Suggestion - S.W.A.T. shield.
Posted: October 17, 2016, 3:01 pm
Your Name: Nikola
Your suggestion: Adding one minute shield, so that S.W.A.T. member cannot be harmed when faced with more than one criminal.
Reason: S.W A.T. member can have it difficult when facing more than one criminal, especially without team backup, so my suggestion is to do a command /shield, that will protect the member for one to two minutes, enough for him to escape, or subdue criminal. This shield will not be possible if other teammates are around, so it can only be used individually, and if a S.W.A.T member is seen using shield while dealing with only one criminal, he can be reported. I think shield will be efficient when S.W.A.T. member is dealing with gang of criminals, 4-6, where survival is practically impossible, and also it adds to roleplay, because special forces have shield when in riots, and such things.
PS - maybe even add that only a gun can be used while under shields protection, but not any other weapon. Also this about gun doesn't have to be implemented, I think it would only aid the roleplay.
Your suggestion: Adding one minute shield, so that S.W.A.T. member cannot be harmed when faced with more than one criminal.
Reason: S.W A.T. member can have it difficult when facing more than one criminal, especially without team backup, so my suggestion is to do a command /shield, that will protect the member for one to two minutes, enough for him to escape, or subdue criminal. This shield will not be possible if other teammates are around, so it can only be used individually, and if a S.W.A.T member is seen using shield while dealing with only one criminal, he can be reported. I think shield will be efficient when S.W.A.T. member is dealing with gang of criminals, 4-6, where survival is practically impossible, and also it adds to roleplay, because special forces have shield when in riots, and such things.
PS - maybe even add that only a gun can be used while under shields protection, but not any other weapon. Also this about gun doesn't have to be implemented, I think it would only aid the roleplay.
