Temporary cuffs for S.W.A.T.
Posted: March 24, 2017, 1:50 pm
Your Name: [Lsrcr]Nikola
Your suggestion: Creating a command for temporary cuffs, executed by S.W.A.T. officers.
Reason: There are lots of hostile players on the server, ones who regardless of you trying to explain it to them, keep on abusing, deathmatching, ramming, etc.
S.W.A.T. cuffs are flawed in this matter, because they do not have time limit, like cop cuffs to, they last for 30 seconds, and person is uncuffed automatically. However this is not the case for S.W.A.T.
My idea is to implement a new command /tcuff (id) (T-emporary + Cuff) lasting for 30 seconds, which will provide us enough time to get away from the hostile player, potentially avoiding loss of dragged suspect, explosion of our vehicle, even the death in the middle of an important transport.
The regular cuffing is usually not very efficient when dealing with these people since it often happens during a raging riot, involving multiple people who had jumped on the S.W.A.T. car, where each and every one is hitting it, kicking you, trying to rob you, and it often can happen that when we do manage to cuff a suspect due to him being hostile, we end up dead, and he is cuffed there for extensive periods of time.
My suggestion is simply put to make us more efficient, and to reduce the time wasted on a hostile players who cannot follow the rules.
Kind regards,
Nikola.
Your suggestion: Creating a command for temporary cuffs, executed by S.W.A.T. officers.
Reason: There are lots of hostile players on the server, ones who regardless of you trying to explain it to them, keep on abusing, deathmatching, ramming, etc.
S.W.A.T. cuffs are flawed in this matter, because they do not have time limit, like cop cuffs to, they last for 30 seconds, and person is uncuffed automatically. However this is not the case for S.W.A.T.
My idea is to implement a new command /tcuff (id) (T-emporary + Cuff) lasting for 30 seconds, which will provide us enough time to get away from the hostile player, potentially avoiding loss of dragged suspect, explosion of our vehicle, even the death in the middle of an important transport.
The regular cuffing is usually not very efficient when dealing with these people since it often happens during a raging riot, involving multiple people who had jumped on the S.W.A.T. car, where each and every one is hitting it, kicking you, trying to rob you, and it often can happen that when we do manage to cuff a suspect due to him being hostile, we end up dead, and he is cuffed there for extensive periods of time.
My suggestion is simply put to make us more efficient, and to reduce the time wasted on a hostile players who cannot follow the rules.
Kind regards,
Nikola.
