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Lsrcr Forum • S.W.A.T suggestion. (FlameThrower & Molotoves)

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

S.W.A.T suggestion. (FlameThrower & Molotoves)

https://ls-rcr.com/forum/viewtopic.php?t=80866

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S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 8:07 pm
by Diplomatic.
Your Name: DiploMatic.
Your suggestion: Adding flame thrower and molotoves for (Specialist rank+)
Reason: Hey Commanders, hey all S.W.A.T. members. Now i'm suggesting flame thrower weapon and molotoves to S.W.A.T, /First\ Let's talk about the Flame Thrower. - Try to even imagine if S.W.A.T member had flame thrower between 5 cop hunters, and he split it around and burned them all, it will be perfect! also when a player running with a car, it will be useful to burn it faster.
_________________________________________________________________________________________________
/Second\ - Let's take about the molotoves which is VERY important weapon for S.W.A.T, Imagine that someone on a lil' bit high building like the Idle wood one that the criminals usually jumps on it with their mountain bikes, imagine that we throws once to them and we kill them faster and more tactically, Also if a lot of cop hunters in our way, so we climb a bit higher building and keep throwing a Molotoves on them to death! Also it will be perfect if someone robbed moneybag from the bank and reached the 2nd floor and we still in the 1st floor, so we can stop him with our Molotoves, ARMY has no molotoves so why don't we get it? In my eyes it will be more than excellent in our tactically TEAM! Please think in it a lot before deciding and imagine if you are chasing / killing suspects with em, REALLY useful stuff that should be added in our TEAM.
#Support_The_Suggestion
'Please read it carefully and thank y'all for reading it!' <3

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 9:19 pm
by knifeboss
+1 on both but kinda the flamethrowe is the same as moltovs.also spc rank doesnt have anything so it will be great to have either of this

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 9:28 pm
by Rally3
Diplomatic. wrote:
Your Name: DiploMatic.
Your suggestion: Adding flame thrower and molotoves for (Specialist rank+)
Reason: Hey Commanders, hey all S.W.A.T. members. Now i'm suggesting flame thrower weapon and molotoves to S.W.A.T, /First\ Let's talk about the Flame Thrower. - Try to even imagine if S.W.A.T member had flame thrower between 5 cop hunters, and he split it around and burned them all, it will be perfect! also when a player running with a car, it will be useful to burn it faster.
Answer:
Flame thrower versus multiple cop hunters would be nice but we already have the bomb for that, and the bomb kills them instantly (for the most part). I am aware that when a criminal is set on fire he can't shoot and is forced to either enter an interior/start jumping to avoid just burning to death. Also, they can't shoot as they are burning. However, I feel the bomb already fills up this purpose in a more practical way. -1 from me.
Diplomatic. wrote:
/Second\ - Let's take about the molotoves which is VERY important weapon for S.W.A.T, Imagine that someone on a lil' bit high building like the Idle wood one that the criminals usually jumps on it with their mountain bikes, imagine that we throws once to them and we kill them faster and more tactically, Also if a lot of cop hunters in our way, so we climb a bit higher building and keep throwing a Molotoves on them to death! Also it will be perfect if someone robbed moneybag from the bank and reached the 2nd floor and we still in the 1st floor, so we can stop him with our Molotoves, ARMY has no molotoves so why don't we get it? In my eyes it will be more than excellent in our tactically TEAM! Please think in it a lot before deciding and imagine if you are chasing / killing suspects with em, REALLY useful stuff that should be added in our TEAM.
Answer:
The idea of this basically sounds like grenades but for our team. From a roleplay or realism standpoint I disagree strongly with this since a molotov is normally a weapon used by rioters/criminals and almost never law enforcement, since it is pretty much a domestic device. From a practical standpoint, I do think that something could take the role of that, but I don't think molotovs are the answer. -1 from me on the actual proposition, but +1 on the concept, if you understand what I mean.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 9:36 pm
by Diplomatic.
Rally3 wrote:
Diplomatic. wrote:
Your Name: DiploMatic.
Your suggestion: Adding flame thrower and molotoves for (Specialist rank+)
Reason: Hey Commanders, hey all S.W.A.T. members. Now i'm suggesting flame thrower weapon and molotoves to S.W.A.T, /First\ Let's talk about the Flame Thrower. - Try to even imagine if S.W.A.T member had flame thrower between 5 cop hunters, and he split it around and burned them all, it will be perfect! also when a player running with a car, it will be useful to burn it faster.
Answer:
Flame thrower versus multiple cop hunters would be nice but we already have the bomb for that, and the bomb kills them instantly (for the most part). I am aware that when a criminal is set on fire he can't shoot and is forced to either enter an interior/start jumping to avoid just burning to death. Also, they can't shoot as they are burning. However, I feel the bomb already fills up this purpose in a more practical way. -1 from me.
Diplomatic. wrote:
/Second\ - Let's take about the molotoves which is VERY important weapon for S.W.A.T, Imagine that someone on a lil' bit high building like the Idle wood one that the criminals usually jumps on it with their mountain bikes, imagine that we throws once to them and we kill them faster and more tactically, Also if a lot of cop hunters in our way, so we climb a bit higher building and keep throwing a Molotoves on them to death! Also it will be perfect if someone robbed moneybag from the bank and reached the 2nd floor and we still in the 1st floor, so we can stop him with our Molotoves, ARMY has no molotoves so why don't we get it? In my eyes it will be more than excellent in our tactically TEAM! Please think in it a lot before deciding and imagine if you are chasing / killing suspects with em, REALLY useful stuff that should be added in our TEAM.
Answer:
The idea of this basically sounds like grenades but for our team. From a roleplay or realism standpoint I disagree strongly with this since a molotov is normally a weapon used by rioters/criminals and almost never law enforcement, since it is pretty much a domestic device. From a practical standpoint, I do think that something could take the role of that, but I don't think molotovs are the answer. -1 from me on the actual proposition, but +1 on the concept, if you understand what I mean.
Rally good opinion, but about the flame thrower there is something not clear.. You are talking about the S.W.A.T bomb which is only able to be used by Corporal+ ranks, but i suggested it for the specialist rank which has no new ability to enjoy playing with it, so we should support this rank as he is high enough by flame thrower to be even ready for thr S.W.A.T bomb.
I hope you got what i wanted to say :)

