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Lsrcr Forum • S.W.A.T Sound bomb

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

S.W.A.T Sound bomb

https://ls-rcr.com/forum/viewtopic.php?t=66612

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S.W.A.T Sound bomb

Posted: February 6, 2016, 9:00 pm
by David
In-Game Name: [Lsrcr]DavidScorp
Suggestion: Add S.W.A.T Sound bomb instead of /taze
Explanation: Since everybody knows that S.W.A.T has /drag command instead of /arrest i am here to suggest you the sound bomb instead of /taze. Cops are using /taze its like their shock gun but S.W.A.T can use their sound bomb on same range as /taze but instead of freezing them for 2s S.W.A.T sound bomb can be used on wanteds and once a S.W.A.T members uses a sound bomb wanted will become slowed from 100% of his speed to 50% of his speed. Also wanted wont be able to sprint since he got hitted by hard sound. S.W.A.T sound bomb will also last for 4s. Since wanted is slowed to 50% of his speed and cannot use sprint i suggest that sound bomb cannot be used on the same target untill 12 seconds pass. Lets say i bombed iFanta and hes slowed and none even if i teamed with lets say 3 more S.W.A.T members cannot use the sound bomb on him untill the time expires. Also if this gets accepted you need to think of the name because /bomb /sound are not really good name commands XD


Reason: I think this whould be great to have since i dont think S.W.A.T members in real life are using shock guns. They are using blind bombs etc.

Re: S.W.A.T Sound bomb

Posted: February 6, 2016, 9:42 pm
by Kaosx234
Or simply make this as an another equipment (since Army has Grenades, we should have some nades, either tear gass, flashbang or this).
Sounds good.

Re: S.W.A.T Sound bomb

Posted: February 7, 2016, 5:39 am
by Lumix
Nice, but how many of them would we have per spawn?

Re: S.W.A.T Sound bomb

Posted: February 7, 2016, 9:41 am
by David
[Lsrcr]Lumix wrote:
Nice, but how many of them would we have per spawn?
Hm does 3 per each members sounds too much?

Re: S.W.A.T Sound bomb

Posted: February 7, 2016, 10:00 am
by Kaosx234
davidscorp13 wrote:
[Lsrcr]Lumix wrote:
Nice, but how many of them would we have per spawn?
Hm does 3 per each members sounds too much?
Pretty much if this gets accepted, it's up to seniors or/and Tamer the amount per SWAT member

Re: S.W.A.T Sound bomb

Posted: February 15, 2016, 9:55 pm
by David
Kaosx234 wrote:
davidscorp13 wrote:
[Lsrcr]Lumix wrote:
Nice, but how many of them would we have per spawn?
Hm does 3 per each members sounds too much?
Pretty much if this gets accepted, it's up to seniors or/and Tamer the amount per SWAT member
Ive been playing for few days and i saw that /taze is really needed for us. Soo i think that this S.W.A.T. Sound Bomb that i suggested is good but i dont think that it needs to replace /taze. As Kaosx said it can be something like nades for lets say rank: Specialist [SPC]+

Re: S.W.A.T Sound bomb

Posted: February 17, 2016, 6:22 pm
by Alpha.
Good idea, +1.

Re: S.W.A.T Sound bomb

Posted: February 18, 2016, 7:38 am
by Gruty
+1

Only flaw is that it won't work on players that disable their GTA:SA audio ;)

Re: S.W.A.T Sound bomb

Posted: February 18, 2016, 9:54 am
by Kaosx234
[Lsrcr]Gruty wrote:
+1

Only flaw is that it won't work on players that disable their GTA:SA audio ;)
Maybe you should read suggestion before you vote.

Re: S.W.A.T Sound bomb

Posted: February 18, 2016, 2:44 pm
by Gruty
Kaosx234 wrote:
[Lsrcr]Gruty wrote:
+1

Only flaw is that it won't work on players that disable their GTA:SA audio ;)
Maybe you should read suggestion before you vote.
I already did but that was a joke on the title lol

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