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Lsrcr Forum • Cap /fishinv

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Cap /fishinv

https://ls-rcr.com/forum/viewtopic.php?t=129804

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Cap /fishinv

Posted: June 12, 2026, 4:54 pm
by dev3r3r
Your name: [Lsrcr]Deve
Suggestion headline: Add
Picture:
Spoiler: show
Importance of suggestion: 7/10
Why should it be accepted:
  • I think we should cap the /fishinv to 200 fish in total, as Immortal approached in-game lately,
    might be limited to 100 and we buy an item to increase it? like a fish bag from 24/7.
  • We should also have the rod and baits sold/requested from the salesmen (/request items).
  • I would say increase the maximum baits we can carry but it won't really matter if it was added to the salesman.
so, the suggestion is whether this or this, GL.

Re: Cap /fishinv

Posted: June 12, 2026, 5:52 pm
by Panda
No, I think /fishinv is fine as it is right now. However I agree with the other part. Just leave /fishinv alone. XD

I just realized, being able to buy baits and rods from salesmen could be easily abuse. Imagine this, you and your friend spawn as a salesman when the Illegal fishing starts and when you're out of baits you can easily purchase from each other.

Re: Cap /fishinv

Posted: June 12, 2026, 9:49 pm
by dev3r3r
June 12, 2026, 5:52 pmPanda wrote:
No, I think /fishinv is fine as it is right now. However I agree with the other part. Just leave /fishinv alone. XD

I just realized, being able to buy baits and rods from salesmen could be easily abuse. Imagine this, you and your friend spawn as a salesman when the Illegal fishing starts and when you're out of baits you can easily purchase from each other.
That’s not actually abuse, just like the weapons dealer who’s out in a hunt = unlimited armor for his team mates.
same thing but, here comes the /fishinv cap.
You will have a limit over there, you won’t be able to refill baits repeatedly, it will depend on the cap 100-200.
So, that’s actually useful it would bring back the salesman skill to life.

Re: Cap /fishinv

Posted: June 24, 2026, 11:20 am
by Karu_Tepes
June 12, 2026, 5:52 pmPanda wrote:
No, I think /fishinv is fine as it is right now. However I agree with the other part. Just leave /fishinv alone. XD

I just realized, being able to buy baits and rods from salesmen could be easily abuse. Imagine this, you and your friend spawn as a salesman when the Illegal fishing starts and when you're out of baits you can easily purchase from each other.
You spending money on it, so it's generally allowed. And I like the idea.

Re: Cap /fishinv

Posted: June 24, 2026, 11:35 am
by Panda
June 12, 2026, 9:49 pmdev3r3r wrote:
June 12, 2026, 5:52 pmPanda wrote:
No, I think /fishinv is fine as it is right now. However I agree with the other part. Just leave /fishinv alone. XD

I just realized, being able to buy baits and rods from salesmen could be easily abuse. Imagine this, you and your friend spawn as a salesman when the Illegal fishing starts and when you're out of baits you can easily purchase from each other.
That’s not actually abuse, just like the weapons dealer who’s out in a hunt = unlimited armor for his team mates.
same thing but, here comes the /fishinv cap.
You will have a limit over there, you won’t be able to refill baits repeatedly, it will depend on the cap 100-200.
So, that’s actually useful it would bring back the salesman skill to life.
I think I finally get your point however, I am passing on puting a capacity on fishinv as we're selling the legal fish too far. I don't wanna go back and forth from SMB to Angel Pine each time I reached the capacity. I get that it's realistic to put a capacity but man, fishermen has it rough, constant rapes (luckily I figured a way to counter it by being a private medic which became a meta now) and searches man. Now we gotta go back and forth from Angel Pine to SMB? Nah, however you got me with being able to buy baits from a salesman.

Re: Cap /fishinv

Posted: June 24, 2026, 11:38 am
by Panda
June 24, 2026, 11:20 amKaru_Tepes wrote:
June 12, 2026, 5:52 pmPanda wrote:
No, I think /fishinv is fine as it is right now. However I agree with the other part. Just leave /fishinv alone. XD

I just realized, being able to buy baits and rods from salesmen could be easily abuse. Imagine this, you and your friend spawn as a salesman when the Illegal fishing starts and when you're out of baits you can easily purchase from each other.
You spending money on it, so it's generally allowed. And I like the idea.

It's just I thought what's the point of putting a capacity on baits you can carry, if there's a reason being able to purchase a bait from a salesman can be a loophole. Anyway I think I'll agree with it now.

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