Well Known Problem Suggestion
Posted: May 20, 2017, 7:55 am
Your name: [Lsrcr]Sonnet
Suggestion headline: LEO compared to Criminals.
Picture:
Importance of suggestion: 7/10 (Shows how much it would mean to server/players)
Why should it be accepted: Well Actually, this has been a problem since the day I joined Lsrcr but it was too dilute in those days and it's very concentrated today. The LEOs are more in the server as compared to criminals. This has been a problem for criminals as they don't get enough space to do their activities because of the more amount LEOs in the server. You can also see the first screen shot, a newbie saying "why there are more police in this server always" . He literally had only 155 score when he said that. It clearly tells that this problem does spoil a lil bit gameplay for criminals. Hence some way to keeping things in control should be implemented in the server which balances out things. Maybe in a form of new rule(s), or some restrictions should be added with the help of a system.
I'll list down few solutions which can control this to some extent.
1- Rule No. 7 of "Army General Rules" Which stops one to use army skin when 15 army members are already using it. Instead of 15, set it to 8 or 10
2- Rule No. 7 of "Swat Rules" Which stops one to use swat skin when 10 swat members are already using it. Instead of 10 , set it to 8
3- A system should be added that when 10 players are using cop skin, more can't take the cop skin when there are 50 or lower players. The number of cops may vary with 50+ players. (10 cops in 50 players is 20percent, maybe we can do the same with 50+ players).
4- A command /coplist or /policelist should be added to see current online cops.
Suggestion headline: LEO compared to Criminals.
Picture:
Spoiler: show
Why should it be accepted: Well Actually, this has been a problem since the day I joined Lsrcr but it was too dilute in those days and it's very concentrated today. The LEOs are more in the server as compared to criminals. This has been a problem for criminals as they don't get enough space to do their activities because of the more amount LEOs in the server. You can also see the first screen shot, a newbie saying "why there are more police in this server always" . He literally had only 155 score when he said that. It clearly tells that this problem does spoil a lil bit gameplay for criminals. Hence some way to keeping things in control should be implemented in the server which balances out things. Maybe in a form of new rule(s), or some restrictions should be added with the help of a system.
I'll list down few solutions which can control this to some extent.
1- Rule No. 7 of "Army General Rules" Which stops one to use army skin when 15 army members are already using it. Instead of 15, set it to 8 or 10
2- Rule No. 7 of "Swat Rules" Which stops one to use swat skin when 10 swat members are already using it. Instead of 10 , set it to 8
3- A system should be added that when 10 players are using cop skin, more can't take the cop skin when there are 50 or lower players. The number of cops may vary with 50+ players. (10 cops in 50 players is 20percent, maybe we can do the same with 50+ players).
4- A command /coplist or /policelist should be added to see current online cops.
