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Lsrcr Forum • Cooldown on /taze command

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Cooldown on /taze command

https://ls-rcr.com/forum/viewtopic.php?t=53846

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Cooldown on /taze command

Posted: March 24, 2015, 10:18 pm
by Uziskull
Your name: Uziskull
Suggestion headline: Add cooldown to /taze command
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Importance of suggestion: 7
Why should it be accepted: I think that the command /taze (along with some similar commands) should have a cooldown, so that it is actually possible to escape from a close-up police. Right now, I got stopped on my tracks because a policeman got near me, and kept /taze'ing me in such a way that I couldn't even move, while another police nearby arrested me. I don't know if this is what you'd call "normal RP police actions", but I can't see how this is even allowed in the first place. At least add some cooldown until you can reuse the command; not only would it give criminals caught a chance to escape (since /breakcuffs is a useless and obsolete command), but it would also require faster typing from the policeman in question, which would help to tell who uses keybinds negatively (thus helping keep the server clean).

Re: Cooldown on /taze command

Posted: March 25, 2015, 1:52 am
by Keenan
I'm neutral on this.
I think that the command /taze (along with some similar commands) should have a cooldown, so that it is actually possible to escape from a close-up police.
Get a shockgun, shock then back.
kept /taze'ing me in such a way that I couldn't even move, while another police nearby arrested me...(since /breakcuffs is a useless and obsolete command)
You forgot the part where they cuff you, I usually pretype "/bc"(/breakcuffs) when i get tazed so that I actually have a chance in breaking the cuffs.

What I would really suggest:
Either limit /tazes to 3 just like the shotgun or
Make /shocks unlimited just like the taze.

Why would you let them shock you 3+ for stupid reasons when we can't shock them.

Re: Cooldown on /taze command

Posted: March 25, 2015, 2:19 am
by Keenan
Another suggestion sorta related to this post:
Who GIVES A FUCK on who's tazeing who on mainchat, make that police chat or some shit.
Done, no more taze spam.

Re: Cooldown on /taze command

Posted: March 29, 2015, 12:38 am
by [Lsrcr]Yakuza
-1

Re: Cooldown on /taze command

Posted: March 29, 2015, 9:29 am
by 122policeofficer
-1 Absoloutley RP situation when one officer /taze and other /cuff like in real life,I am telling you because I am officer in real life and I have expirience with these situation.As long officer /taze you you can /shock him,so you have no shockgun-your problem,aslo for /cuff you can use /bc.Big NEGATIVE for this.

Re: Cooldown on /taze command

Posted: March 29, 2015, 9:43 am
by Thursday
-1 pls make a good suggestion mate :) dont waste our time

Re: Cooldown on /taze command

Posted: March 29, 2015, 7:31 pm
by T_Rex
What is this? -1

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