Gang TDM
Posted: May 29, 2020, 2:05 am
Your name: [Lsrcr]Sunday
Suggestion headline: Introduce a team deathmatch system to the server. The TDM system would be gang themed. Basically how it would work is this: players would be able to pick Grove str., Ballas and Vagos skins in the menu but they'd spawn as regular civilians. There would be an addition of gang turfs (from singleplayer), if possible they could be only visible to gang members. Gangs would be encouraged to go to war with each other over turfs. Each turf would have a central zone with a marker in which a certain amount of members of the opposite gang would have to stand for a certain amount of time to trigger a turf war. The turf war would be won by either achiving more kills or standing in the marker unchallenged for a set amount of time. Anti-DM would be of course disabled between gang members. BUT, here's the catch: it's not a special isolated system - to everyone else the gang members are just regular civilians until they kill someone (or commit any other crime) when they turn into suspects. So to the outside world it looks just like a bunch of civilians and suspects, no different from any other civilian or suspect.
Importance of suggestion: 9/10
Why should it be accepted:
1. It would add a whole new element to the server: TDM and gang warfare. I know that Lsrcr wasn't imagined as a DM server and that's not what I'm proposing to change here. I'm just saying it would be wise to let people make their own choices and preferences. As I already explained, the system wouldn't affect the rest of the server and its gameplay and participation in the gang TDM is voluntary. Besides, there's no denying that many Lsrcr players enjoy DM and TDM from time to time, proven by the large amount of DM free-for-all events organised by our staff.
2. It would encourage real, good roleplay. The possibilities of alliances, rivalries, betrayals, pacts... in this mode are endless. Not to mention that we'd finally get our first 3 way fights on Lsrcr (notice how in every team fights there's always only 2 sides, never 3 or more), just imagine a Ballas vs. Grove vs. SWAT scenario, each side trying to kill the other two. I think if we all think for half a minute and imagine all the possibilities that we'd agree it could be a lot of fun.
3. This gamemode would add many many more playable hours to the game and server. It's a known fact that most players leave after they "try everything" on the server and simply lose interest from repeating all the same things over again. This could prevent, or at least delay that effect. Not to mention that this would finally give criminals something to do long term. Nowadays it's mostly cruising around LV during nights with a NRG, other criminal activities are done usually if someone's boosting their score or chasing a top list. I deeply believe that this would make playing criminal way more fun and give it real content.
4. It would encourage teaming between suspects. The main advantage cops have over criminals is that cops team up way more easily and thus overpower solo criminals. With this system in place, gangs would be naturally drawn to team up and then resist other gangs and police as a group. This would balance out the unfair advantage cops have in most situations and also make it more fun for everyone by additing a challenge for the cops to overpower the teamed up gang and for the gang to resist the police raids.
5. Finally, it would make our server more open and attractive for a wider specter of players and their playstyles. In a period where our playerbase is rapidly falling, it's wise to think of ways how to attract new players and perhaps draw back the old ones who left. I believe this could do the job.
Suggestion headline: Introduce a team deathmatch system to the server. The TDM system would be gang themed. Basically how it would work is this: players would be able to pick Grove str., Ballas and Vagos skins in the menu but they'd spawn as regular civilians. There would be an addition of gang turfs (from singleplayer), if possible they could be only visible to gang members. Gangs would be encouraged to go to war with each other over turfs. Each turf would have a central zone with a marker in which a certain amount of members of the opposite gang would have to stand for a certain amount of time to trigger a turf war. The turf war would be won by either achiving more kills or standing in the marker unchallenged for a set amount of time. Anti-DM would be of course disabled between gang members. BUT, here's the catch: it's not a special isolated system - to everyone else the gang members are just regular civilians until they kill someone (or commit any other crime) when they turn into suspects. So to the outside world it looks just like a bunch of civilians and suspects, no different from any other civilian or suspect.
Importance of suggestion: 9/10
Why should it be accepted:
1. It would add a whole new element to the server: TDM and gang warfare. I know that Lsrcr wasn't imagined as a DM server and that's not what I'm proposing to change here. I'm just saying it would be wise to let people make their own choices and preferences. As I already explained, the system wouldn't affect the rest of the server and its gameplay and participation in the gang TDM is voluntary. Besides, there's no denying that many Lsrcr players enjoy DM and TDM from time to time, proven by the large amount of DM free-for-all events organised by our staff.
2. It would encourage real, good roleplay. The possibilities of alliances, rivalries, betrayals, pacts... in this mode are endless. Not to mention that we'd finally get our first 3 way fights on Lsrcr (notice how in every team fights there's always only 2 sides, never 3 or more), just imagine a Ballas vs. Grove vs. SWAT scenario, each side trying to kill the other two. I think if we all think for half a minute and imagine all the possibilities that we'd agree it could be a lot of fun.
3. This gamemode would add many many more playable hours to the game and server. It's a known fact that most players leave after they "try everything" on the server and simply lose interest from repeating all the same things over again. This could prevent, or at least delay that effect. Not to mention that this would finally give criminals something to do long term. Nowadays it's mostly cruising around LV during nights with a NRG, other criminal activities are done usually if someone's boosting their score or chasing a top list. I deeply believe that this would make playing criminal way more fun and give it real content.
4. It would encourage teaming between suspects. The main advantage cops have over criminals is that cops team up way more easily and thus overpower solo criminals. With this system in place, gangs would be naturally drawn to team up and then resist other gangs and police as a group. This would balance out the unfair advantage cops have in most situations and also make it more fun for everyone by additing a challenge for the cops to overpower the teamed up gang and for the gang to resist the police raids.
5. Finally, it would make our server more open and attractive for a wider specter of players and their playstyles. In a period where our playerbase is rapidly falling, it's wise to think of ways how to attract new players and perhaps draw back the old ones who left. I believe this could do the job.
