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Lsrcr Forum • Alcatraz checkpoint

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Alcatraz checkpoint

https://ls-rcr.com/forum/viewtopic.php?t=41716

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Alcatraz checkpoint

Posted: May 22, 2014, 1:12 am
by *Sunday*
In-Game Name: [Lsrcr]Sunday
Suggestion: Make another drag checkpoint at Alcatraz. BUT you can only hand over red suspects there and orange suspects only at regular checkpoints.
Reason: Makes dragging red players more of a challenge. Also gives Alcatraz a bit more meaning/purpose.

So basically when you drag an orange player = hand him over at LSPD, SFPD, LVPD or Dillimore and when you drag a red one = hand him over at Alcatraz. You cannot hand over an orange guy at alca nor a red guy at any of the police departments. This would work for free criminals as well, which means a red suspect cannot freely hand himself over at LSPD (or any other) but only at Alca. Same goes for orange guys who want to hand themselves at Alca.

Re: Alcatraz checkpoint

Posted: May 22, 2014, 2:43 am
by Carl_J
EDIT; in V8 criminals are too powerful, just make a checkpoint at Alcatraz but just for reds & keep others the same

Re: Alcatraz checkpoint

Posted: May 22, 2014, 5:42 am
by CXdur
-1

Sorry, but I cannot agree with this one. I don't think you two have tried to play alone in SWAT skin with the new update. I tested it myself with the sultan to see how it would go, and these are my results.

After 5 drags I delivered two, not because the suspect broke cuffs because I either got a vortex after me or a guy driving a car with a criminal on top.

These would be great with v7, but with v8 this is way more harder than you actually imagine. These also makes it impossible for you to drag certain player in certain situations.

Let's say you drag Player1 and he has two friends. You drag Player1, and both of his friends /flyalca and meet you on the way. You have two SWAT players on your roof but you're a bit damaged on the way. There's no way that the SWAT car will survive it. And there are basically no cars on the way from East LS to Alca so there's no chance they'll get away if they break cuffs unless friends help them or they quit the game.

Please try to play a bit with V8 and then check over the suggestions because currently dragging is nearly impossible alone.

Re: Alcatraz checkpoint

Posted: May 22, 2014, 5:52 am
by TripleH
[Lsrcr]CXdur wrote:
-1

Sorry, but I cannot agree with this one. I don't think you two have tried to play alone in SWAT skin with the new update. I tested it myself with the sultan to see how it would go, and these are my results.

After 5 drags I delivered two, not because the suspect broke cuffs because I either got a vortex after me or a guy driving a car with a criminal on top.

These would be great with v7, but with v8 this is way more harder than you actually imagine. These also makes it impossible for you to drag certain player in certain situations.

Let's say you drag Player1 and he has two friends. You drag Player1, and both of his friends /flyalca and meet you on the way. You have two SWAT players on your roof but you're a bit damaged on the way. There's no way that the SWAT car will survive it.

Please try to play a bit with V8 and then check over the suggestions because currently dragging is nearly impossible alone.
i Agree
-1
i don't know if i am allowed to post here

Re: Alcatraz checkpoint

Posted: May 22, 2014, 6:09 am
by [Lsrcr]Veran
Yeah probably not good idea with this new update. -1

Re: Alcatraz checkpoint

Posted: May 22, 2014, 8:52 am
by Moiz Nouman
Dragging a suspect and taking him to pd in v8 is way to hard. The checkpoint at alca sounds good but its too far away and will give criminals a lot more chances to kill the Swats and save his buddies. Example given by CXderp. Taking a suspect to Lspd or Dillimore will be more easier than taking the suspect to alca...

Sorry, -1.

Re: Alcatraz checkpoint

Posted: May 22, 2014, 1:08 pm
by THEREDDRAGON
[Lsrcr]CXdur wrote:
-1

Sorry, but I cannot agree with this one. I don't think you two have tried to play alone in SWAT skin with the new update. I tested it myself with the sultan to see how it would go, and these are my results.

After 5 drags I delivered two, not because the suspect broke cuffs because I either got a vortex after me or a guy driving a car with a criminal on top.

These would be great with v7, but with v8 this is way more harder than you actually imagine. These also makes it impossible for you to drag certain player in certain situations.

Let's say you drag Player1 and he has two friends. You drag Player1, and both of his friends /flyalca and meet you on the way. You have two SWAT players on your roof but you're a bit damaged on the way. There's no way that the SWAT car will survive it. And there are basically no cars on the way from East LS to Alca so there's no chance they'll get away if they break cuffs unless friends help them or they quit the game.

Please try to play a bit with V8 and then check over the suggestions because currently dragging is nearly impossible alone.

Re: Alcatraz checkpoint

Posted: May 25, 2014, 5:26 pm
by Auto
This makes a lot of sense, but with the new update I can't help but agree with everyone else. We will see, maybe things will change in a patch or two. Energ has a lot to think about.

Until then, I'll leave this one open for discussion.

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