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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Auto-cuff after /taze - Not approved

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Auto-cuff after /taze - Not approved

https://ls-rcr.com/forum/viewtopic.php?t=49380

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Auto-cuff after /taze - Not approved

Posted: November 6, 2014, 1:52 pm
by 11PM
In-Game Name: [Lsrcr]11pm
Suggestion: Automatic cuffs after /taze
Explanation: When you /taze someone the system will automatically /cuff him for you. So you have to /drag only.
Reason: Are you/we SWATs or not? Special Weapons And Tactics. So, take a look at cops, all they have to do is /taze, /cuff and /ar, so, the player goes in jail within 5 second. But, you, as the SWAT member need to do /taze, /cuff, /drag AND drive the suspect to the PD. Isnt that a bit "long" process? What im trying to say, automatic cuffs after /taze wont make you so OP, but it will help us. I mean, you still need to /drag and drive with the suspect to the PD (all the way down). If anyone is OP here, its a freaking cop who needs to type /cuff and /ar only.

Re: Auto-cuff after /taze

Posted: November 6, 2014, 2:05 pm
by Elite
+1

Re: Auto-cuff after /taze

Posted: November 6, 2014, 2:27 pm
by Lolmomlol
well, it's a great idea, no idea like this comes to my head, ITS SPECIAL IDEA, big +1 for sure

Re: Auto-cuff after /taze

Posted: November 6, 2014, 2:35 pm
by Kaosx234
Challenge is fun - I am staying neutral on this suggestion.
Anyway, thanks for the sugg.

Re: Auto-cuff after /taze

Posted: November 6, 2014, 2:41 pm
by Moiz Nouman
-1

Criminals right now have really low chances of escaping from us. Imagine with auto cuffs criminals will have 0% of chances of escaping.

Re: Auto-cuff after /taze

Posted: November 6, 2014, 2:43 pm
by Kaosx234
Moiz Nouman wrote:
-1

Criminals right now have really low chances of escaping from us. Imagine with auto cuffs criminals will have 0% of chances of escaping.
I didn't see for a while that SWAT was failing to /cuff a player in 1-2 seconds after the taze.
/Bc is still an option

Re: Auto-cuff after /taze

Posted: November 6, 2014, 3:04 pm
by Hashish
Wont change anything to me
i /taze /cuff /drag maybe in 2sec or less :P :P

jk .. great idea +1

Re: Auto-cuff after /taze

Posted: November 6, 2014, 5:51 pm
by Wajeeh
hmm good idea but we are not normal cops :P we are a bit more skilled in commands and we don't really face a problem in typing /cuff after /taze.
So i will be neutral on this.

Re: Auto-cuff after /taze

Posted: November 6, 2014, 7:01 pm
by CyClon3
Auto-cuff could make SWAT work much easier, you wouldn't need to take the time to type an extra command and criminals get captured quickly. Work could be much faster and the total time to complete an arrest can be at the minimum. Criminals wouldn't be able to attack you back after a /taze so you become safe for a short period of time. However, there are also disadvantages: for example, SWAT members will become dependent on auto-cuff which will decrease our SOC skills to some extent. Also, dueling suspects will be out of the option as they will be auto-cuffed - restricting our range of methods with dealing with suspects (as in you can only drag not kill after one taze). Auto-cuff also seems really overpowered for SWAT and criminals, after one single taze they can get captured with minimal effort from SWAT multiple times; increasing rage and rule-breaking such as insults as they would now take more effort to /bc. And finally, auto-cuff lowers the fun and challenge of actually catching criminals so some SWAT members could lose motivation.

Personally, a negative from me as it wouldn't be a fun mechanic in SWAT. I like the suggestion and the original idea though, but I don't think it would be good in SWAT.

Re: Auto-cuff after /taze

Posted: November 6, 2014, 7:40 pm
by Moiz Nouman
Kaosx234 wrote:
Moiz Nouman wrote:
-1

Criminals right now have really low chances of escaping from us. Imagine with auto cuffs criminals will have 0% of chances of escaping.
I didn't see for a while that SWAT was failing to /cuff a player in 1-2 seconds after the taze.
/Bc is still an option
yeah but imagine if your fighting like 5-6 criminals with your team, you just type /taze id and he gets auto-cuffed... won't that become a bit OP ? In my eyes, criminals should at-least have any chances to fight back or run away if they are a bit far from the cuffing range...

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