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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • A few things for when we're bored (plus minor improvements)

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

A few things for when we're bored (plus minor improvements)

https://ls-rcr.com/forum/viewtopic.php?t=112294

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A few things for when we're bored (plus minor improvements)

Posted: February 15, 2021, 6:05 am
by Karu_Tepes
Your name: [Lsrcr]Karu_Tepes
Suggestion headline: ADD
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: Depends on the idea
Why should it be accepted: Let me make this simple for everyone... If you want to read a somewhat long rant on why these should all be accepted. click below!
Spoiler: show
It's been over a year since the last major update to the server. While I'm sure the dev team is working on some things, we can all agree the gameplay is getting a bit stale. Really we only have three things to do... Rob shops, arrest criminals, and a small amount of odd jobs. This is ok... but it gets to be boring after a while. I've been here for years now, and the server is just...uninteresting. Further complicating the issue is the current disbalance of police/criminals. When you have 8 cops and 4 criminals, no one will do crimes leading to no game play. And on the opposite end, 11 criminals and one cop leads to stale game play as it becomes just robbing for score/money. Score doesn't mean anything after 3000, and money is useless when you have a house, 3 cars, a boat, and a plane. I have nothing worth buying anymore. I spend more money donating to groups because everything for me at this point is free! Cars? Got them, plus groups and clubs. Drugs? Groups, VIP, clubs, no need to spend money. Guns? Same thing. I don't feel like going criminal just to hunt cops is all that fun, and robbing shops is also kind of pointless when I'm loaded. I have no interesting in being a cop either, so I'm left with odd jobs that are sadly unfulfilling and offer little to no real reward. Also, a few quality of life improvements never hurt anyone, so a few of those got added too. Just read through these and give your honest opinions and suggestions.
If you just want the basic ideas of the suggestions, read below

1: Fishing need work: I've been doing this alot lately, and I feel like it was just tossed in based on a single suggestion without any real forethought. First issue is all three bots are so damn inconvenient! You buy your rod and bait from a guy on a dock above the water who is a total pain since you have to drive to him, drive to the water, then back... and he only sells a max of 25 bait, which is a whole 3 minutes of fishing! It's faster for me to use my tropic as a staircase under him. Park under him, climb the front, buy bait, jump down, fish and repeat. Then, if I have illegal fish, drive to Ganton on the other side of LS... and legal fish? ANGEL PINE! Serious, as if wasting my time on the bait issue wasn't bad enough, I have to drive HALF THE MAP to sell my fish. I fished for an entire hour a week ago... my reward even with expensive and illegal fish? Little over 4k. In perspective, I can pop off a pipebomb and get more money in a few seconds. The locations and prices are just not worth it, especially for a job most users don't even know exist.

2, Transporter odd job: Ever seen the movie? It's pretty simple idea. You pick up items somewhere and transport them safely to another place. I'm not saying give us thousands per load (unless it's illegal goods and you get wanted on pick-up) but it would be fun to just make some money driving.

3, Smuggling drops: Pagati has the ability to airdrop drugs which they can move to drug dens and groups, but it doesn't get them wanted nor does it help anyone else since we can't grab them. It's purely a Pagati thing. I think we should either A) have random drug, gun, and item drops/pick ups and everyone hears about it. When a crate drops, group members can all go for it, and whoever grabs it first gets wanted and has to deliver it to their racks before the cops gun them down. Another way to do this would be if groups participating had a command like /deliver which makes their name a color not used often (Dark pink maybe?) and everyone fighting for these rare (or uncommon) drops would be able to fight for it. As in if 3 Blackout members grab it and 5 Buzzard's show up, they can have a whole shootout without it being DM and the survivor grabs it. It's basically whoever delivers the guns/drugs/items to their base while evading cops and other gangs.

4, add a new /policelight: Not sure why this particular light never got added, but it would be nice to have in the list. Furthermore, for those of us who donate for policelights (not gangs) can we PLEASE get a siren too? Gangs can buy sirens, but donators can't. It was kind of a letdown when I bought policelights for three months and did NOT get a siren too, when several gangs have both.
Image

5, Add more score rewards: The highest score you need in LS-RCR is 3000. You get Regular Players Club at 750, Black Market at 1500, and are eligible for the tag at 3000. After that, there's just not point. Why should I keep doing things for score when there is no reward? It's only bragging rights, and we have over 100 users with 10,000+ score! I feel like we need a 3k or 5k, maybe even a 10k+ club. Doesn't need to have guns and such, just something with a few unique events or something. We just need SOMETHING to encourage people to play more instead of sit back and enjoy having 3000 for no reason.

6, Player activated events: You know what would be fun? Having a race with other users without needing staff to set it up. It wouldn't be difficult to make up a few premade races, deathmatch events, or even stunt events that players active. We could go to a checkpoint, select an event, and a message with a command could show up in chat asking people to join. Or have races/stunts/DMs just generate every 60 minutes or so, something to do when fewer people are on and we're all bored. We could also do the checkpoint started races where people take their own car to the checkpoint, enter the race, and everyone puts up a bet and winner takes all.

7, tactical/roleplay items: I've had this a few times in RPs and in cop hunts: Zero specialty tools. We have a swat jammer, that's nice, but really we could use a bit more chaos when you have a dozen criminals in a space. So, can we add smoke grenades for cover, flares (which could be used to blind cops and attract Hydra rockets), molotovs for some fire, and satchels for making traps? Could make them black market items, or add a special shop for them if you feel they might be abused and need a higher score for appropriate use.

