[Server] LEO Updates
Posted: August 23, 2016, 11:55 pm
Before you start reading this, I'd like to say that I've stolen all the ideas from people and am not suggesting something new. So start voting as if you haven't seen this before, please.
TCC_Phenomenal already stated and explained the 'lack of balance' in his topic. Before you vote 'Cops and Criminals are already balanced', please take a look at his topic first. There are 2 factions for LEOs with amazing features, while there is only one faction for criminals that doesn't have much of features. So take this in consideration before voting too.
The purpose of the following suggestions is to make cops and criminals balanced. I'll just write them with explanations.
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Suggestion 1: Allow cuffed players to run while they're cuffed.
Why should it be accepted: Because cops hand-cuff the criminals, so their legs are supposedly free?
--> By Naruk
Suggestion 2: Decrease Jail time for criminals.
Why should it be accepted: 5 minutes of jail can make one leave the game due to being bored of it. Which also ruins their gameplay and forces them to do something else.
Suggestion 3: Decrease the distance of tazing.
Why should it be accepted: Because cops can taze from a longass distance which is absolutely annoying.
Suggestion 4: Decrease taze effect duration.
Why should it be accepted: Taze effect lasts 3seconds, which is more than enough and I'm sure it has to be decreased too.
Are you done with reading? Great, here is a note. A poll is created in order to choose ONLY ONE suggestion. Adding all of them will make criminals overly powered. If you still insist on 'Cops and criminals are already balanced', a 'None of them' option is added for you. But, please explain why you still insist on that.
TCC_Phenomenal already stated and explained the 'lack of balance' in his topic. Before you vote 'Cops and Criminals are already balanced', please take a look at his topic first. There are 2 factions for LEOs with amazing features, while there is only one faction for criminals that doesn't have much of features. So take this in consideration before voting too.
The purpose of the following suggestions is to make cops and criminals balanced. I'll just write them with explanations.
__________________________________________________________________
Suggestion 1: Allow cuffed players to run while they're cuffed.
Why should it be accepted: Because cops hand-cuff the criminals, so their legs are supposedly free?
--> By Naruk
Suggestion 2: Decrease Jail time for criminals.
Why should it be accepted: 5 minutes of jail can make one leave the game due to being bored of it. Which also ruins their gameplay and forces them to do something else.
Suggestion 3: Decrease the distance of tazing.
Why should it be accepted: Because cops can taze from a longass distance which is absolutely annoying.
Suggestion 4: Decrease taze effect duration.
Why should it be accepted: Taze effect lasts 3seconds, which is more than enough and I'm sure it has to be decreased too.
Are you done with reading? Great, here is a note. A poll is created in order to choose ONLY ONE suggestion. Adding all of them will make criminals overly powered. If you still insist on 'Cops and criminals are already balanced', a 'None of them' option is added for you. But, please explain why you still insist on that.
