We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • Taze: Reducing stun time

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Taze: Reducing stun time

https://ls-rcr.com/forum/viewtopic.php?t=64607

Page 1 of 3

Taze: Reducing stun time

Posted: December 22, 2015, 2:09 pm
by Game
Your name: [Lsrcr]Game
Importance of suggestion: 7/10
Why should it be accepted: Its too hard for criminals to escape from unlimited tazes that cops/swats already have. I think it should be nerfed a little by reducing the stun time.

Re: Taze: Reducing stun time

Posted: December 22, 2015, 2:12 pm
by Deadly
Agreed, +1.

Re: Taze: Reducing stun time

Posted: December 22, 2015, 2:56 pm
by Shady
Or make the range of /taze the same of /cuff,either way +1

Re: Taze: Reducing stun time

Posted: December 22, 2015, 3:16 pm
by Immortal
Criminals are buying Shock guns. So, I think cops should buy Taze gun too.

Re: Taze: Reducing stun time

Posted: December 22, 2015, 4:41 pm
by 122policeofficer
Real taser gun when get deploy and hit the target effects 3 and some of them 5 seconds,if we wanna roleply then only thing can happend is to /taze become longer effective,but I will not support that because I think current /taze time effect is enough ;)

Re: Taze: Reducing stun time

Posted: December 22, 2015, 4:45 pm
by 122policeofficer
Immortall2 wrote:
Criminals are buying Shock guns. So, I think cops should buy Taze gun too.
Brate it's like that when you are criminal,you have to working that police not see you,earn the money and buy things for contiuning the work,but Police is payed by Goverment to fight criminals and bring justice,and that's the main diffirence betwen legally works and illegally :P <3

Re: Taze: Reducing stun time

Posted: December 23, 2015, 3:00 am
by Zoroark
122policeofficer wrote:
Immortall2 wrote:
Criminals are buying Shock guns. So, I think cops should buy Taze gun too.
Brate it's like that when you are criminal,you have to working that police not see you,earn the money and buy things for contiuning the work,but Police is payed by Goverment to fight criminals and bring justice,and that's the main diffirence betwen legally works and illegally :P <3

How can a criminal hide with /loc and a blip constantly on the map LOL



I even /loc officers when there a few.

Also a constant message in chat saying "[Lsrcr]Zoroark has robbed 7777 from ammu-nation"


I do get your point though, but unfortunately you can't really hide your criminal deeds in game. I do agree about them not having to buy the stun gun though but nerf it.




I do feel that this a good suggestion so a +1 for the suggestion. It should be slightly easier to escape, also since cops can just /ar you and you teleport to jail they need a nerf but leave the swat alone. They have to drag the criminal to jail.

Re: Taze: Reducing stun time

Posted: December 23, 2015, 9:13 am
by BoSS
Buy shock guns, -1.

Re: Taze: Reducing stun time

Posted: December 23, 2015, 9:28 am
by Fantastic
BoSS wrote:
Buy shock guns, -1.

Re: Taze: Reducing stun time

Posted: December 23, 2015, 11:52 am
by CyClon3
Even with a shock-gun, I think a small nerf should still be in place with lowered range and a taze reload timer +1

All times are UTC
Page 1 of 3
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/