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Lsrcr Forum • Nerfing /taze

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Nerfing /taze

https://ls-rcr.com/forum/viewtopic.php?t=67089

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Nerfing /taze

Posted: February 18, 2016, 4:18 pm
by Cheese
Suggestion 1:

Your name: Cheez
Suggestion headline: Give criminals a chance to dodge tasers. Give /taze a 70/30 success rate (numbers can be changed)
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: Taser guns might not always hit the target.


Suggestion 2:

Your name: Cheez
Suggestion headline: Wearing kevlar(armor) gives you a bit of electric resistance. (/taze duration significantly decreased)
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: Kevlar really does that in real life, I think.


Suggestion 3:

Your name: Cheez
Suggestion headline: Set a 1.5-2 second cooldown for /taze to avoid spam.
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: /taze is kinda OP.




I noticed that the recent updates were all in favor of the LEO's so here's a little something to even the odds.

Re: Nerfing /taze

Posted: February 18, 2016, 6:11 pm
by David
Cheese wrote:
Suggestion 1:

Your name: Cheez
Suggestion headline: Give criminals a chance to dodge tasers. Give /taze a 70/30 success rate (numbers can be changed)
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: Taser guns might not always hit the target.
NEUTRAL
-This could be only for police. Since police isnt trained the same way S.W.A.T and Army is. I dont think that any IRL S.W.A.T or Army member whould miss with their shock gun. While police could since i repeat they are not trained the same way S.W.A.T and Army is.


Cheese wrote:
Suggestion 2:

Your name: Cheez
Suggestion headline: Wearing kevlar(armor) gives you a bit of electric resistance. (/taze duration significantly decreased)
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: Kevlar really does that in real life, I think.
POSITIVE
-Okay this suggestion isnt really bad this could be really good. But i dont think that every suspect should be able to have kevlar armor. I whould rather prefer that only criminals with over 500 rob score should be able to buy and wear kevlar armor.


Cheese wrote:
Suggestion 3:

Your name: Cheez
Suggestion headline: Set a 1.5-2 second cooldown for /taze to avoid spam.
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: /taze is kinda OP.
NEGATIVE
-We can only use taze 3 times. Which isnt really big "spam"

Re: Nerfing /taze

Posted: February 18, 2016, 6:31 pm
by Crossbones
For all suggestions you got my +1 since I'm always in civilian skin and this thing sucks, take it's not fair

Re: Nerfing /taze

Posted: February 18, 2016, 6:32 pm
by David
[Lsrcr]Mr.NiceGuy wrote:
For all suggestions you got my +1 since I'm always in civilian skin and this thing sucks, take it's not fair
Then i can say "For all suggestions you got my -1 since im always in S.W.A.T skin and this thing is good. dont do it that wont be fair to LEOs
BUT I DIDNT.

Re: Nerfing /taze

Posted: February 18, 2016, 6:45 pm
by Cheese
davidscorp13 wrote:
Cheese wrote:
Suggestion 1:

Your name: Cheez
Suggestion headline: Give criminals a chance to dodge tasers. Give /taze a 70/30 success rate (numbers can be changed)
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: Taser guns might not always hit the target.
NEUTRAL
-This could be only for police. Since police isnt trained the same way S.W.A.T and Army is. I dont think that any IRL S.W.A.T or Army member whould miss with their shock gun. While police could since i repeat they are not trained the same way S.W.A.T and Army is.


Cheese wrote:
Suggestion 3:

Your name: Cheez
Suggestion headline: Set a 1.5-2 second cooldown for /taze to avoid spam.
Picture: N/A
Importance of suggestion: 8/10
Why should it be accepted: /taze is kinda OP.
NEGATIVE
-We can only use taze 3 times. Which isnt really big "spam"

1. You're right, they're not trained the same. IRL SWAT and Army don't even use tasers. As far as non-lethal weapons go I believe SWAT only has beanbag shotguns, since the situations needing their deployment are usually those that can't be solved without a professional, efficient and lethal solution. Take a hostage situation for instance. SWAT's there to kill in case the negotiator, usually a detective, fails to convince the hostage taker. Army... well, this should be self-explanatory. Anyways pointing out your misconception aside I do see the reason behind your opinion. Let's see what other people have to say.

2. 3 times at once, and that's just a rule. The point is that there's not much benefit for criminals to wield shockguns if cops are just going to out-taze them. And I might change the time, I wasn't really thinking any of this through.

Re: Nerfing /taze

Posted: February 18, 2016, 6:55 pm
by 122policeofficer
First suggestion -1

I just would like to suggest that taser become weapon to aim as in real life.I hate commands.So I rather add taser like weapon with which one we have to aim person and shoot,so of course there will be that misses in tasering :D

Second suggestion -1

Let me tell that in real life if you wear kevlar you can be hit in leg,arm.So you wouldn't wear kelvlar for arms and legs since it's not exist.

Third suggestion NEUTRAL

I don't know did you mean after every /taze or after 3 /tazes.I rather would like to add cooldown of 2 seconds after 3 /tazes

Re: Nerfing /taze

Posted: February 18, 2016, 6:58 pm
by Deadly
I believe that having a taser or a gun like 9mm or something to aim and taze with will make it fair for both, criminals and cops.

Re: Nerfing /taze

Posted: February 18, 2016, 7:07 pm
by Cheese
122policeofficer wrote:
First suggestion -1

I just would like to suggest that taser become weapon to aim as in real life.I hate commands.So I rather add taser like weapon with which one we have to aim person and shoot,so of course there will be that misses in tasering :D

Second suggestion -1

Let me tell that in real life if you wear kevlar you can be hit in leg,arm.So you wouldn't wear kelvlar for arms and legs since it's not exist.
1. I'd love to see that too, but that's another suggestion. Actually, why hasn't anybody suggested that yet?

2. You can, but usually the criminal is a moving target. When you're moving the easiest to hit is your torso, and chances are that's where most people would aim for. I don't think it's possible to script the immunity only in places where kevlar can be equipped. Furthermore, the main point here is to nerf /taze. I'm merely pointing out one of the many possibilities we can do that.

Re: Nerfing /taze

Posted: February 18, 2016, 7:21 pm
by Shady
+1 for all of them

I think it's about time to give some updates to criminals :)

Re: Nerfing /taze

Posted: February 18, 2016, 7:21 pm
by 122policeofficer
Deadly11 wrote:
I believe that having a taser or a gun like 9mm or something to aim and taze with will make it fair for both, criminals and cops.
viewtopic.php?f=386&t=67094

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