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Lsrcr Forum • About hitman.

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

About hitman.

https://ls-rcr.com/forum/viewtopic.php?t=57869

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About hitman.

Posted: June 30, 2015, 6:51 am
by [Lsrcr]ETjaijai
Here is my suggestion . there are for hitman.

[b]First.) hitman icon should be removed on map or color is white
^reason : because as you know , in our daily life , you wont know who is hitman and they killed their target with silence , also it can help hitman to kill the target with sniper and act like more real life.


Second.) /hit ID AMOUNT should be do in bar , in our daily life you cannot just /hit someone while driving or everywhere , if you want to /hit someone , you have to go to bar and many /hit ID 7000 . It is more real life , also after hitman killed the target , the target will lose their money , for example , If you hit id 1 7000 , and hitman kill him, id 1 may lose 7000$ . you know hit is just for hitman to earn money and scores , someone just let hitman kill ,and hitman earn money , so I hope after hitman killed the target , the target will lose their money. So I know many of you may think that if I hit the guy many times and hitman kill him many times , his money will be keep losing , avoid this problem happen , the guy only can be hit per hour , so it wont be abuse. Also after they log off the hit still here , it can avoid the hit evade.

Third .) (Its not for hitman.)
The police enforce car . we can see very few people use enforce car for chasing , so i have an idea that , we can take weapons from the back of the car . but the ammo is limited , after you out of order, you have to go back pd and refill the car, So I think is it a good idea . thank you



Sorry my English ! hope you can try to understand it .

Re: About hitman.

Posted: June 30, 2015, 8:01 am
by Lolmomlol
first - +1 or -1? i will go with +1

second - same as above

third - same as the 2 upstairs

Re: About hitman.

Posted: June 30, 2015, 8:51 am
by kkkjelol
1) I suggest it only for Pagati. Since they're RP Mafia and also a faction, they should have something unique and not being detected on radar as a hitman. Moreover, I would suggest for Pagati that they're able to change their radar mark to any colour (white, cyan, purple, blue, pink... but not yellow/orange/red/dark red). People still can see in the command /pglist who are online Pagati members.

2) You can make a contract with your phone, in you car. You only need to know service's number and the picture of the contracted guy. About the losing cash, I would say that 50 percent of the /hit goes to hitman and other 50 percent loses the contracted guy.
(ex. I hitted you for $50 000, If hitman kills you, hitman gets $25 000 and you lose $25 000).

Re: About hitman.

Posted: June 30, 2015, 9:45 am
by [Lsrcr]ETjaijai
kkkjelol wrote:
1) I suggest it only for Pagati. Since they're RP Mafia and also a faction, they should have something unique and not being detected on radar as a hitman. Moreover, I would suggest for Pagati that they're able to change their radar mark to any colour (white, cyan, purple, blue, pink... but not yellow/orange/red/dark red). People still can see in the command /pglist who are online Pagati members.

2) You can make a contract with your phone, in you car. You only need to know service's number and the picture of the contracted guy. About the losing cash, I would say that 50 percent of the /hit goes to hitman and other 50 percent loses the contracted guy.
(ex. I hitted you for $50 000, If hitman kills you, hitman gets $25 000 and you lose $25 000).
In first one , I think hitman should be removed in a player , only mafia group can use it , and every mafia icon should be removed in map so they can do the hit silently.

In second one , I think when the hitman is killed by the guy who is carrying a hit , the hit will be removed and hitman will lose their money about 50% , so hitman will become more challenge to play.

Re: About hitman.

Posted: June 30, 2015, 10:01 am
by Demon.
kkkjelol wrote:
1) I suggest it only for Pagati. Since they're RP Mafia and also a faction, they should have something unique and not being detected on radar as a hitman. Moreover, I would suggest for Pagati that they're able to change their radar mark to any colour (white, cyan, purple, blue, pink... but not yellow/orange/red/dark red). People still can see in the command /pglist who are online Pagati members.

2) You can make a contract with your phone, in you car. You only need to know service's number and the picture of the contracted guy. About the losing cash, I would say that 50 percent of the /hit goes to hitman and other 50 percent loses the contracted guy.
(ex. I hitted you for $50 000, If hitman kills you, hitman gets $25 000 and you lose $25 000).
Yes +1

Re: About hitman.

Posted: June 30, 2015, 10:27 am
by kkkjelol
erictsangbb wrote:
kkkjelol wrote:
1) I suggest it only for Pagati. Since they're RP Mafia and also a faction, they should have something unique and not being detected on radar as a hitman. Moreover, I would suggest for Pagati that they're able to change their radar mark to any colour (white, cyan, purple, blue, pink... but not yellow/orange/red/dark red). People still can see in the command /pglist who are online Pagati members.

2) You can make a contract with your phone, in you car. You only need to know service's number and the picture of the contracted guy. About the losing cash, I would say that 50 percent of the /hit goes to hitman and other 50 percent loses the contracted guy.
(ex. I hitted you for $50 000, If hitman kills you, hitman gets $25 000 and you lose $25 000).
In first one , I think hitman should be removed in a player , only mafia group can use it , and every mafia icon should be removed in map so they can do the hit silently.

In second one , I think when the hitman is killed by the guy who is carrying a hit , the hit will be removed and hitman will lose their money about 50% , so hitman will become more challenge to play.
There're literally no difference between mafias who have their base and Pagati. Let's make one and give this suggestion to them, shall we?

At the second one, I think the guy who is placing the hit wants other player to suffer, if you die by hitman it won't change a diff. Placing a hit contrat worth of $7000 or $70 000 is the same now. With this suggestion, if you place a higher contract, the player who dies will actually lose their cash and it won't be "oh whatever" like it is now. Let's make the hits more interesting.

Re: About hitman.

Posted: June 30, 2015, 11:50 am
by Nilikos
Almoste no-one places roleplay hit contracts, So making /hit only able to use inside of a bar will only reduce the job from hitmans and even make it boring because there aren't many hits to handle.

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