Bring back Cops and Robbers, anti-TDM suggestions
Posted: December 2, 2021, 1:22 pm
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Suggestion headline: Make Lsrcr a Cops and Robbers server again, TDM isn't what it's supposed to be and a big reason many people have left.
This will be seen as 'controversial' by many, but those are simply not realizing that Lsrcr is NOT a TDM server and was never meant to be.
Importance of suggestion: 10/10
Why should it be accepted: The server's name is Los Santos Roleplay Cops and Robbers, not Los Santos Team Death Match.
Cophunting is TDM style gameplay, just because the 'crims' are out to DM the 'cops' doesn't mean it's nothing but 2 teams DMing each other.
@Developers I'd be happy to sit down and dive back into the code of Lsrcr to help with some of the odd logic behind this, like working out the formulas used to determine rewards and stuff.
'LEO job' = arresting as cops, dragging as SWAT, killing as Army.
The suggestions below will only work if all of them are implemented, else things will go out of balance. (or a variation thereof)
Dynamic rewards for CnR balance
The incentive for CnR should be greatly increased, this is how I'd do it;
- A dynamic score/money system as rewards for Cops AND Robbers
- Payouts of score and money are increased, more score and more money.
- The random chance of getting a reward is based on the ratio of LEOs vs wanteds
This means that if there's 15 cops and 1 wanted, that 1 fella will make absolute bank whilst the cops will barely be rewarded, incentivising more people to do robbery style gameplay.
Remove sawnoffs from regular gameplay
Any weapons that promote fighting over CnR gameplay should be removed, this is primarily for the 'run like a headless chicken' sawnoffs but is not limited to just Sawnoffs.
Completely outlaw cophunting
Fuck you if you support cophunting, it does nothing but promote TDM gameplay. Just like civilians, a crim should not be able to damage a cop that did not open fire first (implement in the anti-DM system).
Duelling
It's understandable that duelling is a big part of Lsrcr and SAMP, so throwing away duelling completely won't be a wise thing. Duelling cards should be made significantly cheaper (AT LEAST 25 cards for 1 DP).
Increasing penalties for TDM
Dying should have more consequences, but killing another player (unless self defence (who shot first) or Army/SWAT after /su) should be punished in some way.
Cops already have an excessive force penalty that's WAY too low to the level where it can be neglected.
Crim vs crim kills aren't even allowed to be done unprovoked, so nothing should change there.
Crim that kills a cop WITHTOUT it being self defence should be punished more heavily, by either an automated fine, taking away score or steep increase in wanted level.
CnR gameplay rewards
Getting arrested or killed by Army, however, shouldn't be as punished as heavily anymore. Meaning that dying in combat with cops (NOT self defence) has more of a negative effect than getting arrested.
Suicide should, if wanted, be penalised in some way through the form of increased hospital bills based on wanted level. A 200-250 dollar fine for every wanted level could be an option.
If arrested, 1/4th of the fine or less will be handed out alongside jailtime.
TDM Events
To avoid alienizing the TDM lovers, we could have automated scheduled TDM events which place a pool of people into an area or arena and let them TDM for X amount of minutes.
Suggestion headline: Make Lsrcr a Cops and Robbers server again, TDM isn't what it's supposed to be and a big reason many people have left.
This will be seen as 'controversial' by many, but those are simply not realizing that Lsrcr is NOT a TDM server and was never meant to be.
Importance of suggestion: 10/10
Why should it be accepted: The server's name is Los Santos Roleplay Cops and Robbers, not Los Santos Team Death Match.
Cophunting is TDM style gameplay, just because the 'crims' are out to DM the 'cops' doesn't mean it's nothing but 2 teams DMing each other.
@Developers I'd be happy to sit down and dive back into the code of Lsrcr to help with some of the odd logic behind this, like working out the formulas used to determine rewards and stuff.
'LEO job' = arresting as cops, dragging as SWAT, killing as Army.
The suggestions below will only work if all of them are implemented, else things will go out of balance. (or a variation thereof)
Dynamic rewards for CnR balance
The incentive for CnR should be greatly increased, this is how I'd do it;
- A dynamic score/money system as rewards for Cops AND Robbers
- Payouts of score and money are increased, more score and more money.
- The random chance of getting a reward is based on the ratio of LEOs vs wanteds
This means that if there's 15 cops and 1 wanted, that 1 fella will make absolute bank whilst the cops will barely be rewarded, incentivising more people to do robbery style gameplay.
Remove sawnoffs from regular gameplay
Any weapons that promote fighting over CnR gameplay should be removed, this is primarily for the 'run like a headless chicken' sawnoffs but is not limited to just Sawnoffs.
Completely outlaw cophunting
Fuck you if you support cophunting, it does nothing but promote TDM gameplay. Just like civilians, a crim should not be able to damage a cop that did not open fire first (implement in the anti-DM system).
Duelling
It's understandable that duelling is a big part of Lsrcr and SAMP, so throwing away duelling completely won't be a wise thing. Duelling cards should be made significantly cheaper (AT LEAST 25 cards for 1 DP).
Increasing penalties for TDM
Dying should have more consequences, but killing another player (unless self defence (who shot first) or Army/SWAT after /su) should be punished in some way.
Cops already have an excessive force penalty that's WAY too low to the level where it can be neglected.
Crim vs crim kills aren't even allowed to be done unprovoked, so nothing should change there.
Crim that kills a cop WITHTOUT it being self defence should be punished more heavily, by either an automated fine, taking away score or steep increase in wanted level.
CnR gameplay rewards
Getting arrested or killed by Army, however, shouldn't be as punished as heavily anymore. Meaning that dying in combat with cops (NOT self defence) has more of a negative effect than getting arrested.
Suicide should, if wanted, be penalised in some way through the form of increased hospital bills based on wanted level. A 200-250 dollar fine for every wanted level could be an option.
If arrested, 1/4th of the fine or less will be handed out alongside jailtime.
TDM Events
To avoid alienizing the TDM lovers, we could have automated scheduled TDM events which place a pool of people into an area or arena and let them TDM for X amount of minutes.
