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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • A New Class : Hacker

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

A New Class : Hacker

https://ls-rcr.com/forum/viewtopic.php?t=63164

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A New Class : Hacker

Posted: November 13, 2015, 2:43 pm
by NotAnAdmin
Your name: NotAnAdmin
Suggestion headline: Adding a new civilian class: hacker
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 5/10 (Shows how much it would mean to server/players)
Why should it be accepted:

A hacker class, would tend to spice things up at the server. It would be a riskier way of roaming the streets, but would also have its own rewards. You can spawn as hacker when you have :
    200+ Score 100+ Rob Skill
Once spawned, the weapons you have are:
    Desert Eagle [b]OR[/b] 9MM MP5 A third weapon if necessary
You spawn with 1 laptop, and additional ones can be purchased from a 24/7 store for $1000-$10000, whatever seems feasible. Once you're armed with your laptop, you can hack a store instead of robbing it. So, if a robber would otherwise rob $10000 from Ammunation, a hacker might get $20000, or might even get $5000, depending on a random number, the rob skill and the hacking skill. However, the wanted level will still be greater than the normal criminal's one. The time required would also be more. Eg. if a criminal takes 5 seconds, the hacker would take 8-12 seconds. Apart from this, if the hacker dies or is arrested, the laptop will be confiscated, i.e. vanishes. Moreover, you can also team with other hackers to take down a specific bank account. Eg. Me, Naruk and Nitin go to rob Energ's account. We buy an advanced laptop from Claude at a price of $30000 - $80000, then go to a specific place in Los Santos. There, we all stand in a checkpoint for 60 seconds, with a x% chance of failure, depending on the no. of people involved. If successful, everyone gets an equal share, and n% of money is robbed from Energ's account, wherein n > 0 && n < 1. Also, this hacker cooldown for robbing an account would be an hour to avoid the skill being too OP. For robbing normal shops, the cooldown would be a minute or two. Thanks, and I hope to see this in the next release. :D

Re: A New Class : Hacker

Posted: November 13, 2015, 2:55 pm
by Cyborg.
If i'm not mistaken, this is being developed now
I've seen hacking in /stats if i have a good memory as well

anyways, +1.

Re: A New Class : Hacker

Posted: November 13, 2015, 3:11 pm
by Robin
[Lsrcr]Cyborg wrote:
If i'm not mistaken, this is being developed now
I've seen hacking in /stats if i have a good memory as well

anyways, +1.
I also saw 'hacking' in /stats, this is a while ago but what you said might be true

Re: A New Class : Hacker

Posted: November 13, 2015, 4:06 pm
by Nilikos
Sounds cool +1

Re: A New Class : Hacker

Posted: November 13, 2015, 7:48 pm
by Zoroark
I love it +1

Re: A New Class : Hacker

Posted: November 13, 2015, 8:32 pm
by Lolmomlol
[Lsrcr]Robin wrote:
[Lsrcr]Cyborg wrote:
If i'm not mistaken, this is being developed now
I've seen hacking in /stats if i have a good memory as well

anyways, +1.
I also saw 'hacking' in /stats, this is a while ago but what you said might be true
so did i, +1

i like robbing bank accounts idea, i want to rob VIC and Trix so i become rich as hek

Re: A New Class : Hacker

Posted: November 13, 2015, 8:37 pm
by Crossbones
+1 good idea

Re: A New Class : Hacker

Posted: November 13, 2015, 8:50 pm
by Kaosx234
I'm neutral on this suggestion since everyone will spawn as a Hacker instead of any other skill. The idea sounds really nice.
If successful, everyone gets an equal share, and n% of money is robbed from Energ's account, wherein n > 0 && n < 1.
I know what you wanted to say with this, but this isn't just right...

Re: A New Class : Hacker

Posted: November 14, 2015, 1:24 am
by Naruk
Awesome suggestion, +1

But the n > 0 && n < 1 n% is too op, decrease the scale a little lower, the one you're going to rob might end up crying irl.

Re: A New Class : Hacker

Posted: November 14, 2015, 2:21 am
by NotAnAdmin
Thanks for the replies guys. I made the n > 0 and n < 1 for the kind of people who have around 5.000.000 in the bank, thus robbing them would only fetch 50.000. We can change the scale for different amounts, for eg. If a person has 20.000.000, in his case, n > 0 and n < 0.25 or 0.5. Yeah, it seems screwed up robbing 1% from an account with a billion. Thanks for the replies tho, guys. Appreciate them.

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