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 9:40 pm
by Rally3
Answer:
I get where you are coming from but it seems like you're trying to "get lower ranks something to play with", to put it in basic terms. I wouldn't mind lower ranks getting more things to do but at the same time I feel that it is right that more stuff is unlocked in the higher ranks as a way to reward people that have stuck with the faction for some time and have honed their skills accordingly to use such features.

Still -1 from me on the flamethrower

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 9:46 pm
by Diplomatic.
Rally3 wrote:
Answer:
I get where you are coming from but it seems like you're trying to "get lower ranks something to play with", to put it in basic terms. I wouldn't mind lower ranks getting more things to do but at the same time I feel that it is right that more stuff is unlocked in the higher ranks as a way to reward people that have stuck with the faction for some time and have honed their skills accordingly to use such features.

Still -1 from me on the flamethrower
Is the Specialist a law rank? Nah, it is high enough in my eyes. Also it should be after every promotion a new thing to unlock to make the members glad of what they have done and happy of their promotion and looking forward to be promoted more and more..

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 9:58 pm
by Rally3
Diplomatic. wrote:
Is the Specialist a law rank? Nah, it is high enough in my eyes. Also it should be after every promotion a new thing to unlock to make the members glad of what they have done and happy of their promotion and looking forward to be promoted more and more..
Answer:
There are advantages and disadvantages to something like that.

One of the advantages is that most likely more people will be incentivized to play more in order to receive the "toys" after getting promoted, therefore increasing skin activity (not that it is low already, but it would be further increased).

One of the disadvantages is that people, might start obsessing too much over getting promoted/rank/etc. This reason in particular is enough to outweigh any advantages, at least in my eyes.

A promotion is not a privilege that just falls on oneself from the sky. it is the result of activity, attitude, improvement, etc. The "prize" that you get for playing as a SWAT is present on every single rank, just like the "prize" you get from playing the server is present regardless of what position you have on the server itself (administrative, etc).

Just my input on things.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 10:15 pm
by Sowhat
Huge negative on this.
In SAMP, Molotov and Flamethrower known as team-kill weapons and they're unstable to use since you have zero control on the impact of it.

Also, just to mention that Molotov was suggested to be added for Pagati long time ago and was denied.


Sorry, but your suggestion is not useful at all and will only bring problems to the team by using them.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 10:36 pm
by Nikola
-1
High potential of harming civilians, and other team mates, including yourself.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 10:57 pm
by Diplomatic.
Nikola_123 wrote:
-1
High potential of harming civilians, and other team mates, including yourself.
But we have tactics, we are not gonna throw it randomly, nor we will take care and throw ot carefully directly at the criminals.

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