Jail evasion - Never again - Solution by Mason [ACCEPTED]

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MagicMustache

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Post by MagicMustache » October 4, 2016, 5:56 pm
Countdown timer after typing /q is best i guess, since score will be nullified if he's autojailed.

But +1 for the idea, only that, those cops chasing criminals for hours just got nothing :cry: :broken:

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Post by Astrl » October 4, 2016, 10:54 pm
MagicMustache wrote:
Countdown timer after typing /q is best i guess, since score will be nullified if he's autojailed.

But +1 for the idea, only that, those cops chasing criminals for hours just got nothing :cry: :broken:
This is not possible to remove the /q or even add a timer to it - It's a client sided command that comes with SA-MP by default. It's not controllable or even possible by doing something like this:
Code: Select all
cmd(/q, playerid, params[])
{
	// Insert timer here
	return 1;
}
In short, restricting or adding changes to the /q command is not possible as it's a SA-MP sided command not controlled by the server.

Reference for client commands - https://wiki.sa-mp.com/wiki/Client_Commands
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PhilippineRoleplay..

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Post by PhilippineRoleplay.. » October 5, 2016, 12:15 am
+1
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Robin

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Post by Robin » October 5, 2016, 8:24 am
Skillzz wrote:
MagicMustache wrote:
Countdown timer after typing /q is best i guess, since score will be nullified if he's autojailed.

But +1 for the idea, only that, those cops chasing criminals for hours just got nothing :cry: :broken:
This is not possible to remove the /q or even add a timer to it - It's a client sided command that comes with SA-MP by default. It's not controllable or even possible by doing something like this:
Code: Select all
cmd(/q, playerid, params[])
{
	// Insert timer here
	return 1;
}
In short, restricting or adding changes to the /q command is not possible as it's a SA-MP sided command not controlled by the server.

Reference for client commands - https://wiki.sa-mp.com/wiki/Client_Commands
Just add a range check once the player disconnects.
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Astrl

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Post by Astrl » October 5, 2016, 9:04 am
@Robin - I know we use ZCMD I don't even use OnPlayerCommandText but I was using it as an example ;)

Also we could add the range check but it better not be OP. I like the idea of it but I'll wait for more opinions on it first.
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Robin

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Post by Robin » October 5, 2016, 9:06 am
Skillzz wrote:
Also we could add the range check but it better not be OP. I like the idea of it but I'll wait for more opinions on it first.
+1.
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Indognito

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Post by Indognito » October 5, 2016, 2:05 pm
Indognito wrote:
-1 because of timeouts

Still sticking with this. Because timeouts happen a lot.

Astrl

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Post by Astrl » October 5, 2016, 11:55 pm
Indognito wrote:
Indognito wrote:
-1 because of timeouts

Still sticking with this. Because timeouts happen a lot.
We patched the issue where players timeout in groups now and the server crashed.

The timeouts are due to players internet connections, not down to the server now.
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StephenKelly

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Post by StephenKelly » October 6, 2016, 12:11 am
Mr.NiceGuy wrote:
-1 Hell no, I'm not going to spent 360 sec of my life in a fucking jail

If you say:
-This is a Cops&Robbers Server: 360 sec is too much I'm not planning to waste time there
-Buy jailcards: Will you give me some free jailcards or some dps for free to buy them? I'm not planning to donate for a game like most of you nerds do
What an absolute censored

OT: Would be nice if it was implemented but I doubt it will be any time soon if it even gets accepted. Anyhow, +1.
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Astrl

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Post by Astrl » October 6, 2016, 12:20 am
StephenKelly wrote:
Mr.NiceGuy wrote:
-1 Hell no, I'm not going to spent 360 sec of my life in a fucking jail

If you say:
-This is a Cops&Robbers Server: 360 sec is too much I'm not planning to waste time there
-Buy jailcards: Will you give me some free jailcards or some dps for free to buy them? I'm not planning to donate for a game like most of you nerds do
What an absolute censored

OT: Would be nice if it was implemented but I doubt it will be any time soon if it even gets accepted. Anyhow, +1.
Actually, the developers work on the gamemode quite frequently and they are developing new updates all the time. It's not like it used to be, there's a lot that goes into it.
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