We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • Drugs.

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Drugs.

https://ls-rcr.com/forum/viewtopic.php?t=50373

Page 1 of 2

Drugs.

Posted: December 6, 2014, 8:49 am
by Demon.
[Lsrcr]11PM wrote:
Suggestion :
1.) Add new options in Drug House -> /buyseeds <amount> and /sellmarijuana <amount>
2.) /druginfo to check how many seeds you have, and how many seeds you planted: "You carry: <amount> marijuana seeds" and "You planted <amount> marijuana seeds"
3.) Go somewhere and type /plantmarijuana to plant one seed, at that place the red checkpoint should be created (red checkpoint, or something that looks like grass or weed). That red checkpoint should generate 10g of drugs each minute in real life. Should be limited to 100g per marijuana seed
4.) If you want to take your planted drugs, go to that red checkpoint and type /harvestmarijuana to harvest all generated drugs so far.
5.) Go to Drug House and choose option /sellmarijuana in order to sell all harvested marijuana.
6.) Cops can see your planted marijuana and they can type /seizemarijuana to take all generated drugs at that checkpoint.
7.) Everyone else can SEE your planted marijuana, but ONLY Drug Dealers can use /stealmarijuana to steal all generated drugs you planted and sell it at Drug House
8.) Only for Drug Dealers, no other skills can use any of these commands
9.) All required commands: /buyseeds <amount>, /sellmarijuana <amount>, /plantmarijuana, /seizemarijuana, /stealmarijuana, updated /druginfo

How to avoid abuse?
1.) Set limit to how many seeds you can carry and how many seeds you can plant.
-You can buy/carry only 5 marijuana seeds, (/buyseeds 5)
-You can plant only 5 marijuana seeds. (It means you can generate and harvest 500g at maximum)(You can not have more then 5 seeds planted)
2.) If you decide to sell your collected marijuana, you can sell ONLY marijuana that you harvested. It means you can not sell regular drugs, only those you planted with /plantmarijuana. (This way, nobody can sell these 500g of drugs that you got when you spawn as Drug Dealer or buy from someone).

It would be nice to have something like this. This way we can bring more roleplaying stuff to our server.
Credits go to 11pm.
And this.
Kaosx234 wrote:
So, Drug Dealers have to fill up drug houses just like securicar and ATM?
Why not, if this happens, drugs should cost more expensive, like $100 per 1 (if you're buying directly from drug house), and drug dealers after selling their marijuana get around $70 per gram.

+1

Re: Drugs.

Posted: December 6, 2014, 10:06 am
by [Lsrcr]Yakuza
Yes from me.

Re: Drugs.

Posted: December 6, 2014, 10:31 am
by Cyborg.
Great suggestion

Re: Drugs.

Posted: December 6, 2014, 12:24 pm
by Kaosx234
So, Drug Dealers have to fill up drug houses just like securicar and ATM?
Why not, if this happens, drugs should cost more expensive, like $100 per 1 (if you're buying directly from drug house), and drug dealers after selling their marijuana get around $70 per gram.

+1

Re: Drugs.

Posted: December 6, 2014, 1:17 pm
by Geographi
+1

Re: Drugs.

Posted: December 6, 2014, 1:53 pm
by Jed
-1 Because then everyone will start growing marijuana and then there will be too many red checkpoints and that will cause a lot of lag.

Re: Drugs.

Posted: December 6, 2014, 3:50 pm
by Demon.
Jengayfucker wrote:
-1 Because then everyone will start growing marijuana and then there will be too many red checkpoints and that will cause a lot of lag.
Doubt that.

Re: Drugs.

Posted: December 6, 2014, 3:52 pm
by inzanee
[Lsrcr]Cyborg wrote:
Great suggestion

Re: Drugs.

Posted: December 6, 2014, 4:07 pm
by Demon.
[Lsrcr]11PM wrote:
Should be limited to 100g per marijuana seed
How about we make it 200g ? That way we can make more money, 70*200=14000. Still not much tho but it's enough. And you must have a drugbag on in order to carry 1000g, this only applies to planted marijuana.

This way you can make 70k every 20mins.


Example : I go to a drughouse and buy 5 seeds and a marijuana drug bag, i go somewhere and plant the seeds and 20mins later i come to harvest them, and when i go to the drug house to sell them 1g= $70 i can make a 70k profit.
Note: Without the marijuana drugbag you cannot carry more then 500g.

Re: Drugs.

Posted: December 6, 2014, 4:39 pm
by Fantastic
Eh, abit complex don't you think?

/neutral

All times are UTC
Page 1 of 2
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/