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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Cop limit

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Cop limit

https://ls-rcr.com/forum/viewtopic.php?t=80655

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Cop limit

Posted: February 7, 2017, 3:52 pm
by Moose
Your name: moose
Suggestion headline: Add a limit to the number of cops that can be online at the same time
Picture: -
Importance of suggestion: 8
Why should it be accepted: Lets face it, its not fun when the number of LEOs is almost equal to the number of civs+wanteds, all you see when you check the playerlist is white and blue. Cops/army/swat have nothing to do, and its tough being a criminal since you get gangbanged as soon as you get wanted. So I'd suggest a cap on the number of cops that can be online at the same time (10? 12? 15? more? idk) lets say 12, if a player in class selection tried to choose a cop skin it'd tell him the LEOs are full atm, and to choose another skin. It'd be independent of the # of army/swats online. It'd bring a lot more balance to the server and make it a lot more fun for everyone, also if you compare the usual LEO to civ ratio on the server to real life, its way off

Re: Cop limit

Posted: February 7, 2017, 3:58 pm
by Robin
Already been suggested and it won't get accepted.

Re: Cop limit

Posted: February 7, 2017, 4:21 pm
by Mastro
Lets face it, its not fun when the number of LEOs is almost equal to the number of civs+wanteds, all you see when you check the playerlist is white and blue.
But it's your fault guys aswell. Even if that is not possible, if all the civilians commit some crimes at the same time, cops have no chances actually. Problem is, most of you just go to LSA, enter a police car and then you think you can fight alone vs 10 cops. Cops are and must be slightly stronger than criminals (for obvious reasons). You need to be smart and actually make some good choices. Shock guns, mechanic skin in order to easily fix your car, drugs, taze reflector and teaming up with at least 1 person etc can do the job most of the times. Example; check Akatsuki. When they are online, cops are getting killed again and again. That's because they know how to beat us.
So I'd suggest a cap on the number of cops that can be online at the same time (10? 12? 15? more? idk) lets say 12, if a player in class selection tried to choose a cop skin it'd tell him the LEOs are full atm, and to choose another skin.
There shouldn't be such restrictions honestly. I am only playing in cop skin because I love it and I dislike being a civilian, that means I won't be able to play if the server is full of cops? Around 30% (if not 50%) of the cops you see online are new players, and they are usually not a big threat at all anyway. Not to mention that players will also start telling each other to /kill themselves in order to become cops, causing fights, complains etc.

When you join the server you only got two choices: to either spawn as a cop (including Army/Swat) or as a civilian. Imagine new players joining the server and then seeing that they cannot spawn as cops because there are too many already in the server. Will they stay? In San Andreas Single Player you can't be a cop but in SAMP you got this option and new players see it as something special.

I understand that it's pretty hard and might be unfair sometimes but that's how it must be. Try to team up with 4-5 friends of yours, get some shock guns etc, and you will have no problem killing cops. Black Market is there for a reason.

Re: Cop limit

Posted: February 7, 2017, 4:30 pm
by Rally3
I'd like to add to what Mastro said that:
  • It is rewarding to be fighting on your own against more cops. Gives you a "stronger rush" since you have to pretty much make no mistakes and can still be taken down.
  • This wouldn't be fair since we shouldn't really restrict a player from playing in a specific skin if he meets the requirements
  • There are options such as trucker, taxi, pizza, etc. that are not necessarily related to being a criminal/police so you can always do that if you still want to play in the server despite of low criminal/high police activity
  • If the gameplay seems undesirable you can always quit and come back at a later time when you find it suitable
  • [/size]
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Re: Cop limit

Posted: February 8, 2017, 2:35 am
by Zoroark
Robin wrote:
Already been suggested and it won't get accepted.
My reason for -1 is I don't want people to be forced into a class because of a max class limit.

Army has that rule for an RP reason along with the fact that more army more chances to chill in army skin. (Theory john can confirm/correct if he wants to)

Re: Cop limit

Posted: February 14, 2017, 9:07 am
by StephenKelly
This really isnt needed, we dont want to restrict players anymore than we already do.

Thanks for the suggestion.

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