SWAT Bomb
Posted: July 21, 2019, 5:57 pm
Your name: [Lsrcr]Ackman
Suggestion headline: Explained below, check out!
Picture: Keep the picture in this
Importance of suggestion: 10/10
Why should it be accepted: So here I come again, with another SWAT bomb suggestion. Basically current bomb has many advantages for SWAT members. Please don't tell me to keep a SWAT bomb jamer with you as not always one is armed with BM items nor the people below 1500 score has access to it. Think about the both sides, not about only one side. Basically, there're nearly 0.1% chances of escaping when a SWAT bomb is denoted under following situations which aren't even rare, they're common. I'm not crying nor I care about it but recent updates have forced me to do this update for the sake of community, I don't really play so often as a criminal any longer because I enjoy playing as a LEO officer cause you'll be dead as soon as you get wanted unless you're BM loaded.
First of all, Shock guns should be balanced. (Since updates have been pushed into the main server so haven't really tried how they work now so gotta ignore this)
Now SWAT bomb... If you're using a Car and A bomber is chasing you then you've nearly 0.1% of escaping. [b\How come?[/b]
Some will probably say that you guys are a team and is easy to kill a SWAT bomb (sure we're and I agree but what if that SWAT guy brings a cop with him whom we also can't shock once a bomb is denoted... - Instant cuff and /ar - so is there any chance left to escape from this all? Yeah we shouldn't really be successful to escape every time but what if the above situations are common then... yeah sadly they're definitely common and recent update regarding not able to shock a cop once cuffed also kills the concept of running while cuffed - now only helpful if you're by luck cuffed by a slow typer (but I wouldn't be talking about this as people will say I'm crying but whatever, I don't really care any longer but just for the sake of Criminal activity, I've made this suggestion - please don't kill the crime activity it's already so low and will probably be dead soon if we continue with such..
Criminals shock gun charges reduced to 9. effect and timer made equal to taze gun just for the sake of Police class (that's a plus point I agree, Police were so weak and they definitely needed a buff and buff like this is a good choice ) but nobody thought about how it will go against a team correct... hmmm.
Suggestion headline: Explained below, check out!
Picture: Keep the picture in this
Spoiler: show
Why should it be accepted: So here I come again, with another SWAT bomb suggestion. Basically current bomb has many advantages for SWAT members. Please don't tell me to keep a SWAT bomb jamer with you as not always one is armed with BM items nor the people below 1500 score has access to it. Think about the both sides, not about only one side. Basically, there're nearly 0.1% chances of escaping when a SWAT bomb is denoted under following situations which aren't even rare, they're common. I'm not crying nor I care about it but recent updates have forced me to do this update for the sake of community, I don't really play so often as a criminal any longer because I enjoy playing as a LEO officer cause you'll be dead as soon as you get wanted unless you're BM loaded.
First of all, Shock guns should be balanced. (Since updates have been pushed into the main server so haven't really tried how they work now so gotta ignore this)
Now SWAT bomb... If you're using a Car and A bomber is chasing you then you've nearly 0.1% of escaping. [b\How come?[/b]
- Car engine killed (no problem, this is not op)
- /sh disabled (no problem too)
- Weapon in your hand changed to fist and a SWAT member place /rb on your vehicle ( this is a problem - overpowered, isn't it?)
Some will probably say that you guys are a team and is easy to kill a SWAT bomb (sure we're and I agree but what if that SWAT guy brings a cop with him whom we also can't shock once a bomb is denoted... - Instant cuff and /ar - so is there any chance left to escape from this all? Yeah we shouldn't really be successful to escape every time but what if the above situations are common then... yeah sadly they're definitely common and recent update regarding not able to shock a cop once cuffed also kills the concept of running while cuffed - now only helpful if you're by luck cuffed by a slow typer (but I wouldn't be talking about this as people will say I'm crying but whatever, I don't really care any longer but just for the sake of Criminal activity, I've made this suggestion - please don't kill the crime activity it's already so low and will probably be dead soon if we continue with such..
Criminals shock gun charges reduced to 9. effect and timer made equal to taze gun just for the sake of Police class (that's a plus point I agree, Police were so weak and they definitely needed a buff and buff like this is a good choice ) but nobody thought about how it will go against a team correct... hmmm.
Zoroark wrote:My opinion is that it should only kill the engine and that if its gonna disable weapons it should be the Roof surfers
