Suggestion-Store drugs/weapons in houses
Posted: August 6, 2015, 10:37 am
Your name: Sku11_Re10@ded
Suggestion headline: add the ability to store weapons/drugs in houses and add the (burglar) class.
Explanation:
-players that have houses can store weapons/drugs in it and there must be a limit of storage like (2000 Ammo limit for all weapons) but players can't store 2 weapons of the same type like (uzi,tech9),(M4,Ak47) , drugs are only (1000 grams) that can be stored in a house.
-The burglar class can rob houses for the stuff in it,he will attemp to rob the house,the attemp might fail and might success depending on his burglary skill which increases every 2 successful burglaries.
-you can protect your house weapons/drugs by simply locking the house before leaving.
commands:
-put drugs = /putdrugs (amount)
-put weapons = /putweapons (current,all) (Ammo) as i said and you can't even hold 2
weapons of the same type example(uzi,tech9)
-start a burglary = /startburg
-attemp to break into the house if it is locked = a button should be added to the menu which is when you press f to enter a locked house example:
Sku11_Re10@ded's house:
"Break into house" instead of "Enter house"
what players can't do\server messages :
-store overlimit ammo/drugs
server:You can only store (1000 grams) of drugs in a house.
server:You can only store (2000 Ammo) for weapons in a house.
-Attemp to break into a house while the owner is near/in the same location example : (idlewood)
Server:you cant attemp to break into the house while the owner is near.
-Start a burglary while the owner/LEO is in the house
server:you can't start a burglary while the owner is in the house.
server:you can't start a burglary while a Law Enforcement Officer is in the house.
Importance of suggestion:7/10 Because it is roleplayish , would make the server more interesting and would add a purpose for having a house.
*thanks for reading.
*these last added ideas are added due to [Lsrcr]Hawk's and [Lsrcr]SupperRobin63's reply.
Suggestion headline: add the ability to store weapons/drugs in houses and add the (burglar) class.
Explanation:
-players that have houses can store weapons/drugs in it and there must be a limit of storage like (2000 Ammo limit for all weapons) but players can't store 2 weapons of the same type like (uzi,tech9),(M4,Ak47) , drugs are only (1000 grams) that can be stored in a house.
-The burglar class can rob houses for the stuff in it,he will attemp to rob the house,the attemp might fail and might success depending on his burglary skill which increases every 2 successful burglaries.
-you can protect your house weapons/drugs by simply locking the house before leaving.
commands:
-put drugs = /putdrugs (amount)
-put weapons = /putweapons (current,all) (Ammo) as i said and you can't even hold 2
weapons of the same type example(uzi,tech9)
-start a burglary = /startburg
-attemp to break into the house if it is locked = a button should be added to the menu which is when you press f to enter a locked house example:
Sku11_Re10@ded's house:
"Break into house" instead of "Enter house"
what players can't do\server messages :
-store overlimit ammo/drugs
server:You can only store (1000 grams) of drugs in a house.
server:You can only store (2000 Ammo) for weapons in a house.
-Attemp to break into a house while the owner is near/in the same location example : (idlewood)
Server:you cant attemp to break into the house while the owner is near.
-Start a burglary while the owner/LEO is in the house
server:you can't start a burglary while the owner is in the house.
server:you can't start a burglary while a Law Enforcement Officer is in the house.
Importance of suggestion:7/10 Because it is roleplayish , would make the server more interesting and would add a purpose for having a house.
*thanks for reading.
*these last added ideas are added due to [Lsrcr]Hawk's and [Lsrcr]SupperRobin63's reply.
