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Lsrcr Forum • Ruster/Seasparrow rule changes suggestion(s).

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Ruster/Seasparrow rule changes suggestion(s).

https://ls-rcr.com/forum/viewtopic.php?t=57597

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Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 11:26 am
by [Lsrcr]PiPo
Name : [Lsrcr]PiPo
Reason for suggesting : To make the ruster and Sea sparrow mor joyable to play with, without being overpowerd. (read carefully to notice te difference between the to.
Extra information : I quiclky wanted to share that the rustler does shoot only straight forward.( the bullets dont lock any target)
And the Sea Sparrow has a more powerfull weapons (faster firerate) and does lock the targets a little bit when you are shooting close allready. (Like the minigun from a hunter)
Suggestion :
[Lsrcr]PiPo wrote:
JohnCarer wrote:
I encourage you to suggest rule edits for sparrow and rustler you find more appropriate

1. Rustler

1.1 ( You are NOT allowed to use the Rustler on white/yellow/orange suspects on the ground.
1.2 ( You are allowed to use the Rustler on Orange/Red/Darkred(mw) suspects when they are airborn or in the water.
1.3 ( You are allowed to use the Ruster against Red/Darkred(mw) suspect if they are on the ground, however you may not damage ANYONE during this.

2. Seasparrow.

2.1 (You are not allowed to use the Sparrow against white/yellow/orange or red if they are on the ground.
2.2 (You are allowed to use the Sparrow against any suspect when they are airborn or in the water.
2.3 ( You are allowed to use the Sea Sparrow against Most Wantes suspect when they are on the ground, you may however not damage ANYONE!

Sorry for not using the template, using my mobile phone and can only save one ctrl+C.

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 1:39 pm
by Criminal
+1

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 3:22 pm
by Hawk
+1

This suggestion would really make the air crafts more useful and fun! I really would be looking forward :D

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 3:26 pm
by Sinner
+1
Seasparrow doesn't have auto aim so it'd be easy for criminals to evade it.

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 3:42 pm
by Moiz Nouman
Agreed on Rustlers
Neutral on Sea Sparrow

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 4:32 pm
by Cyborg.
+1 for both

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 5:04 pm
by [Lsrcr]PiPo
[Lsrcr]Maggy wrote:
+1
Seasparrow doesn't have auto aim so it'd be easy for criminals to evade it.
Really ? Not even a little ?

Ima test it, and if you are right im editing my post.
Thanks for the heads up.

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 5:10 pm
by Diggs
Great !!

And there's no /su??

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 25, 2015, 5:14 pm
by MitkoBeadDz
+1

Re: Ruster/Seasparrow rule changes suggestion(s).

Posted: June 26, 2015, 8:33 am
by Sinner
[Lsrcr]PiPo wrote:
[Lsrcr]Maggy wrote:
+1
Seasparrow doesn't have auto aim so it'd be easy for criminals to evade it.
Really ? Not even a little ?

Ima test it, and if you are right im editing my post.
Thanks for the heads up.
Auto aim works only if the suspect is too near like 2-5 inches near. If you're in air, you have to aim on your own.

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