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Lsrcr Forum • Improving mute & Alcatraz water bug [ACCEPTED]

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Improving mute & Alcatraz water bug [ACCEPTED]

https://ls-rcr.com/forum/viewtopic.php?t=105100

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Improving mute & Alcatraz water bug [ACCEPTED]

Posted: January 11, 2020, 10:48 am
by ackman
Your name: [Lsrcr]Ackman
Suggestion headline: Improving admin mute command
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 10/10
Why should it be accepted: Mute command should include mute from /ask & /e say too. Cafe players are constantly misusing the command because they're muted for two days or so,etc.
Your name: [Lsrcr]Ackman
Suggestion headline: Explained below
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 10/10
Why should it be accepted: While exiting the Alcatraz, if someone falls into the water he should be automatically teleport back to the surface (Just like while entering the Alcatraz Yard and you get teleport back to the surface if you somehow get bugged).

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 10:54 am
by Shahan
I'do agree with first suggestion. For the second, Just add 3 or 4 seconds freezetime so that objects can be load and it'll be easy for the users who got high pings.

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 11:02 am
by ackman
Shahan wrote:
I'do agree with first suggestion. For the second, Just add 3 or 4 seconds freezetime so that objects can be load and it'll be easy for the users who got high pings.
Adding 3 or 4 seconds freeze time won't be fair for non laggy players, also why add this when other solution is possible and is also being used for Alcatraz Yard thingy &_&

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 12:52 pm
by Fantastic
Players who misuse /ask tend to be muted by online staff anyways. If you do witness someone persistently misusing the command in the absence of an admin, you can always take a few screens and report the player (whereby the player will be muted thereafter). Not all players who are muted misuse the command and some may genuinely need some assistance from supporters.

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 3:13 pm
by Klevon
+1

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 3:35 pm
by ackman
Fantastic wrote:
Players who misuse /ask tend to be muted by online staff anyways. If you do witness someone persistently misusing the command in the absence of an admin, you can always take a few screens and report the player (whereby the player will be muted thereafter). Not all players who are muted misuse the command and some may genuinely need some assistance from supporters.
Right or just make /ask mute saved lol

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 3:47 pm
by Shahan
ackman wrote:
Shahan wrote:
I'do agree with first suggestion. For the second, Just add 3 or 4 seconds freezetime so that objects can be load and it'll be easy for the users who got high pings.
Adding 3 or 4 seconds freeze time won't be fair for non laggy players, also why add this when other solution is possible and is also being used for Alcatraz Yard thingy &_&
3 or 4secs isnt that much time dude.

Re: Improving mute & Alcatraz water bug

Posted: January 11, 2020, 3:51 pm
by Abstract
Regarding the misusage of /ask, I think Immortal explains it decently enough on Discord.
Image

Re: Improving mute & Alcatraz water bug

Posted: January 17, 2020, 11:45 pm
by Mastro
Both will be worked on and will be implemented very soon, hopefully.

Thanks for the suggestions.

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