Nerfing LEOs
Posted: May 29, 2020, 1:39 am
Your name: [Lsrcr]Sunday
Suggestion headline: Make it obligatory for all LEOs (including SWAT and Army) to /su a suspect before shooting them at all. Alternatively, /su is not required if the suspect has already shot at them (or rather dealt any amount of damage) or shocked them. Failure to obey this rule would result in the LEO immediately becoming a "rogue cop" - basically a regular wanted suspect (red) who would lose all LEO commands and powers. To avoid punishing players for single accidential shots, the LEO would need to deal a certain amount of damage to the suspect before the system kicks in (let's say 25% HP maybe, what works best should be tested though).
Importance of suggestion: 7/10
Why should it be accepted:
1. It would balance out cops and criminals a bit. Nowadays when you see a cop you usually don't even run and rather fight to the end because you know you'll get blown up within 30 seconds unless you have an NRG/Infernus. With the new system in place, running away would become a better option since you have a real chance to get away if you can avoid getting /su. This would turn many cop-criminal encounters into pursuits, which are way more fun than a bunch of sawn-off duels here and there.
2. It would add a light roleplay element to the server. It's realistic that cops wouldn't use deadly force on suspects who don't shoot at them and haven't had the chance to surrender yet. It's also realistic that cops who illegally kill suspects become suspects themselves and don't stay on the police force. This addition would also make it possible for police officers to betray each other, adding a whole new, fun element to the game.
Suggestion headline: Make it obligatory for all LEOs (including SWAT and Army) to /su a suspect before shooting them at all. Alternatively, /su is not required if the suspect has already shot at them (or rather dealt any amount of damage) or shocked them. Failure to obey this rule would result in the LEO immediately becoming a "rogue cop" - basically a regular wanted suspect (red) who would lose all LEO commands and powers. To avoid punishing players for single accidential shots, the LEO would need to deal a certain amount of damage to the suspect before the system kicks in (let's say 25% HP maybe, what works best should be tested though).
Importance of suggestion: 7/10
Why should it be accepted:
1. It would balance out cops and criminals a bit. Nowadays when you see a cop you usually don't even run and rather fight to the end because you know you'll get blown up within 30 seconds unless you have an NRG/Infernus. With the new system in place, running away would become a better option since you have a real chance to get away if you can avoid getting /su. This would turn many cop-criminal encounters into pursuits, which are way more fun than a bunch of sawn-off duels here and there.
2. It would add a light roleplay element to the server. It's realistic that cops wouldn't use deadly force on suspects who don't shoot at them and haven't had the chance to surrender yet. It's also realistic that cops who illegally kill suspects become suspects themselves and don't stay on the police force. This addition would also make it possible for police officers to betray each other, adding a whole new, fun element to the game.
