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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • /pull command - Approved

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

/pull command - Approved

https://ls-rcr.com/forum/viewtopic.php?t=41239

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/pull command - Approved

Posted: May 8, 2014, 2:54 pm
by CXdur
In-Game Name: [Lsrcr]CXdur
Suggestion: A pull command which allows you to pull someone out of a vehicle
Reason: Let's say that you have caught a suspect, you have him blocked up with roadblocks. There's absolutely no way for him to escape. He could be cuffed, his vehicle could be locked, he could be saving jailtime by just staying inside the car. In situations like this a command to pull the player out of the vehicle could be really great to have.

Obviously this can be too overpowered (for example jumping on top of a car and doing it while it's driving would be too good), so my suggestions is that it would work like this:

/pull <id>, and you would have to stay close to the player (cuff range), and if your location has changed too much (for example if you've walked out of the cuff distance) it would say something like this:
"Pull interrupted. You've moved around too much."
and if it's successful you would pull the player out of the vehicle to your own location.

Like this it would be impossible to drag someone if they're moving, or if you're moving. So it would only work if you have them completely blocked up with roadblocks (which enables you to use more tactics).

Personally I believe that this would be a great addition to the swat team, and I think that it fits the team perfectly.

Attachments:
Image
Here's an example of what I mean

Re: /pull command

Posted: May 8, 2014, 3:00 pm
by M.c.AlGeR
+1 Yes i like it . These Day we are seeing some people when you /cuff them in car they just do /lock --' -_- and swat cuffs with unliminted Time so i Prefer another command when he lock the car and it is /breakwindow or /bw Then /pull it would be great and more roleplayish :p :D

Re: /pull command

Posted: May 8, 2014, 3:18 pm
by BoSS
[Lsrcr]CXdur wrote:
He could be cuffed, his vehicle could be locked*
+1, also a command for interiors which forces them out whilst they are cuffed.

EDIT -
[Lsrcr]CXdur wrote:
Like this it would be impossible to drag someone if they're moving, or if you're moving. So it would only work if you have them completely blocked up with roadblocks (which enables you to use more tactics).
I don't think that's possible.

Re: /pull command

Posted: May 8, 2014, 3:19 pm
by Monuir
+1 Really will be great

Re: /pull command

Posted: May 8, 2014, 3:26 pm
by CXdur
BoSSPEED wrote:
[Lsrcr]CXdur wrote:
He could be cuffed, his vehicle could be locked*
+1, also a command for interiors which forces them out whilst they are cuffed.

EDIT -
[Lsrcr]CXdur wrote:
Like this it would be impossible to drag someone if they're moving, or if you're moving. So it would only work if you have them completely blocked up with roadblocks (which enables you to use more tactics).
I don't think that's possible.
It is though.It should be simple to check whether a player has moved, and if so if he has moved a lot. You basically get his location at the start of the 5 seconds, and then get them after and see whether it has changed. You would also check if the victim is still in range or not.

Re: /pull command

Posted: May 8, 2014, 3:38 pm
by Kevin
+1, It will be good for sure.

Re: /pull command

Posted: May 8, 2014, 3:48 pm
by Smiley
+1 I think it would be great to have this!
:)

Re: /pull command

Posted: May 8, 2014, 4:23 pm
by Gouveia
+1 Really will be great

Re: /pull command

Posted: May 8, 2014, 5:38 pm
by [Lsrcr]Veran
Yep +1, also like bosssped says. Bring command when some1 is in interior cuffed we can bring him out..somehow. new command!

Re: /pull command

Posted: May 8, 2014, 5:38 pm
by Kaosx234
Just enable SWATs to enter in a locked vehicle.

BTW +1

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