So yeah, that was long winded. But it's been a year since we saw anything really 'new' and there's been alot of suggestions lately, most pretty decent. So I think LS-RCR needs a good V10 updating using these ideas to keep things fresh and make us want to work more at playing. Also don't forget my original list here!
viewtopic.php?f=620&t=111031

Re: A few things for when we're bored (plus minor improvements)

Posted: February 15, 2021, 9:55 pm
by Faraon78910
1. It wouldn't hurt adding more bots and illegal areas around whole SA, not just LS. Also, I don't understand why we can't buy rod and bait in 24/7 shops. Make price a bit more expensive in 24/7 so bots are still used. Increase amount of baits you can carry depending on fishing score.

2. Literally trucker class. Maybe just rework it a bit and add few warehouses that would be for illegal stuff. Besides trucker class, you can drive money to ATMs (Securicar at main bank), get rid of trash for some shops (take any Trashmaster start mission) and get rid of cars on road with Towtruck (unsure about this)

3. This one would be very hard to implement but sounds awesome. The problem for now is only group leaders can order a drop and only Pagati can deliver it. I think it would be cool if weapon dealers with high score of weapon sales have ability to order weapons airdrop and refill racks/ammunations. Same applies to salesman and drug dealer (but score should be added first for it)

4. Nothing negative about this one. We are paying with dps for it, we shouldn't have it working half way.

5. This is completely true. Unless you want to make top 25 in some class, score is useless. Few ideas: after x score, possibility to own two undonated houses, possibility to purchase more cars, boats, planes, maybe to spawn with two jobs, one less used and another more used (food seller & rapist, taxi & salesman, bounty hunter & lawyer, trucker & drug dealer, and such, you get the idea), no for factions.
Rapist with x rapes could infect people with more diseases
Hitman with x score could turn white on scoreboard for a minute once every life
Weapon dealer/salesman with x score could sell weapons cheaper, more often, offer more weapons/items
Kidnaper with x score would have more success with /dkidnap
etc

6. I always wanted to see something like this, but everyone having access to it might decrease playtime in real world. Maybe add this to ddome or you have to pay for it somehow. Still +1

7. Pretty much anything related to fire/smoke in samp doesn't work right. Have you ever see car blow up and you got on fire and player next to didn't? That's because he probably wasn't facing the explosion and fire didn't 'load' for him, yet did for you. Same may happen with molotiv, and smoke granades. I probably didn't explain this well but have a better look at it and you'll understand. Besides that, I think that there are more than enough BM and swat items that caused dozens of arguments and lots of unbalance. -1 on this one

Re: A few things for when we're bored (plus minor improvements)

Posted: February 15, 2021, 10:28 pm
by Karu_Tepes
Faraon78910 wrote:
1. It wouldn't hurt adding more bots and illegal areas around whole SA, not just LS. Also, I don't understand why we can't buy rod and bait in 24/7 shops. Make price a bit more expensive in 24/7 so bots are still used. Increase amount of baits you can carry depending on fishing score.

2. Literally trucker class. Maybe just rework it a bit and add few warehouses that would be for illegal stuff. Besides trucker class, you can drive money to ATMs (Securicar at main bank), get rid of trash for some shops (take any Trashmaster start mission) and get rid of cars on road with Towtruck (unsure about this)

3. This one would be very hard to implement but sounds awesome. The problem for now is only group leaders can order a drop and only Pagati can deliver it. I think it would be cool if weapon dealers with high score of weapon sales have ability to order weapons airdrop and refill racks/ammunations. Same applies to salesman and drug dealer (but score should be added first for it)

4. Nothing negative about this one. We are paying with dps for it, we shouldn't have it working half way.

5. This is completely true. Unless you want to make top 25 in some class, score is useless. Few ideas: after x score, possibility to own two undonated houses, possibility to purchase more cars, boats, planes, maybe to spawn with two jobs, one less used and another more used (food seller & rapist, taxi & salesman, bounty hunter & lawyer, trucker & drug dealer, and such, you get the idea), no for factions.
Rapist with x rapes could infect people with more diseases
Hitman with x score could turn white on scoreboard for a minute once every life
Weapon dealer/salesman with x score could sell weapons cheaper, more often, offer more weapons/items
Kidnaper with x score would have more success with /dkidnap
etc

6. I always wanted to see something like this, but everyone having access to it might decrease playtime in real world. Maybe add this to ddome or you have to pay for it somehow. Still +1

7. Pretty much anything related to fire/smoke in samp doesn't work right. Have you ever see car blow up and you got on fire and player next to didn't? That's because he probably wasn't facing the explosion and fire didn't 'load' for him, yet did for you. Same may happen with molotiv, and smoke granades. I probably didn't explain this well but have a better look at it and you'll understand. Besides that, I think that there are more than enough BM and swat items that caused dozens of arguments and lots of unbalance. -1 on this one

1: Yeah, just something CLOSER. If we could buy from 24/7s, it would be alot less of a pain

2: I see your point on this one. I was thinking something more for just quick score/money

3: I like the idea of users being able to call these drops. And I absolutely think it feeds into the more reward for score thing.

4: Yes, and paying for half is kind of lame.

5: I would love to see this more detailed! Can you work something up for me to add?

6: That's why I suggesting betting. Or have the events in the real world, so it's more like illegal street racing? Just to keep things interesting.

7: I have seen some servers with custom code able to sync fire, but moreover it's the flares and smoke that work best. And these come synced already as they are weapons, not effects of weapons like flames.

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