it will grant us some chances to escape at least
And without the shockbomb, you will keep shocking swat members and even if you run out of shock chargers, you still have great chance of breaking cuffs over and over.

You are all talking about a single scenario which makes SWAT (from your point of view) strong, while at the other scenarios they are doomed.

CXdur posted a nice suggestion, nerf SSB on low criminals within distance, boost it when a lot of criminals within distance, it is a give and take situation which I am sure that you all accept it based on your arguments.

@Dollarman ,it is all up to you, if you guys keep insisting that the current bomb is much more overpowered than the previous bomb then we can simply remove and add the previous bomb again and do rework on it.

Re: Swat Bomb

Posted: April 11, 2019, 5:43 pm
by VenoM
Sowhat wrote:
Akeel007 wrote:
Swat bomb freezes us and make us to fall from bikes and to get out from car simply allow us to use the shocks to defend ourselves as we dont have any option than getting drag and arrested but if shocks is allowed it will grant us some chances to escape at least
And without the shockbomb, you will keep shocking swat members and even if you run out of shock chargers, you still have great chance of breaking cuffs over and over.

You are all talking about a single scenario which makes SWAT (from your point of view) strong, while at the other scenarios they are doomed.

CXdur posted a nice suggestion, nerf SSB on low criminals within distance, boost it when a lot of criminals within distance, it is a give and take situation which I am sure that you all accept it based on your arguments.

@Dollarman ,it is all up to you, if you guys keep insisting that the current bomb is much more overpowered than the previous bomb then we can simply remove and add the previous bomb again and do rework on it.
Make our swat bomb jammer capable to malfunction your bomb. Our bomb expires after 30 seconds then why your bomb doesn't get malfunctioned by jammer or not become un useable. Make it fair.

What do you have to say about this?

Re: Swat Bomb

Posted: April 11, 2019, 7:08 pm
by Sowhat
Muawwiz wrote:
Make our swat bomb jammer capable to malfunction your bomb. Our bomb expires after 30 seconds then why your bomb doesn't get malfunctioned by jammer or not become un useable. Make it fair.

What do you have to say about this?
What do you mean exactly?
The current jammer disables using swat bomb for the specific period that it gives.

Also, what happens if the bomb is used, criminal got dragged and on the way to the PD he broke cuffs, kept spamming shocks and ran away from the SWAT member? knowing that the swat member doesn't have SWAT bomb because he used it already?

You guys still have the advantage of surviving with the current bomb.

Re: Swat Bomb

Posted: April 11, 2019, 7:50 pm
by VenoM
Sowhat wrote:
Muawwiz wrote:
Make our swat bomb jammer capable to malfunction your bomb. Our bomb expires after 30 seconds then why your bomb doesn't get malfunctioned by jammer or not become un useable. Make it fair.

What do you have to say about this?
What do you mean exactly?
The current jammer disables using swat bomb for the specific period that it gives.

Also, what happens if the bomb is used, criminal got dragged and on the way to the PD he broke cuffs, kept spamming shocks and ran away from the SWAT member? knowing that the swat member doesn't have SWAT bomb because he used it already?

You guys still have the advantage of surviving with the current bomb.
2 Swat members and both have bomb vs 2 criminals with fully loaded bm items. Swat comes to criminals one of them uses his sbj swat runs away from there until their jammer gets expired. Other criminal uses his jsb too and they run away again. Now the criminals don't have jsb remaining. Swat comes again uses their bomb searches their bm items and drags them. On their way if they manage to breakcuffs they uses their remaining bomb on criminals again and boom they are in alca. Let us pick our jammer again like swat can pick their bomb again or make our jammer capable to malfunction their bomb so they can't use it.

Re: Swat Bomb

Posted: April 11, 2019, 8:29 pm
by Ducati.
BeaTen. wrote:
But what's wrong using bomb in a 1v1 lol?? Before you all were saying 4v1 now its down to 1v1?? Many people that posted here can already escape from bomb 1v1. Let's remove usage of shocks in 1v1 too lol guys whatever you are saying it doesn't make sense
Bruhh
There is 0% chance in 1vs1 situation for criminals to kill swats. He will be freezer can't use shocks engines off what else lol did he even get a chance to escape.

Re: Swat Bomb

Posted: April 11, 2019, 8:31 pm
by Ducati.
This all can be solved if you set the limitation of 1vs1 and by reducing the area it damage or what cx suggested. 1vs1 limitation is highly needed.

Re: Swat Bomb

Posted: April 12, 2019, 6:33 am
by Sowhat
Akeel007 wrote:
Swat bomb freezes us and make us to fall from bikes and to get out from car simply allow us to use the shocks to defend ourselves as we dont have any option than getting drag and arrested but if shocks is allowed it will grant us some chances to escape at least
What is the difference in this situation between SSB and army anti shock?
SWAT disadvantages that it is for limited time and army is perm
SSB for higher rank while army for any member,
SWAT will be defenseless without the bomb in most of multi combat situations while army still have roam around killing or attempt to instant arrest.

SWAT bomb advantages, ability to taze while criminals dont have ability to shock for the period of bomb usage.
SWAT knocks out criminals from bikes, army doesn't need to knock out them as they will go for kill first.
SWAT kills vehicle engine for couple of seconds because without it then the bomb will be useless in vehicle usages situations.

I still don't see any reason to adjust the bomb as it suits SWAT gameplay, but what actually matters for you that the army goes for kill while SWAT uses it to drag so you dislike it.

What if we add /arrest to SWAT and nerf the bomb by reducing the time or zone of effect?

Re: Swat Bomb

Posted: April 12, 2019, 7:27 am
by ackman
Sowhat wrote:
Akeel007 wrote:
Swat bomb freezes us and make us to fall from bikes and to get out from car simply allow us to use the shocks to defend ourselves as we dont have any option than getting drag and arrested but if shocks is allowed it will grant us some chances to escape at least
What is the difference in this situation between SSB and army anti shock?
SWAT disadvantages that it is for limited time and army is perm
SSB for higher rank while army for any member,
SWAT will be defenseless without the bomb in most of multi combat situations while army still have roam around killing or attempt to instant arrest.

SWAT bomb advantages, ability to taze while criminals dont have ability to shock for the period of bomb usage.
SWAT knocks out criminals from bikes, army doesn't need to knock out them as they will go for kill first.
SWAT kills vehicle engine for couple of seconds because without it then the bomb will be useless in vehicle usages situations.

I still don't see any reason to adjust the bomb as it suits SWAT gameplay, but what actually matters for you that the army goes for kill while SWAT uses it to drag so you dislike it.

What if we add /arrest to SWAT and nerf the bomb by reducing the time or zone of effect?
Everything on other side, why are you comparing SWAT with Army? Aren't both are the different? If I compare then ppl call me that I am SWAT hater but now nobody will speak a lil thing.

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