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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • [Server - Criminal Skin] Criminal Skin = More Balance - Page 10

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

[Server - Criminal Skin] Criminal Skin = More Balance

https://ls-rcr.com/forum/viewtopic.php?t=58173

Page 10 of 10

Re: Criminal skin = more balance

Posted: August 28, 2016, 1:51 am
by Karthik
+1 Idea is good but you should change the name as it is already taken by an official group(Terrorists)

Re: Criminal skin = more balance

Posted: August 28, 2016, 2:07 am
by Zoroark
KARTHIK_RKZ wrote:
+1 Idea is good but you should change the name as it is already taken by an official group(Terrorists)
A reply before this mentioned a skill made for terrorists before the group existed.


Long ago I saw a video that showed gameplay that proved this (however this was years ago when me and rain22 were talking about LSRCR so I doubt we can even find it by now) but naming an Offical server side faction terrorists won't be an issue because it's more of a skill than a group



I'm tired trying to explain shit and not even sure if I'm doing that great, if someone else knows more they'll quote this with a clearer post on what I mean.

Re: Criminal skin = more balance

Posted: August 28, 2016, 5:27 pm
by nobody12
+1

Re: [Server - Criminal Skin] Criminal Skin = More Balance

Posted: September 11, 2016, 6:43 am
by [Lsrcr]PiPo
+1 if there is gonna be an respectable limitation of "terrorist" online.

Members army + mebers swat./ 2 = amount of allowed terrorist ingame at the same time for example

Re: [Server - Criminal Skin] Criminal Skin = More Balance

Posted: September 12, 2016, 7:41 am
by Sonit
+1 but sawnoff also in the base for this class!

Re: [Server - Criminal Skin] Criminal Skin = More Balance

Posted: September 12, 2016, 1:49 pm
by CXdur
I don't think a skill that purely promotes cophunting is a good idea, a new skill or skin for criminals is definitely not a bad idea though and will be considered.

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