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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • /smh improvement

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

/smh improvement

https://ls-rcr.com/forum/viewtopic.php?t=83416

Page 1 of 2

/smh improvement

Posted: May 13, 2017, 12:22 pm
by OsamaAbouelhassan
Your Name: [Lsrcr]Osama
Your suggestion: Disabling /loc command for swat members when using /smh
Reason: Well, I don't think this is over powered at all, what's the difference when being invisible on map and still can be tracked using /loc command, I think this is fair and kind of an essential addition to the /smh command.

Re: /smh improvement

Posted: May 13, 2017, 12:26 pm
by Darel
This thing will help us so much and will make our hidden 5 minutes more easier, because most of the players in the server already know about the command and it's meaning so they keep using /loc whenever they get wanted so I don't see a reason why it should get denied, unless it is not possible to script something like that.

Will give it +1.

Re: /smh improvement

Posted: May 13, 2017, 12:28 pm
by Shiny
That's will be unfair toward the criminals.

Re: /smh improvement

Posted: May 13, 2017, 12:53 pm
by Painkiller
Shiny wrote:
That's will be unfair toward the criminals.

Re: /smh improvement

Posted: May 13, 2017, 12:55 pm
by knifeboss
Darel wrote:
This thing will help us so much and will make our hidden 5 minutes more easier, because most of the players in the server already know about the command and it's meaning so they keep using /loc whenever they get wanted so I don't see a reason why it should get denied, unless it is not possible to script something like that.

Will give it +1.
And considering only Sergeants+ can use this and we rarely use it.

Re: /smh improvement

Posted: May 13, 2017, 1:06 pm
by ackman
Shiny wrote:
That's will be unfair toward the criminals.

Re: /smh improvement

Posted: May 13, 2017, 1:06 pm
by ackman
Shiny wrote:
That's will be unfair toward the criminals.

Re: /smh improvement

Posted: May 13, 2017, 1:41 pm
by OsamaAbouelhassan
Shiny wrote:
That's will be unfair toward the criminals.
Well, if you take a closer look, you'll find that using /loc command disables the /smh effect completely, besides, criminals have so many advantages already and can evade dragging in tons of ways which we all know well

Also, this feature is restricted to sgts or higher as Knifeboss stated, has a limited short duration and has a fair period of cooling down, I don't thing this simple addition should cause any disturbance.

Re: /smh improvement

Posted: June 2, 2017, 4:28 pm
by OsamaAbouelhassan
Small bump

Re: /smh improvement

Posted: June 10, 2017, 12:49 am
by Mr.Nightmare
A criminal went to LV to rob shops in peace..
He keeps checking the map for nearby LEOs
Swats have /smh to disable their map markers
Swats drag the criminal and arrest him.

Second Attempt:
A criminal went to LV to rob shops in peace..
Swats have /smh to disable their map markers
The ONLY way that criminal can use to save his ass is /loc
and you want to remove that?
Look at it from the criminal view

All times are UTC
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