Cooldown on /taze command
Posted: March 24, 2015, 10:18 pm
Your name: Uziskull
Suggestion headline: Add cooldown to /taze command
Picture:
Importance of suggestion: 7
Why should it be accepted: I think that the command /taze (along with some similar commands) should have a cooldown, so that it is actually possible to escape from a close-up police. Right now, I got stopped on my tracks because a policeman got near me, and kept /taze'ing me in such a way that I couldn't even move, while another police nearby arrested me. I don't know if this is what you'd call "normal RP police actions", but I can't see how this is even allowed in the first place. At least add some cooldown until you can reuse the command; not only would it give criminals caught a chance to escape (since /breakcuffs is a useless and obsolete command), but it would also require faster typing from the policeman in question, which would help to tell who uses keybinds negatively (thus helping keep the server clean).
Suggestion headline: Add cooldown to /taze command
Picture:
Spoiler: show
Why should it be accepted: I think that the command /taze (along with some similar commands) should have a cooldown, so that it is actually possible to escape from a close-up police. Right now, I got stopped on my tracks because a policeman got near me, and kept /taze'ing me in such a way that I couldn't even move, while another police nearby arrested me. I don't know if this is what you'd call "normal RP police actions", but I can't see how this is even allowed in the first place. At least add some cooldown until you can reuse the command; not only would it give criminals caught a chance to escape (since /breakcuffs is a useless and obsolete command), but it would also require faster typing from the policeman in question, which would help to tell who uses keybinds negatively (thus helping keep the server clean).

