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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Time remaining on cooldowns

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Time remaining on cooldowns

https://ls-rcr.com/forum/viewtopic.php?t=118633

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Time remaining on cooldowns

Posted: June 17, 2022, 10:34 am
by Meow
Your name: [Lsrcr]Meow
Suggestion headline: //
Picture:
Spoiler: show
Image
Importance of suggestion: 4/10
Why should it be accepted: I think it was added for shops recently so let's make it on almost everything. Same reasons should be found here: Click here

Rob, parole, rape, kidnap, break alca, fix, break, etc.

Re: Time remaining on cooldowns

Posted: June 18, 2022, 2:37 am
by Karu_Tepes
Meow wrote:
Your name: [Lsrcr]Meow
Suggestion headline: //
Picture:
Spoiler: show
Image
Importance of suggestion: 4/10
Why should it be accepted: I think it was added for shops recently so let's make it on almost everything. Same reasons should be found here: Click here

Rob, parole, rape, kidnap, break alca, fix, break, etc.
Agreed. It's really annoying to see "This person was recently killed for a hit" and have to figure out if you can place one within the five minute timer or not. Same with /smuggle and /infect on people as a private medic.

Re: Time remaining on cooldowns

Posted: June 18, 2022, 4:20 am
by Milyn
I disagree with adding time remaining indicator in rob rape kidnap type of commands because this would rather end up resulting in targeting the individual because the players will know when their victim is prone for an attack (kidnap, rob) . The best is to keep it as it is.

Re: Time remaining on cooldowns

Posted: June 18, 2022, 2:22 pm
by Faraon78910
Milyn wrote:
I disagree with adding time remaining indicator in rob rape kidnap type of commands because this would rather end up resulting in targeting the individual because the players will know when their victim is prone for an attack (kidnap, rob) . The best is to keep it as it is.
Exactly, and it may also result in some form of scoreboost.

Re: Time remaining on cooldowns

Posted: August 25, 2022, 5:41 pm
by MrMahmoud
I agree to add a cooldown timer for breaking alca. Sometimes while I'm going to break alca, I see that it was broken recently by someone else, so I keep waiting without having no idea how many minutes left to break it again.

Re: Time remaining on cooldowns

Posted: August 25, 2022, 6:23 pm
by 69?
I agree +1

Re: Time remaining on cooldowns

Posted: August 25, 2022, 6:41 pm
by Amaris
MrMahmoud wrote:
I agree to add a cooldown timer for breaking alca. Sometimes while I'm going to break alca, I see that it was broken recently by someone else, so I keep waiting without having no idea how many minutes left to break it again.
+1

Re: Time remaining on cooldowns

Posted: August 25, 2022, 6:44 pm
by Abstract
Not much else to say except +1

Re: Time remaining on cooldowns

Posted: August 27, 2022, 9:03 am
by Be_Quiet
Being able to know when you can use commands is really helpful, instead of just typing it same commands multiple times and still get same message (robbed recently, you are exhausted, try again later). We will know when to use commands and go for same shops to rob.

Re: Time remaining on cooldowns

Posted: August 27, 2022, 11:13 am
by Thursday
Be_Quiet wrote:
Being able to know when you can use commands is really helpful, instead of just typing it same commands multiple times and still get same message (robbed recently, you are exhausted, try again later). We will know when to use commands and go for same shops to rob.
It will just lead to score abuse or camping from my eyes.

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