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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Reduce /cuff range

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Reduce /cuff range

https://ls-rcr.com/forum/viewtopic.php?t=70868

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Reduce /cuff range

Posted: May 8, 2016, 3:21 am
by Raskit
Your name: [Lsrcr]Raskit
Suggestion headline: Reduce the damn cuff range!
Picture: Hopefully this picture will help you understand the problem
Spoiler: show
Image
Importance of suggestion: 10
Why should it be accepted: When a guy can cuff me from across the road I'm pretty pissed you know, make this shit have the same range as /rape
Useful Video

Re: Reduce /cuff range

Posted: May 8, 2016, 3:24 am
by Jawzom
+191,82

Re: Reduce /cuff range

Posted: May 8, 2016, 4:17 am
by Indognito
+1 100% agreed. I've experienced this same issue when I was in-game. It makes cuff way to op and un-logical in my opinion.

Re: Reduce /cuff range

Posted: May 8, 2016, 5:07 am
by Raif
+10000
;)

Re: Reduce /cuff range

Posted: May 8, 2016, 5:13 am
by Robin
+1.
Tazing will make the suspect stop anyways, so this is no problem.

Re: Reduce /cuff range

Posted: May 8, 2016, 5:31 am
by BoSS
The range is so small? You probably got cuffed by a lagger.

Re: Reduce /cuff range

Posted: May 8, 2016, 5:51 am
by Raskit
BoSS wrote:
The range is so small? You probably got cuffed by a lagger.
I've cuffed people who aren't exactly close to me myself, ideally you should have to stand right beside them, like rape range if anything.

Re: Reduce /cuff range

Posted: May 8, 2016, 6:23 am
by Mastro
I was expecting this kind of suggestion, here it is.

Not surprised that most of the +1 votes are from the ones who are mostly playing as criminals and have visited Alcatraz countless times being mad whenever they are getting arrested, no?

Cuff range is short, the pic you showed isn' even realistic, you should be really close in order to cuff someone. You can't get cuffed by a cop who's in the opposite side of the road.

Stop trying to make cops less powerful just because you hate getting arrested. But hey, 95% of the cops here are using taze first, and you are not suggesting to reduce taze's range but only cuff's. Yeah..

Re: Reduce /cuff range

Posted: May 8, 2016, 6:26 am
by Robin
Mastro wrote:
Not surprised that most of the +1 votes are from the ones who are mostly playing as criminals and have visited Alcatraz countless times being mad whenever they are getting arrested, no?.
You should check my stats, got 83.6% of my stats by LEO stuff. Yet I'm +1 for this.
If I am wanted, it's because of something RPish. Last time I went to Alcatraz wasn't this month.

Re: Reduce /cuff range

Posted: May 8, 2016, 6:27 am
by Mastro
[Lsrcr]Robin wrote:
Mastro wrote:
Not surprised that most of the +1 votes are from the ones who are mostly playing as criminals and have visited Alcatraz countless times being mad whenever they are getting arrested, no?.
You should check my stats, got 83.6% of my stats by LEO stuff. Yet I'm +1 for this.
If I am wanted, it's because of something RPish. Last time I went to Alcatraz wasn't this month.
I said 'most', not 'all', this means I am excluding some.

And, whenever you play as cop, are you tazing first or cuffing directly?

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