Idea for a new statistic (/stats)
Posted: June 15, 2016, 9:26 am
Your name: Shitbrix
Suggestion headline: Add a new statistic in /stats called Notoriety
Picture: Keep the picture in this
Importance of suggestion: 5/10
Why should it be accepted: We all know how ridiculously overpowered Sawn-off shotguns are in comparison to other weapons, especially when quick-swapping, and there isn't any incentive to use any other weapon (except M4 and Sniper Rifle)
What I suggest is to add a new statistic to /stats called Notoriety. I've been playing a lot of Fistful Of Frags over the past few months, and love the system they have in place, though it wouldn't work exactly as it does in that game.
The idea is, if you use any un-common, weaker weapons to do kills, you gain scores to your Notoriety statistic, and maybe, for using the most overpowered stuff, your score for the Notoriety statistic goes down.
The score giving would be as following:
Sniper Rifle: -2 Notoriety
Sawn-off Shotguns: -2 Notoriety
Drive-by Kill: -1 Notoriety
M4: 0 Notoriety
Tec9 or Micro-SMG: 0 Notoriety
Combat Shotgun: 0 Notoriety
Desert Eagle: 0 Notoriety
Run-over/heliblade: 0 Notoriety
Chainsaw: 0 Notoriety
Rifle: +1 Notoriety
AK-47: +1 Notoriety
MP5: +1 Notoriety
9mm Pistol: +1 Notoriety
Pump Shotgun: +2 Notoriety
Silenced Pistol: +2 Notoriety
Melee (excluding Chainsaw): + 3 Notoriety
If we want to make it affect gameplay, make it so that if you reach 100 Notoriety (or higher amount), and stay at or above that Notoriety amount, your jail time is reduced by 30% and robbery/arrest (or killing as Army) income is increased by 10%.
Suggestion headline: Add a new statistic in /stats called Notoriety
Picture: Keep the picture in this
Spoiler: show
Why should it be accepted: We all know how ridiculously overpowered Sawn-off shotguns are in comparison to other weapons, especially when quick-swapping, and there isn't any incentive to use any other weapon (except M4 and Sniper Rifle)
What I suggest is to add a new statistic to /stats called Notoriety. I've been playing a lot of Fistful Of Frags over the past few months, and love the system they have in place, though it wouldn't work exactly as it does in that game.
The idea is, if you use any un-common, weaker weapons to do kills, you gain scores to your Notoriety statistic, and maybe, for using the most overpowered stuff, your score for the Notoriety statistic goes down.
The score giving would be as following:
Sniper Rifle: -2 Notoriety
Sawn-off Shotguns: -2 Notoriety
Drive-by Kill: -1 Notoriety
M4: 0 Notoriety
Tec9 or Micro-SMG: 0 Notoriety
Combat Shotgun: 0 Notoriety
Desert Eagle: 0 Notoriety
Run-over/heliblade: 0 Notoriety
Chainsaw: 0 Notoriety
Rifle: +1 Notoriety
AK-47: +1 Notoriety
MP5: +1 Notoriety
9mm Pistol: +1 Notoriety
Pump Shotgun: +2 Notoriety
Silenced Pistol: +2 Notoriety
Melee (excluding Chainsaw): + 3 Notoriety
If we want to make it affect gameplay, make it so that if you reach 100 Notoriety (or higher amount), and stay at or above that Notoriety amount, your jail time is reduced by 30% and robbery/arrest (or killing as Army) income is increased by 10%.
