Add a 'actual' taze gun & remove or do the same with shockgu
Posted: April 11, 2016, 7:03 pm
Your name: [Lsrcr]Loudy
Suggestion headline: Add a 'actual' taze gun & remove or do the same with shockgun
Picture: N/A
Importance of suggestion: 100/10
Why should it be accepted: Remove /taze and /shock commands affects. What I mean by this is, add a 'actual' gun which will be called 'taze(shock)-gun'. I'll explain it, so, if I am LEO (Civilian) so when I type /taze or /shock, a gun (9mm would work because people rarely uses it) would come and if a LEO shoots it on some WANTED player he gets the same affects of taze/shock but with a bit more longer stun time... more points can be added would help if you guys post your opinions about it.
Suggestion headline: Add a 'actual' taze gun & remove or do the same with shockgun
Picture: N/A
Importance of suggestion: 100/10
Why should it be accepted: Remove /taze and /shock commands affects. What I mean by this is, add a 'actual' gun which will be called 'taze(shock)-gun'. I'll explain it, so, if I am LEO (Civilian) so when I type /taze or /shock, a gun (9mm would work because people rarely uses it) would come and if a LEO shoots it on some WANTED player he gets the same affects of taze/shock but with a bit more longer stun time... more points can be added would help if you guys post your opinions about it.
