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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Well Known Problem Suggestion

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Well Known Problem Suggestion

https://ls-rcr.com/forum/viewtopic.php?t=83584

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Well Known Problem Suggestion

Posted: May 20, 2017, 7:55 am
by Sonit
Your name: [Lsrcr]Sonnet
Suggestion headline: LEO compared to Criminals.
Picture:
Spoiler: show
1: http://ibb.co/mmGovv
2: http://ibb.co/ceGMFv
3:http://ibb.co/mDe8vv
Importance of suggestion: 7/10 (Shows how much it would mean to server/players)
Why should it be accepted: Well Actually, this has been a problem since the day I joined Lsrcr but it was too dilute in those days and it's very concentrated today. The LEOs are more in the server as compared to criminals. This has been a problem for criminals as they don't get enough space to do their activities because of the more amount LEOs in the server. You can also see the first screen shot, a newbie saying "why there are more police in this server always" . He literally had only 155 score when he said that. It clearly tells that this problem does spoil a lil bit gameplay for criminals. Hence some way to keeping things in control should be implemented in the server which balances out things. Maybe in a form of new rule(s), or some restrictions should be added with the help of a system.
I'll list down few solutions which can control this to some extent.

1- Rule No. 7 of "Army General Rules" Which stops one to use army skin when 15 army members are already using it. Instead of 15, set it to 8 or 10
2- Rule No. 7 of "Swat Rules" Which stops one to use swat skin when 10 swat members are already using it. Instead of 10 , set it to 8
3- A system should be added that when 10 players are using cop skin, more can't take the cop skin when there are 50 or lower players. The number of cops may vary with 50+ players. (10 cops in 50 players is 20percent, maybe we can do the same with 50+ players).
4- A command /coplist or /policelist should be added to see current online cops.

Re: Well Known Problem.

Posted: May 20, 2017, 7:57 am
by ackman
nope, it's fun to hunt cops, more cops more fun.

Re: Well Known Problem.

Posted: May 20, 2017, 8:14 am
by Mastro
Sonit wrote:
1- Rule No. 7 of "Army General Rules" Which stops one to use army skin when 15 army members are already using it. Instead of 15, set it to 8 or 10

There are usually not more than 8-10 Army members online at the same time so I don't find this really helpful.

Sonit wrote:
2- Rule No. 7 of "Swat Rules" Which stops one to use swat skin when 10 swat members are already using it. Instead of 10 , set it to 8

Same.

Sonit wrote:
3- A system should be added that when 10 players are using cop skin, more can't take the cop skin when there are 50 or lower players. The number of cops may vary with 50+ players. (10 cops in 50 players is 20percent, maybe we can do the same with 50+ players).


I don't really like this idea, I mean, yes, sometimes there are too many cops but let's not prohibit players from choosing the cop skin just because of that. Usually it's 50/50 (Cops vs Civilians). If these civilians commit crimes, there is going to be a balance. Plus that 50-70% of the cops online are new players so they can't do much. Experienced and skilled players are usually faction members.

LEOs are and must be slightly 'stronger' than civilians. Army members and regulars cops are usually solo-ing so if you start teaming up with other dudes, you will not have a problem killing them. Black Market was also added for a reason. In addition, if what you want is to earn cash but LEOs don't 'let' you to, there are many legitimate ways to do that, plus that San Fierro and Las Venturas are two rarely visited cities, you can go there.


In my opinion, the main reason of LEOs are more than criminals is because of the factions. A good idea would be creating a criminal faction, but I am not too sure about that (I remember there was a suggestion about this in the past but got denied).

-1.

P.S Try to change thread's name so they can know it is a suggestion and not some unnecessary Bar topic.

Re: Well Known Problem Suggestion

Posted: May 21, 2017, 4:18 am
by Indognito
This is one of those things that's looks real promising on paper but the outcome might not be exactly what you'd want, I understand the frustration quite well for I have been interrupted while doing my various deeds around sf due to the shortage of criminals and the over abundance of cops. To me the limiting of the swat and army factions usage sounds like a good idea but I am unsure if that will even cause more crimes around the city. It actually might cause members of the community to frequent the server less due to the fact that some might get mad cause they can't become a cop.

The issue with being a criminal is everything is high risk and not garenteed where as being a cop is little to no risk and payments are garenteed the cops can do nothing and still get payment. Also cops have a slight advantage over criminals even if criminals team, so inturn people choose cop over criminal because of this reason.


I'm going neutral for I'm not sure weather to vote against or for this suggestion.

Re: Well Known Problem Suggestion

Posted: May 21, 2017, 9:31 am
by HITMAN_CONTRACT
Yes,this is a problem that i always find in the server and even if i use mountain bike i find all ls-rcr server cops/army/swat are following me you find between 50players 1criminal and 40cop others civilians or chilling or talking with friends etc....
I suggest to make only 45% of online players who can take cop skin,this wont work with armys cz max is 15players and swat 10.And also LSPDU group.
For Example:

There is 70players online

[70------------100%
x-------------45%
x=45x70/100
x=31.5 ]

So 31 or 32 players only who can take cop skin while 70 players online,i think this will make server more funny and more active.

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