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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Friendly Fire Disarm - (EDIT)

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Friendly Fire Disarm - (EDIT)

https://ls-rcr.com/forum/viewtopic.php?t=52558

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Friendly Fire Disarm - (EDIT)

Posted: February 10, 2015, 9:28 am
by Hawk
Your name: [Lsrcr]Hawk
Suggestion headline: 1. Disarm Time Reduction. 2. The weapon selected after being disarmed in a vehicle is not always usable in the vehicle. (Explained in "Why should it be accepted").
Picture: (not applicable)
Importance of suggestion: 8/10
Why should it be accepted:
1. Sometimes when there's multiple criminals in the area, several cops responds to the situation.
When you're shooting and a cops comes in front of you unexpectedly, the disarm function will take place. During combat one can notice that it will take a while to get your weapons back therefore the time should be reduced.
2. The second part of the recommendation is that whenever a person gets disarmed while inside a vehicle and then gets his weapons back, the default weapon should mandatory be the Uzi, SMG or tec9.

(Rating reason) The reason of giving it an 8 from 10 is that this has affected my gameplay a bit, and can be very annoying at times since some cases are genuine.

Thanks & Regards,
[Lsrcr]Hawk

Re: Friendly Fire Disarm - (EDIT)

Posted: February 10, 2015, 10:27 am
by [Lsrcr]PiPo
Remove the cop vs cop dm.

Like if you are an LEO, and you'll hit another LEO your weapons will not be disarmed.
That would be in my oppion the best option.

Re: Friendly Fire Disarm - (EDIT)

Posted: February 10, 2015, 10:36 am
by Hawk
True, like for example from lieutenant rank upwards, COP dm should not apply

Re: Friendly Fire Disarm - (EDIT)

Posted: February 10, 2015, 11:33 am
by [Lsrcr]PiPo
[Lsrcr]Hawk wrote:
True, like for example from lieutenant rank upwards, COP dm should not apply
That would create an advantage for higher ranks, they can quickly go drive in front and disae the other cop.
I should either goes for all, or for nobody.

Re: Friendly Fire Disarm - (EDIT)

Posted: February 10, 2015, 11:48 am
by Hawk
Hmm it depends on the point of view though, even though i do agree with what you're saying. But what i had in mind was that higher ranks would have an idea on how to be a cop and all, since most Dm'ers are new comers.

Re: Friendly Fire Disarm - (EDIT)

Posted: February 10, 2015, 3:46 pm
by Kaosx234
[Lsrcr]PiPo wrote:
Remove the cop vs cop dm.

Like if you are an LEO, and you'll hit another LEO your weapons will not be disarmed.
That would be in my oppion the best option.
yes, then newbies will DM out of shit in cop skin.

Just be careful when you're shooting. It gives more pros than cons.
-1

Re: Friendly Fire Disarm - (EDIT)

Posted: February 19, 2015, 5:45 pm
by [Lsrcr]Yakuza
-1

Re: Friendly Fire Disarm - (EDIT)

Posted: February 21, 2015, 8:28 pm
by Cyborg.
Kaosx234 wrote:
[Lsrcr]PiPo wrote:
Remove the cop vs cop dm.

Like if you are an LEO, and you'll hit another LEO your weapons will not be disarmed.
That would be in my oppion the best option.
yes, then newbies will DM out of shit in cop skin.

Just be careful when you're shooting. It gives more pros than cons.
-1

Re: Friendly Fire Disarm - (EDIT)

Posted: February 25, 2015, 3:19 pm
by BoyWhoLived
You can't understand it, only scripters can. Actually, when a player gives damage or takes damage, OnPlayerWeaponShot will be called only when player is not in vehicle. So, if a player is in a vehicle, the damage he provides is uncontrollable (not impossible, but very difficult and not accurate) . Because of this, Johnson made this anti-dm. But, if it is annoying, then it'd be nice if the time is reduced or if we get slot 4 weapon when we get back our weapons.

So, the point is, stop complaining about the current anti-dm. Johnson has made it best as it could ever be.

Re: Friendly Fire Disarm - (EDIT)

Posted: February 26, 2015, 5:39 pm
by [Lsrcr]Msevenn
If it's possible in any way to make it only disarm the current weapon when in vehicle (tec9/ uzi/ mp5) that would be much better

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