Changes concerning CnR
Posted: June 18, 2020, 4:49 pm
Your name: [Lsrcr]Veen
Suggestion headline:
Please before reading the suggetions, i explained pretty much why and how they'll help us so please don't jump directly from reading the headlines and post your vote.
Frist suggestion: Lower all the prison sentences by 25%
Second suggestion: Bring back the score gaining from killing suspects for leos.
Third Suggestion: Completely change the Arrest system. and this is a very serious suggesiton because it's about to change what cops used to work with.
So instead of Directly arresting the suspects, Army and leos will join swat in having to drag/detain the suspects and escort them to the red checkpoints, (that doesn't mean army will be forced to drag, but if they wish to arrest , they'll have to go through this process), the suspects will be able to use /breakcuffs only between the time they get cuffed and dragged to the leo's car, they cannot use /bc while being dragged, but what will save them is that a new command will be introduced, it can called /liberate , or /free ,or /release that only the other wanteds can use to save the suspect from custody and will have a failure percentage, like 50% and a cooldown, 60sec . And of course, as a anticipated solution to people who will think of dragging a suspect and taking a ride with him to the nature, there'll be a auto uncuff system, a 160sec countdown, if the concerned leo doesn't succed in delivring the suspect in time, then he'll be auto uncuffed and free to exit the car and run away. As for the score, this is very similar to the swat drag system so i belive you the staff won't be having a problem in making it balanced.
All the changes i mentionned are concerning swat aswell, that means suspects cannot /bc while dragged, criminals can /release, 160 sec cooldown.
Importance of suggestion: Considering how the playerbase became so low, i guess that if the changes that im suggesting can be able to fix it, then they're really important.
Why should it be accepted:
First suggestion: I noticed that these days, we're regularly around 15 player and when it starts to get higher and around 30, it's about 65% of connected player are playing as leo and arrests the suspects that can be either new or just logged in to have fun , in both cases they're sent to discover how the bars look like. and they end up ragequitting and there we go , stable again at 15 if not 10 player connected... Now i know that many suggestions took place to fix this, and most of them were suggesting nerfing leos, well what im suggesting in this one isn't at all about leos, but it's a little change that can bring a little light by encouraging civilians to wait the sentence and see it less impactive on their gameplay.
Second suggestion: I know that it had also been suggested and discussed, but honestly for me, since that update, the crime rate dropped even lower and consequently the playerbase. im aware that you guys wanted to priorise the Roleplay,but this server have been here for years, i cant be sure or say that it's the truth, but i highly think that people were enjoying the cops&robbers side more than roleplaying. So yeah it did make it look real by giving penalties to cops and not gain anything from killing low wanteds, but low wanteds are like i said in the first suggestion, people that are new to the server, or just joined to start having fun, but this update pushed the cops to arrest instead of killing which partially participate in the issue we're trying to solve.
Third suggestion: Alright so this one guys is an exception as you've seen because it's about to change how the server worked for years, and it's the real solution that can make things change very quicklly and see the playerbase rising.
Escorting the suspects to the Police departments is harder than writting a simple /ar. Now criminals can complain about not having the /bc while being dragged, but guys come on, we've moved from insta AR to a lot of time where your friends can release you , or driver get rammed, car explosed or even car stolen by a friend of yours so be understanding and not greedy.
This will also favorise the teamwork between criminals from a side because they'll be interesed in having someone that will try to release them. and from another side for leos
will aswell play as team so that they deal with criminals. Without mentionning how this system can also gives players the opportunity to save the new criminals from being arrested, which leads to know each other, getting more involved in the server , and move to be a community member instead of a visitor.
Some people may say that nothing is going to make people back, the game is old, samp is dying... but from where i see it, it's not impossibe to solve this actual situation, i always notice that rise from 10 connected to 30, but there's something that stops it and make it come back to 10, we should work on fixing it instead of talking about samp history.
Suggestion headline:
Please before reading the suggetions, i explained pretty much why and how they'll help us so please don't jump directly from reading the headlines and post your vote.
Frist suggestion: Lower all the prison sentences by 25%
Second suggestion: Bring back the score gaining from killing suspects for leos.
Third Suggestion: Completely change the Arrest system. and this is a very serious suggesiton because it's about to change what cops used to work with.
So instead of Directly arresting the suspects, Army and leos will join swat in having to drag/detain the suspects and escort them to the red checkpoints, (that doesn't mean army will be forced to drag, but if they wish to arrest , they'll have to go through this process), the suspects will be able to use /breakcuffs only between the time they get cuffed and dragged to the leo's car, they cannot use /bc while being dragged, but what will save them is that a new command will be introduced, it can called /liberate , or /free ,or /release that only the other wanteds can use to save the suspect from custody and will have a failure percentage, like 50% and a cooldown, 60sec . And of course, as a anticipated solution to people who will think of dragging a suspect and taking a ride with him to the nature, there'll be a auto uncuff system, a 160sec countdown, if the concerned leo doesn't succed in delivring the suspect in time, then he'll be auto uncuffed and free to exit the car and run away. As for the score, this is very similar to the swat drag system so i belive you the staff won't be having a problem in making it balanced.
All the changes i mentionned are concerning swat aswell, that means suspects cannot /bc while dragged, criminals can /release, 160 sec cooldown.
Importance of suggestion: Considering how the playerbase became so low, i guess that if the changes that im suggesting can be able to fix it, then they're really important.
Why should it be accepted:
First suggestion: I noticed that these days, we're regularly around 15 player and when it starts to get higher and around 30, it's about 65% of connected player are playing as leo and arrests the suspects that can be either new or just logged in to have fun , in both cases they're sent to discover how the bars look like. and they end up ragequitting and there we go , stable again at 15 if not 10 player connected... Now i know that many suggestions took place to fix this, and most of them were suggesting nerfing leos, well what im suggesting in this one isn't at all about leos, but it's a little change that can bring a little light by encouraging civilians to wait the sentence and see it less impactive on their gameplay.
Second suggestion: I know that it had also been suggested and discussed, but honestly for me, since that update, the crime rate dropped even lower and consequently the playerbase. im aware that you guys wanted to priorise the Roleplay,but this server have been here for years, i cant be sure or say that it's the truth, but i highly think that people were enjoying the cops&robbers side more than roleplaying. So yeah it did make it look real by giving penalties to cops and not gain anything from killing low wanteds, but low wanteds are like i said in the first suggestion, people that are new to the server, or just joined to start having fun, but this update pushed the cops to arrest instead of killing which partially participate in the issue we're trying to solve.
Third suggestion: Alright so this one guys is an exception as you've seen because it's about to change how the server worked for years, and it's the real solution that can make things change very quicklly and see the playerbase rising.
Escorting the suspects to the Police departments is harder than writting a simple /ar. Now criminals can complain about not having the /bc while being dragged, but guys come on, we've moved from insta AR to a lot of time where your friends can release you , or driver get rammed, car explosed or even car stolen by a friend of yours so be understanding and not greedy.
This will also favorise the teamwork between criminals from a side because they'll be interesed in having someone that will try to release them. and from another side for leos
will aswell play as team so that they deal with criminals. Without mentionning how this system can also gives players the opportunity to save the new criminals from being arrested, which leads to know each other, getting more involved in the server , and move to be a community member instead of a visitor.
Some people may say that nothing is going to make people back, the game is old, samp is dying... but from where i see it, it's not impossibe to solve this actual situation, i always notice that rise from 10 connected to 30, but there's something that stops it and make it come back to 10, we should work on fixing it instead of talking about samp history.
